Sunday, October 31, 2004
WWII Online :: View topic - Community Topic-Protection from the High Commands
WWII Online :: View topic - Community Topic-Protection from the High Commands
WWII Online :: View topic - Community Topic-Protection from the High Commands:
Quote:
This is not in defense but in my view of why it is needed. The HC is an organization that counts on respect and trust from those affiliated with it. Political talks have a high chance of damaging it.
My political views OUTSIDE CRS CONTROLLED MESSAGE BOARDS AND AREAS are unverifrible. I can go to the DailyKos and post a flameing political post in your or anyone's else name. You just broke the CoC. You can't prove you didn't do it, and you can't prove I did it either.
CRS is not resposnbile for the entire world or internet. If someone actuially has a real life JOB where their political views are a part of it, they cannot be a member of the HC.
Limit the CoC to only the CRS messageboards, in game tools, TS server (as provided by the HC) and the HC fourms. Squad fourms and TS severs, inderpendent messageboards, and anything outside the control of CRS is out of your bounds.
There's also a unreleated problem where HC officers ARE posting political comment in the off-topic fourm, and as far as I know, NOT having the CoC brought aginast them for doing so. The CoC is useless if it's not being enforced either.
The CoC DOES say that officers can make thier points of view known behind closed doors. I was fired for doing that. A cultuire has formed where people arn't allowed to make thier feelings known for fear of thier HC access (as has been noted in this very thread) or account (as was threated to happen in the future in the thread I was fired for posting in).
Quote:
At that time I learned that I needed to keep my personal political views to myself if I wanted to be a successful leader in this community and have the ability to fullfill my duties.
By all means restrict what people say HERE. it's you're propoty, and you control what these areas are for and what can and can't be said here. But you're not responsilble for people's actions outside of the game. Players can be members of OTHER communities, but the CoC says you can be part of some others, such as a polticial commuinity.
Quote:
Actually no, the COC is only agreed to by the players who want to be officers. Those under that level in the RPG do not have to agree.
HC staff will not attempt to force other players to follow their orders. They have authority only over players who are members of the HC, and players who have acknowledged their willingness to participate in its plans.
In other words you HAVE to, because you can't capture any towns now WITHOUT following HC orders or plans. If you don't agree to follow the HC's plan to attack Town X and not Town Y, you are reduced to blowing FB's. Brigade spawning will even stop that. All players need to be willing to agree to the CoC, becasue if they don't like what the HC is doing they can't do anything in game anymore (or at least, with Brigade Deployment). The populatiry of the off-topic fourm...political posts indicates that won't happen.
Quote:
The Code of Conduct is there to protect both the community as a whole and the ability of the organization to lead in the field.
There's little in the CoC protectring HC officers from higher HC officers (princably the CinC) who can warn/demote/dismiss lower level officers with no justifcation, reason or notification. A paper trail must be avilable. Anytime any action is taken against someone, the information on why, what happened, and what occured should be sent to the CRS communitry represebntives for review. Players should be able to appeal to the CRS community rep's and be allowed to provide rebuttel (and possibly new evidence). If the CRS community rep agrees with the charge and process, fine.
Right now a CinC can fire anyone he wants, and nothing can or will be done to change the outcome.
If a player has a problem with a HC member, who do they turn too? Only the CinC is visable and possible to really contact, because finding someones direect surpior is next to impossible. But what if the person you have a problem is IS the CinC? Indervidual players need to be able to know they can go to someone to get help. I presume that would be the CRS community reps, but this needs to be stated clearly, and how to do it.
Quote:
We can not and will not try to force respect in either direction. Even trying to do it would be foolish. The respect and trust will have to be earned, there is nothing more we can do there. We can also give the HCs all the power in the world, but without trust and respect from the community they still will not have the ability to lead.
If nothing ss changed, the problem will remain, and you won't have the respect and *trust* of the HC's the game now requires if it is to function. There's been too many cases where officers and players were inversly effected by the HC, and it will continue to happen again in the future. The HC's arn't static, and require new people in them continusly. The CoC in it's present state blocks some people from ever joining it because of thier out of game life. People need to WANT to be part of the HC, and right now, there isn't enough people in them to fill all the vacent spots. The CoC in it's present form will not change that."
Saturday, October 30, 2004
WWII Online :: View topic - Community Topic-Protection from the High Commands
WWII Online :: View topic - Community Topic-Protection from the High Commands
Hmm, mabye my PM's were read after all.
Anyways, I did propose, at *very* great length what I would change about the CoC. The threads were deleted, locked and generally shut down, so I'm uncertin if you do want me to post what I would change about them. I think I still have my propsel, I'll have to check.
Another issue is what's not in the Code of Conduct. There's nothing a non-HC player or a lower lever HC player can do about actions taken above his head, and if you state you don't like it, that means you're now breaking the CoC yourself. The CinC is only responsbile to CRS, not anyone below him.
A process must exist for when someone allegly breaks the rules. Right now no such process exists. If the CinC fires someone (or someone else asks the CinC to do it) , there is no need or requirment for him to say why, provide evidence of any wrongdoing, state in public what happened (and if anyone else does, the thread gets deleted), allow an appeal, answer questions on what happened or why (excpet perhaps the CRS comminaty managers, who don't have to do anything either if they don't want to) or in any way have justice acutlaly DONE about anything.
If you want to give someone *power*, and the ability to remove it from other people, there has to be a paper trail. I'm not asking for WW2courtroomdramOL or laywers. But if you want to fire someone, and you can't stand up in public and say why, that's wrong and needs to be fixed.
The propsel to vote for commanders I agree, wouldn't work. But giving people the abuility to vote to show they have no confdience in a leader, that would mean bad officers, at any level can be remoevd from BELOW, not just above (by the CinC). Right now there's no measuirment of how good a leader someone is. That's ok, because right NOW (well, at least before 1.17) it didn't matter. With Brigade deployment it will. Tha rats have said the'll be some measurment of how good a HC3 officer is by how well his units work on the field. But what about HC2 officers and above? You can't measure divsions very well, little lone corps and threater commanders (if a CInC loses a map, does that mean he gets fired?).
Do you want me to post my problems with the CoC here? It's quite long. The princaple complait I have is the fact that it covers the entire internet and public discourse of players, in game AND OUT. No political comments or critazcims of CRS. Anywhere. CRS is NOT repsonsible for the entire internet, and what I say in non-CRS contorlled boards has got noting to do with WW2OL or my abilities as a HC officer or player. Which incenrtly means no HC player can dare post in this very thread or be breaking the CoC, unless they agree completly already.
Sure most players don't really care right now, and for 99% of them it dosn't effect them. Yet. With Brigade Deploment it will, and they won't have any cchoice in the matter, if they do want to continue to play the game. The CoC states that it applies to players who agree to follow the HC. With attack objectives right now, if you don't agree with the HC, you're not attacking anywhere. Brigade Deployment will mean everyone agrees to the CoC because everyone will have to sign up for a brigade, and all brigades have to be a part of the HC.
Friday, October 29, 2004
Blast, thread was locked before I got back
WWII Online :: View topic - Oh Holy Shazaam, why is this turning into a AHC-GHC game??
So for prosperity, and my own satisfaction, my posts I wrote before it was locked by a MOD who ADMITED he was breaking the damm rules himself.
I'm all fresh out opf outrage again dammit.
--------------------------------
[quote="SHILLING"]If the HC's were ripped out and suspended from the game who would some of you have to blame for the chaos that insues?Who would guys like comstar have to pass the buck to?[/quote]
There's no accoutability NOW Shilling.
There's been hints givin out that Brigade MEMBERS will have some power over those that command them. Right now the only power that's been stated in this thread is the power to leave one briagde for another.
Considering there is only TWO armoured briagdes listed in the BEF Orbat, that dosn't leave much room to manuaver if you might want to drive a BEF tank at some point. Yes the ToE's aren't listed yet, but it's not enough just to leave one brigade's leadership and go to another when it might be the higher leadership you have a disagreement with.
I am all for strcuture, the game needs it. But if you want to give POWER to people (and being able to remove people from the HC, give or take away thier ability to get better equipment, or stick them down defending Turnout vs 3 enemy FB's counts as POWER) you need to give some power back too.
My suggestion: give players a single vote of confidence/no confidence in people above them in the HC. If a majority is unhappy with someone, that person is removed (and if they want to rejoin the HC, must start at the bottem like everyone else).
[quote]Who would you blame then for the shortcomings of the game?[/quote]
Well, that would be you, and CRS in general I think.
---------------
[quote="megablam"] With which right do some of you belittle the work of not only the HC's, but the developers as well? You don't like the current HC's? Fine - Apply to become a member, get trained, and alter them from within. Otherwise be still...[/quote]
I argued in the closed secure fourms, and were removed from the HC for doing so. As to your first question, good question. I have *NO* right to question the HC, much less get anything done about problems with it, arcording to you. And seeing as you're a senior HC member, I think that answers the question if you think of the answer as I have no rights to question your decians in the first place.
You want me to be still here, but if you speak out as a HC member you WILL be stilled.
------------------
[quote="megablam"]On the subject of 'bad' decissions: There are just as many opinions on this, as there are players. One player-group want's to place a '.fallback' - Another want's to place a '.haac'. If it were a democratic process, the city would be lost, before any of you managed to make a decission. That's why, it is up to the HC's to call the shots.[/quote]
Unless I miss-read the rules...it IS a democratic process...amongst HC members only currently. You can't have it both ways. Right NOW only a majority vote of hc members CAN do a .fallback, because if enough HC members call a .delay, the vote on the .fallback will not pass, and hence no .fallback will occur.
Though I don't think you're arguing for more democracy in game, so I presume you want this changed to one man-one vote? One man is the HQ3 OiC, he has that 1 vote to decide if the brigade fights or flees.
At the HC level with 1.17 democracy actually controls the front objectives, though this will presubaly dissapear with brigade deployment and only one OIC at a time of each brigade. Me, I kinda like the idea that if enough people disagree (even if it's just officers at the HQ3 level) then a deciasn can be changed. Pity that will be going away in a few patches.
Thursday, October 28, 2004
WWII Online :: View topic - Oh Holy Shazaam, why is this turning into a AHC-GHC game??
WWII Online :: View topic - Oh Holy Shazaam, why is this turning into a AHC-GHC game??
BADGER wrote:
While I would not personally say that is the cool way to do it, I can say that option will be available. You will also need to keep in mind that the new RPG stuff will bring in changes to way your rank is scored. Since your not helping to accomplish the mission, it could affect your ability to progress your career. .
If you don't do things the HC wants you'll be armed with a rifle. Future developments may mean you're not supplied with bullets.
madrebel wrote:
shilling@playnet.com
badger@playnet.com
that is who you send email to if you feel youre being treated unfairly and or you feel someone over stepped their bounds.
I did. Shilling said he didn't know what was happening and Badger dosn't seem to reply to PM's. Neither replied to my emails.
BADGER wrote:
My dislike was towards the HQ3 level (brigades) and it was not that I hated the leader or the players, but did not agree with their style of leadership or the way that they fought on the field. It does not mean that their way was evil or bad, but just did not fit into the way that I wanted to play or attach my squad to when I affiliated with a brigade.
What about people ABOVE HQ3? There's little that can be done about that, espically HQ1 and above (well, at least Allied players have a bit more choice).
rexxor wrote:
I joined the GHC to ensure that my squad will have the support they need.
I belive that's against the code of conduct, particaly if you're HQ2 or above where it's completly prohibited.
Tuesday, October 26, 2004
WWII Online :: View topic - So, explain this one to me...
WWII Online :: View topic - So, explain this one to me...
snail
Joined: 01 May 2001
Posts: 363
Location: Toledo, Oh
PostPosted: 26 Oct 2004 15:36
****SPOILER ALERT****
****SPOILER ALERT****
If you open that box, you'll find the +5 sight needed for the Verviers weapon quest.
It does you no good if you have not completed the Kerpen quest.
And for that, you have to build up your BEF faction so you can talk to the Brit sabateur in the woods next to the airfield.
Remember, he asks you for the +7 LMG stock that you get from the crates in the Brewery in Charleroi.
Now when I did this quest...I was playing mostly French in the central Namur area...and I'd farmed those stocks for about 6 weeks (the Vichy spy spawns on average every 12 hours...and you can only kill him with the firebombs which are sold in Dinant near the bridge (there's a little building right off the east ramp there with a vendor) which cost like, 18 plat each) (which is ridiculous, but money is waaaayyy too easy to get in the game if you know how, anyway) and I had no room in my locker for more anyway...so I traded 5 of them to one of the guys in the BKB guild who'd managed to make dual account morris runs to Gilze at nighttime to exploit-kill the ai mg gunner at the south end of town who drops the +9 barrel that the sabateur uses with the LMG stock and the +5 sight to create the 1st three parts of the Verviers LMG/Grenade launcher...which is one of the 10 best weapons in the game...as we all know.
Long and short being...I ended up not needing the BEF faction...so I think I'm the only player in the game who can spawn German with the Verv LMG/Launcher. And that makes completing the Dusseldorf quest easy as pie...because the boss at the bottom of the dus sewers is vulnerable to the type of greandes that Verv launcher uses. So now I have his helmet AND his opel driving gloves...which are usable in a Beddy and makes it go twice as fast which will let me level up a brit trooper to Major General in like, 2 hours...
Ugh. I have to go. I have an alarm set for the Lux spawns...and it takes a few minutes to setup for the 3h swarm spawn....
Later...
...@/
WWII Online :: View topic - The Fall of Koln...view from the underground (pics)
WWII Online :: View topic - The Fall of Koln...view from the underground (pics)
Well, as those of you there know, some wierd bug effected me and I ended uop 20 feet under the ground at the koln airfield.
Think I can post them to the playschool? I did NOT shoot any germans from this postion.
Friday, October 22, 2004
Look, this probably WAS a troll, buit it's too much fun
WWII Online :: View topic - New player thoughts about wwii
[quote="ironsven"]
I am not a major historian but do consider myself somewhat of a history buff. [/quote]
Some people could be genrious and be nice and say you're a bit misguided. I'll just say you're wrong.
[quote]Why is it that the LW once a supreme and fearful machine in 1936-1942/43 has become a joke in the "1940" battle that we are supposed to be representing here? German air units are "supposed" to have been able to out run any allied air unit but all allied air units seem to run toe to toe. BTW there were many more ace's on the german side of the battle of britian than english or french. [/quote]
The amout of incorrect information in this one paragraph is staggering, though considering you're an axis player, not at the least surprising.
YES the Luftwaffe was good at what it did. Until it met an enemy with a good command and control system, and equal planes, when it was beaten, and beaten badly. And you're 109 WILL outrunm Hurricanes and even Spitfire...Mark I's. Mark V's are another matter entierly. But look, just dive on an allied plane, and you WILL out run him.
The amount of indervidual aces didn't help condsidering the Luftwaffe LOST the BoB, which just serves to disprove you're argument.
[quote]Also a 109e was a very manuverable air plane but I cant seem to outmanuver any of the allied bombers let alone escape them while I withdrawal from action. [/quote]
As so, you want a plane that can turn circles AND out run the enemy. Unfortunaly, wounder weapons you can't get, as the 3rd wing was removed sometime ago. If you want manuvarbilty, fly a Stuka...or a Hurricane (or if you really want to be chessy, get a Non-Misson spitfire I).
[quote]Now shooting down an airplane. Hmm.
I have unloaded an enitre 109e into the backs of bombers,spits, hurri's etc.. and the only plane I seem to shot down consistantly is the hurri (the spit is much less armored than the hurri, explaining its speed and manuverability but withstands more) and usually the H75 if they dont see me. [/quote]
So you're surprised that you can shoot down the lower classes fighters, eaiser? Would you ALSO be surprised that shooting down Blens is eaiser still?
[quote]The same can be said about the 110 but i seem to have less surprise oppourtunity with the 110. [/quote]
It's bigger, slower and a eaiser thing to spot.
[quote]Not only is it the air war but also the ground war.
I have noticed a seemingly endless supply of allied tank units come streaming into any German frontline towns regardless of how many tanks germany seems to kill attacking all frontline towns. [/quote]
It's called RDP, but the AMOUNT of allied tanks at all towns is nearly equal to the germans (the max is 24, I think BOTH sides start witrh 18?). Also, with resupply, you can get more german tanks in a town than allied tanks in the next town, if you spend the time.
[quote]It also seems that no german panzer unit is able to withstand (except the stug head on) more than one shot from any allied tank but I can pound without mercy all allied vehicles and not get a kill. [/quote]
At least we have one historical fact that you're right on. Though the Char and Matty really ort to be invunrable to Pak guns from the front.
[quote]I have sapped multitudes of pan's, dam's, char's, s35's, stu's etc... yet only seem to get damages even though there are flames shooting out of the turret hatches. How can an explosion cause so much damage as to cause flames to explode from the vehicle yet get only a damage? [/quote]
It effecrs both sides, but don't worry. If the tank despawned outside a friendtly town, it's not coming back for 3 hours. If you saw flames, it's definatly gone, no matter what you're kill score said. You might have got the ammuntion....the ammuntion going boom is what killed the tank, not you're charge directly.
[quote]How can a person recieve a full clip of ammo from an smg (32 rounds) yet have the time to turn around, wait, aim then fire at me and get the kill on me before they die? [/quote]
When you discover the ability to go faster than light, or at least internet latency, we'll know the answer to that very question.
[quote]Why is it that when an order to retreat/fallback is given are the towns not automatically given to the occupier. Or why do the "allies" get to continue to spawn (with new spawnlists mind you) out of once depleted depots and bring in units from the fb's? Is not a retreat just that, a removal of forces from battle to do battle at a later time with a regrouped and reorganized force? I can see if you call a retreat and have 5 men defending a depot that they be allowed to stay at that depot to the last man but not beable to respawn in a building until they have lost it and retaken it. That would be a retreat. [/quote]
Well right now the Axis seem to be doing more fallbacks than the allies...A fallback is a COUNTERATTACK, not a full retreat. If done corredtly, by EITHER side, it can result in a swift counter punch that can regain the town from the enemy who is exsuated. A .fallback also requires teamwork and leadership and commincation. Without all 3 it WILL fail.
[quote]How can you call this a blitz when there is no possible way german forces can move through an invincible armada of forces? [/quote]
You're lucky. A few maps ago the Allies got to the VERY SAME POSTION AS NOW, and went on to LOSE after 3 MONTHS. 3 times we got to Molan_Glahback, 3 times we were pushed back, before being pushed to the sea and LOSING, LIKE THE ALLIES NORMALLY DO.
[quote]So now tell me why should I continue to pay money to play a game in which I know I have no chance of ever being able to help my side win the battle let alone win a map. And if we do take a town its because we have such numerical superiority 5german to 1 allied player, but they still kill 75% of our forces to include as many as 140+ panzers (that I have seen personally because I helped supply them) while defending. In this particular battle we had all but one depot and the ab, they retreated after there whole town was depleted, upon that order 20+ ei jumped out of the once "depleted" depot and began to recap as they moved a new multitude of tanks and inf from their 3 forward bases.[/quote]
War is hell, and for the new recuirt, it's a NEW hell. Last map the allies won. THE FOUR TIMES BEFORE THAT THE AXIS WON. Four to 1, and this map is not over. As Doc used to say, this is PVP, the hardest PVP on the planet. And someone has to lose the war. Last map it was the axis. 4 maps in succsssion it was the allies. This map is still in doubt.
BTW, go read some history on allied tanks, allied numbers and allied victories pre Dec-1941. There wern't many, but there were a couple. In the air AND on the ground. Even aginast 109 Aces.
[b]And if there is so many problems with the axis warmachine, play allied. It sure sounds like you'll have a lot more fun![/b]
Thursday, October 21, 2004
Allied Headquarters :: View topic - Players Vote For HC?
Allied Headquarters :: View topic - Players Vote For HC?:
"kilemall wrote:
If a particular leadership team is annoying, you can shift your squad out from under them and move somewhere else to people who think more like you and will be happy to have the manpower.
Huh? What, the'll be MULTIPLE CinC's now? Or multiple BEF corps? Of course not. If the current senior leadershiop team is annoying, there's nothing a low level player can do about it. Nothing whatsoever."
Monday, October 18, 2004
f13 :: View topic - Your role in the stagnant MMOG cycle...
f13 :: View topic - Your role in the stagnant MMOG cycle...
rscott wrote:
If the player is going to decide how combat matters, then theres little need for stats... race...class/skills. And then we are more than halfway to WW2O.
Oh, I don't know. Consider the Spitfire vs a Me109 as different classes. Basicaly equal, the Spit is eaiser to use, much more sexy to look at, but the 109 has more firepower and is faster. Pretty much 2 different classes of figher right there.
A better game would give you the ability to choose what ammunation you use (should I use ball ammo, or AP, or a mix?), change the colour of your plane (character) a bit (red ones go faster right?), change the pattan harmonazation of thier gunfire (spread it out for spray and pray, or target it but you need to be a good shot) or choose how much fuel you launch with (put less in, you fly better...but might run out of fuel at an inconventiet time).
The skill of the player is increased BY these decians (good players know how to use thier plane with less fuel, have a good aim so they don't need to fire into empty air so much), and the characters skill is minamzied.
If you want to talk races, call the Spitfire one race, the Me109 another. The Me109E is a digfighter, the K is heavy weapons class for attacking bombers, add bombs and you get a Fighter Bomber class instead (loses some manuraviklbity and speed for ithe ability to attack ground targets).
You want to decrease character SKILL, but class, race, equipment (people who live long, get better access, but if they push too far and become a POW they just lost thier good ride) and player skill...that you want to increase.
'Corse WW2OL dosn't have much of these things yet (you can choose the plane, you can't change the plane), so it's not a good example to aim for (yet...mabye in a year or two it will get all these things).
But an RPG game should be able to do these things. You can have different clases. Different races. Different ABILITIES. And different layers of player skill effecting them. You don't need to remove them.
Saturday, October 16, 2004
George Bush Bulges
George Bush Bulges
I think it's a...er..um...no idea.
Ok, it's some medical device to keep him alive.
WW2OL pawned pics
WWII Online :: View topic - Cindi doesn't truly understand Pwned. Post your pwned pics..
This will make no sense to people who don't cap flags.

Friday, October 15, 2004
Colour photos from WW1
World's Armed Forces Forum
Amazing they went to modern war in bright blue uniforms.
This looks familur.
f13 :: View topic - Your role in the stagnant MMOG cycle...
f13 :: View topic - Your role in the stagnant MMOG cycle...
WonderBrick wrote:
Must haves:
1) skill-based combat(player skill, not char skill, pvm or pvp),
2) solo play feasibility(no forced grouping),
3) accidental interactions with others(unscripted, sandbox gameplay, not forced areas to meetup for grouping/forced grouping, etc. similiar to #2 but not exactly the same).
4) living, breathing, persistant, immersive world, not online game approach.
5) PVP
Problem is you're not asking for a RPG, you're asking for a PvP Simulator like WW2OL with a more interesting game world (hmm, weather and seasons mabye would cut it).
Also Solo play in a PVP world is an impossaibility, PVP requires team work or one side will do it and you won't and you'll get pounded for it. You CAN be the solo scout or the solo sniper, but without someone else backing you up, you won't be the solo rambo. The PvP player that has a wingman should win the battle if you want any skill in it.
Quote:
Absolute must nots:
1) queued combat, char skill(not player skill, pvm or pvp),
2) artificial laws that dictate: safe pvp+/- areas, what items you can give to your friends, "leveling", forced skill trees,
3) item-based world(goes back to char skill vs player skill),
4) EQ approach to chat interface(including the "artifical" ability to chat with people not in the local area with you).
5) does not support integral, day-one PVP support.
6) hooks/wall that prevent new players from PVPing within a short period of mastering the basic game mechanics. (Expansion packs always will keep this danger on the horizon)
-Any box with these features, I will put back on the shelf immediately, no matter what.
There's NO RPG that can get away without these, it's just not going to happen, the mind set is too entrenched. Now you're just talking about an FPS MMOG, not a role playing game, because fundermently, role players want a friendly DM watching over them, not someone out to beat them, pound thier ass, and watch them...suffer (to parahpase an old Interplay ad).
I noticed there was a distinct lact of AI in you're utopiangameworld, do you want complete PvP, or is some PvM accectable? Apart from the interactive game world (actually, the new buildings now in game are cool, partcialyt the new church and blown up bars) and the newbie guide to playing (allegly coming with Brigade Spawning later thios year) it really sounds like you want to play WW2OL, or mabye Aces High, not any RPG game. What's wrong with Planetside?
And while it has no PvP (swap combat for interesting problem solving excerises?), what about ATITD?
My message to the so called Community Representative.
Well I've been waiting days now and no response from either Dogo or Juankilo on what rule I broke, where, to deserve being removed from the AHC.
It is obvious WHY I was removed. I argued againast the Public licence on the CoC in the one location I was supposed to: The secure and private closed doors fourm.
Hence no explanation on my question, as there is no other reason.
This is a clear abuse of the CinCs powers, and yet another demonstration that the CoC only applies down, never up.
The CinC should be repreimanded for his actions. More importantly, the rules for the CinC's removal of AHC officers should be layed out, and a procdure followed where any actions invloved by the CinC on an AHC member should be writtin down and tabled, and sent to both yourself and commuiuty representaive, and the AHC member involved.
Right now AHC officers are now allowed to publily OR PRIVATLY disagree with the CinC. This is a disgrace, and only hurts the game. The CoC is supposed to be so any disagreements are done behind closed doors and out of public view. IF exacustions are to be done the same way, it is both wrong for the game, the players and CRS to be a part of it.
I don't want my AHC postion back. I do want to make sure something like this dosn't happen to anyone else. I want the CinC to be held respondible for his actions. I want to know that I will be allowed to rejoin the AHC in the future and not have to go through this again and that if I agree to follow the rules it won't be held aginast me.
I'm a paying player just as much as anyone else, including the CinC. If he's not to be held to a higher standard, at the very least he should be held to the same standard I was.
If you don't take action, this problem will surly reoccur.
Saturday, October 09, 2004
WWII Online :: View topic - Who capped Roosen? What Time?
WWII Online :: View topic - Who capped Roosen? What Time?
It was a 1 week old player, socket(?) I think.
We only had 1 depot and he piped up and he said I'm in the AB, should I go for the bunker?
We said yes, because we didn't have any hope in getting the town otherwise, and thought it would be amusing.
He walked in, and capped it.
The W depot feel then. During all this a stream fo 1d3 allied tanks and 1d6 infantry defended the AB between stuka bombs. Eventually the Stuaks stopped coming and the N FB was blown, following that the North depot fell.
Then the E FB was attacked and blown, and the E depot fell while I was AFK guarding the east murder hole in the AB.
Friday, October 08, 2004
WWII Online :: View topic - High command and transparency
WWII Online :: View topic - High command and transparency
SHilling saids:
Differant views are expected and encouraged to be expressed. If you researched a little you would probabaly find that those claiming you cant voice your opinion. Voiced their's in a disrespectful manor of some sort and their peers rejected them, now it could be other resons but generally when a removal happens their is just cause and not because somebody expressed a view that is differant from others, if it is not justified with evidence the CM's will advise the CinC to correct the action taken. If to much of that kind of stuff happens then we will replace the Senior command staff.
We will take action if action is warranted. We are serious and we want the commanders of this community to be serious.
I had to laugh when I read this. I was just removed from ther AHC for arguing polity in the secure, private generals fourm, following the Code of Conduct RULES that state I must do so there.
As many officers have PMed me in game to say they were unsatisfied how I was treated as had disagreed with my points, but I suspect they fear for thier accounts/AHC membershipif they speak up like I did. CoasterX was one who also argued in that ONE thread, and AFAIK, he lost his AHC access, andf never even got told he was losing it.
Instant dismissil was overely harsh, and not warrerented for arguiing about ONE item in the generals fourm, which AFAIK, is what the CoC says what's to be done.
An Ex-CinC said in the generals fiourm that soon ACCOUNTS would be removed for posting negative posts. No action was taken aginast that person.
I have emailed Dogo back to find out what excat rule I *DID* break, but have not heard back after waiting 3 days. I PM'ed badger asking for him to find out, he said he'd tell Dogo to tell me.
I probably shouldn't be reinstated, the damage is done. What I would like is an apology, an explanation of what rule I broke and how I did it, and assuranece that if I rejoin the AHC as a Briagde XiC I'll be able to do so in the future.
Tuesday, October 05, 2004
Post to Playschool, slighty edited
WWII Online :: View topic - So the HC fired me today: "NOTE TO MODS: I'm not IN the HC anymore, so I'm DEFINALTY NOT bound by the CoC NOW, so don't edit my post like last time!
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Well, I was fired from the AHC, as it seems the ...'Code of Conduct of the Allied High Command does not seem to fit you personally'.
No other reason has been givin, though I have asked on what other grounds, such as breaking the CoC, and where I did it.
As I'm no longer bound by the CoC, at least I can make my points in public again, and not behind closed doors. I hope this post won't be deleted either.
I'd been part of the AHC for over a year (I was 4th Brigade commander this time last year), and this isn't a way I'd expected to go, but it's happened to officers before, and it WILL happen again.
When we get Briagde Deployment and movement I would like to rejoin the AHC as a briagde XiC again, but I suspect the current leadership would deny any application I might make, but we'll see when we get there.
Aplogies to the BEF player base from me, for not giving the time needed to you as the BEF theater staff officer that I should have for the 2 weeks I had the job. I think I made a record of an officer being dismissed so quickly at any rate. Not many officers have been kicked out of the HC's, so I think I probably join a very small club of people.
See you on channel 21.
Lt Col (I presume, as you get demoted whrn you leave a HC) Comstar."
U R FIRED!!!!!!!!!!!!!
It has come to my attention that the current Code of Conduct of the
Allied High Command does not seem to fit you personally. Therefore we
feel, in the best interest of both yourself and the AHC, that removal
of your position is necessary
We thank you for your contributions to the AHC and wish you well in
your future endeavors.
--
Dogo
Commander in Chief
Allied High Command
Allied Headquarters :: View topic - BEF in need of a new staff officer.: "Well, I was fired, as it seems the ...'Code of Conduct of the Allied High Command does not seem to fit you personally'. Therefore the BEF is in need for a new Staff Officer to take my place.
No other reason has been givin, though I have asked on what other grounds, such as breaking the CoC, and where I did it.
As I'm no longer bound by the CoC, at least I can make my points in public again, and not behind closed doors. I hope this post won't be deleted either.
I'd been part of the AHC for over a year (I was 4th Brigade commander this time last year), and this isn't a way I'd expected to go, but it's happened to officers before, and it WILL happen again.
When we get Briagde Deployment and movement I would like to rejoin the AHC as a briagde XiC again, but I suspect the current leadership would deny any application I might make, but we'll see when we get there. I don't know if I'd have to go through the training, as I was grandfartherd that as a current officer at the time. Can someone tell me if I was allowed back in, if I'd have to do the training?
Aplogieis to the BEF player base from me, for not giving the time needed to you as the BEF theater staff officer that I should have for the 2 weeks I had the job. I think I made a record of an officer being dismissed so quickly at any rate."
Sunday, October 03, 2004
The list of 213 things Skippy is not allowed to do. The full story
Listen to my Plea, It shall not go Unbidden.. - A Must read for anyone in the military..
Nice to know it all really did happen.
1. Not allowed to watch Southpark when I'm supposed to be working.
2. My proper military title is "Specialist Schwarz" not "Princess Anastasia".
3. Not allowed to threaten anyone with black magic.
4. Not allowed to challenge anyone's disbelief of black magic by asking for hair.
5. Not allowed to get silicone breast implants.
6. Not allowed to play “Pulp Fiction” with a suction-cup dart pistol and any officer.
7. Not allowed to add “In accordance with the prophesy” to the end of answers I give to a question an officer asks me.
8. Not allowed to add pictures of officers I don't like to War Criminal posters.
9. Not allowed to title any product “Get Over it”.
10. Not allowed to purchase anyone's soul on government time.
Saturday, October 02, 2004
Well that sucked
Note to self: Don't play a game twice my level in a living campain. It will suck.
I could have gone home 5 hours beforehand and NOTHING would have changed. NOTHING. I was only there to act as a 4th person at the table, nothing more. A cardboard cutout would have surviced.
What a fucking waste of time that was. A complete fucking waste of time. Why the HELL don't they allow you to schedule your game with other people of your level is BEYOND me. Damm you Wes, you're a crappy orgaianzer, though its probably no one else is willing to do it.
Never again. I'll go home next time.





