Wednesday, March 30, 2005
WWII Online :: View topic - Iron Wolves - The Movie
WWII Online :: View topic - Iron Wolves - The Movie
memnoch
Joined: 02 Aug 2004
Posts: 109
Location: Michigan
PostPosted: 30 Mar 2005 01:30
Post subject: Iron Wolves - The Movie
The Iron Wolves have come out with a feature length movie.
The final full length movie is 16:41 minutes long and 132,074KB in size. In other words, it's HUGE!
It is uploaded as a .zip file which is 130,590KB. Your download time will depend on your connection speed.
So, start the download, pop some popcorn, unzip the file, get a cold drink, turn out the lights, crank up the volume, sit back, relax and enjoy!
Special thanks to Fogaban who wrote and directed the movie.
http://www.the-iron-wolves.com/movies/iron_wolves_the_movie.zip
My Review
A movie detailing an axis attack on Andenne using air and ground units. Quite large, but well worth the download (fast download too). Must have been done with the Buzzard (wounder how he got that?). Very good editing (Windows Movie Maker I think) and choice of sound tracks. Acting nearly always works, so the performence of the actors was well done too. Could have used some more voice acting perhaps.
Most amusing moment: Seeing asn 88 shell explode 20 feet away from an A13 and STILL kill it!
Most minor quibble: The half tracks doors should have been opened when the infantry got in and out.
Bit CRS needs to fix: Visual Damage of AT guns! Seeing the BEF gun crews get slautgered...and nothing happens.
I give this movie 9/10, a must download if you have broadband.
Movie Ideas
WWII Online Homepage
How to defend a flag.
- Watch the table.
- Dont watch the table, watch the door
- Get a buddy and watch BOTH doors
- Check every room!
- And the roof
- Report EI
- And when he killed you.
Whats a Blue tag, green tag, red tag and how come I can't see no tags?
How to attack an FB
How to defend an FB
What to do when you see EWS
What NOT to do when you see EWS (or how to waste a spawnlist)
Seven - Lifeless. Operation Flashpoint Music.
Tuesday, March 29, 2005
WWII Online :: View topic - What have the germans hidden in Antwerpt?
WWII Online :: View topic - What have the germans hidden in Antwerpt?

WWII Online :: View topic - My first movie: Bridgehead at Massiek (7meg, 3 minutes)
WWII Online :: View topic - My first movie: Bridgehead at Massiek (7meg, 3 minutes)
Some nice comments on my movie.
Monday, March 28, 2005
My first WW2OL movie: Bridgehead at Massiek
My first WW2OL movie.
7 meg, 3 minutes. Showing the allied attack on the Massiek River bridge. Somewhat editied, but showing the attack in progress. Unfrotunatly FRAPS did something strange and I lost ALL the audio, which is a great pity because it showed off the sheer noise of WW2OL you just won't get in Everquest. Because I had to fit in under 8meg or so, the compression is quite large. Anyone know a place that I can use to host this and future movies? Download it now before I make my next one (and will need the space).
And big no than you to the axis who shot me on the bridge. I was *clearly* a non-combantant. The film at the end from the axis point of view was done by me running down by myself and dodging axis infantry (and the panzer who fortunatly didn't see me).
As it is my first movie, I have a long way to go. It is dedicated to all those who have and will make movies using WW2OL footage (in partilcaur, Trench Run).
Friday, March 25, 2005
WWII Online :: View topic - Murphy's Laws for WWII Online
WWII Online :: View topic - Murphy's Laws for WWII Online
Grenades only work as friendly fire devices.
Enemy grenades kill you when you don't seem them thrown at you.
The smoke grenade will provide cover againast enemy units not at that location.
If you belive you are too far out of range to be shot by that rifleman in your bincos, you will be shortly surprised.
If you are at high alt, you will be too high to see the enemy tags.
When you are at low alt, the enemy will see your tag from high alt.
No matter your alt, the clouds will not help you.
When you advise friendly ground forces that you are about to arrive and if there is any EA, the answer will be "No EA".
If you are a fighter bomber, and you do not drop your ordanance, tje enemy will have EA.
If you drop your bombs early, there will be no EA, but plenty of ground targets that require bombs.
The gray circle you ignored will be an EA.
The grey circle you spend 20 minutes chasing is friendly.
Trees provide cover so long as the enemy is not looking for you.
The enemy MSP you are looking for has already despawned.
The enemy MSP will deploy once you have stopped looking for it.
Sappers: The AT/AA/ET will only look in your direction when you have run out of sprint and there is no cover avilable.
You will only be told to check your 6 when you are already aware of EA on your 6.
You will tell friendly air to watch thier 6 only when it is too late to do anything about it.
The patch will come out the day after your day off.
Lag counts as enemy action.
Tuesday, March 15, 2005
Unsafe at ANY speed
WWII Online :: View topic - The Sad Truth About WWIIOL . . .
gustaf
Joined: 04 Apr 2003
Posts: 200
PostPosted: 15 Mar 2005 11:35
Post subject: The Sad Truth About WWIIOL . . .
Just this week it has occured to me, that with all this talk of camping, precamping, postcamping, and post mortem camping, (for those of you that KNOW you are
Out there), perhaps we ought not to have forgotten the REAL victims.
It is a tragedy that affects all players, regardless of side or veteranship. It has happened to you, your squad mates and your acquaintances.
Never have so many been pwned by so few.
The sad truth of WWIIOL is that each and every map, thousands of soldiers on both sides die from opel, beddy and laffly related accidents. Many of these
Incidents could be easily averted, if only CRS would invest in the production of a simple and commonplace device. The seat belt. Instead, drunk on power and
Brutally, greedily lusting for profit, CRS chooses to cheaply model their bloodthirsty transport vehicles "seat belt free", preferring instead to see their customers doomed to be victims of fratricide. Worse still, many transport vehicular homicides go unreported, as the victim’s friends and family often see no available course of action from a stat recording system which conveniently overlooks these cruel roadside murders. Survivors report spending days on end waiting at their local city CP for a desk clerk or governmental [un]official to hear their plea. Most report finding only a waiting room with an old dusty radio and a bland green book on CP Waiting Rooms. Eventually tiring, they are forced to return home on the same dark, unsafe roads which claimed their loved one.
Further investigation reveals that not only is transport driving in WWIIOL completed unregulated, but repeat offenders are still found behind the wheel, callously marauding their way across the European countryside, blindsiding whichever berm or tree strikes their fancy. Sadly, many of these criminals are considered untouchable, as they are often squad CO’s and high-ranking HC officers. Often times they are found to exist under presumed "Second account" names, their true identities untraceable. Protected by a secret brotherhood of conspiracy, they continue to make the roadways of Europe a hazard for the common player.
It is our belief that CRS has based their decision against recording transport-related deaths on an effort to cloak the severity of these events. It is likely however that the most repetitive of offenders are gleefully making small notches in the sides of their monitors to record their gruesome tally. That is when they aren’t stuffing butterfly cocoons into the mouths of their victims. CRS contends that their creation of mobile spawns has reduced the number of transport related deaths to an acceptable level. But we at the Organization for the Ascendancy of Total Truth in Cross Sides Transport Deaths in the European Theater will hear none of it! The simple, pure and life saving seat belt is our goal. The fact that 90% of our board members own stock in the Luxembourg Seat Belt and Prophylactic Manufacturing Co. is irrelevant and coincidental. Furthermore, we demand that all WWIIOL transport drivers appear with an active "kill count" next to their name tag so that unwary and unwitting passengers may better judge the precariousness of the journey upon which they are about to embark. Justice my friends, is what we seek. Justice and protection for our brothers in arms.
WWII Online :: View topic - The Sad Truth About WWIIOL . . .
WWII Online :: View topic - The Sad Truth About WWIIOL . . .
gustaf
Joined: 04 Apr 2003
Posts: 200
PostPosted: 15 Mar 2005 11:35
Post subject: The Sad Truth About WWIIOL . . .
Just this week it has occured to me, that with all this talk of camping, precamping, postcamping, and post mortem camping, (for those of you that KNOW you are
Out there), perhaps we ought not to have forgotten the REAL victims.
It is a tragedy that affects all players, regardless of side or veteranship. It has happened to you, your squad mates and your acquaintances.
Never have so many been pwned by so few.
The sad truth of WWIIOL is that each and every map, thousands of soldiers on both sides die from opel, beddy and laffly related accidents. Many of these
Incidents could be easily averted, if only CRS would invest in the production of a simple and commonplace device. The seat belt. Instead, drunk on power and
Brutally, greedily lusting for profit, CRS chooses to cheaply model their bloodthirsty transport vehicles "seat belt free", preferring instead to see their customers doomed to be victims of fratricide. Worse still, many transport vehicular homicides go unreported, as the victim’s friends and family often see no available course of action from a stat recording system which conveniently overlooks these cruel roadside murders. Survivors report spending days on end waiting at their local city CP for a desk clerk or governmental [un]official to hear their plea. Most report finding only a waiting room with an old dusty radio and a bland green book on CP Waiting Rooms. Eventually tiring, they are forced to return home on the same dark, unsafe roads which claimed their loved one.
Further investigation reveals that not only is transport driving in WWIIOL completed unregulated, but repeat offenders are still found behind the wheel, callously marauding their way across the European countryside, blindsiding whichever berm or tree strikes their fancy. Sadly, many of these criminals are considered untouchable, as they are often squad CO’s and high-ranking HC officers. Often times they are found to exist under presumed "Second account" names, their true identities untraceable. Protected by a secret brotherhood of conspiracy, they continue to make the roadways of Europe a hazard for the common player.
It is our belief that CRS has based their decision against recording transport-related deaths on an effort to cloak the severity of these events. It is likely however that the most repetitive of offenders are gleefully making small notches in the sides of their monitors to record their gruesome tally. That is when they aren’t stuffing butterfly cocoons into the mouths of their victims. CRS contends that their creation of mobile spawns has reduced the number of transport related deaths to an acceptable level. But we at the Organization for the Ascendancy of Total Truth in Cross Sides Transport Deaths in the European Theater will hear none of it! The simple, pure and life saving seat belt is our goal. The fact that 90% of our board members own stock in the Luxembourg Seat Belt and Prophylactic Manufacturing Co. is irrelevant and coincidental. Furthermore, we demand that all WWIIOL transport drivers appear with an active "kill count" next to their name tag so that unwary and unwitting passengers may better judge the precariousness of the journey upon which they are about to embark. Justice my friends, is what we seek. Justice and protection for our brothers in arms.
Saturday, March 12, 2005
boW before my FPS!
The axis wqill TREABLE and FEAR and suffer MUCH GNASHING of TEETH.
MY PC RUNS WW2OL. Bow AXis! Bow before my CPU!
Today was a good day
We cleared the queue. Not a bad birthday present, even if I didn't get anything for doing it.





