Sunday, November 30, 2003
I lambast Sirburce
WWII Online :: View topic - CRS wants the map to roll this fast
Ok, lets igore the french for the moment....But fully 1/2 the allied front line is equpied at map start with ONE heavy tank, and 1/2 the TANKS the germans have. And at what point did the Pak gun have diffuclity killing A13's?
And I would LOVE to have a MG with the rank to kill an 88...but that's right...we don't have HE either, so we can't! If the 88 is set up the way it's supposed to be, the MG armed tank will never get close to it.
Ok, I ignored the...slow...slow...slower French (and since when is a very lighly armoured light tank of a sturt a HEAVY tank?) ...lets talk air power. Air power, as we ALL know, trumps ALL. Example: 2 nights ago: Ninove. 12 minutes after the attack started, the luftwaffe showed up from Brussels. 3 minutes later EVERY tank we had in the AB was dead. Forutnaly we had a few LMG's still around.
You just don't GET allied planes doing that.
And 10 minutes after we TOOK the town, every Camle was GONE because it was DEAD.
Anatomy of Losing WWIIOL - SIm shows off yet again
WWII Online :: View topic - Anatomy of Losing WWIIOL
So Sim...I take it you solution is for CRS to pay US to lose?
What other solution do you have? You say the problem is morale. Well, if you're right, NOTHING will change it, because I'm paying CRS for to provide fun, not the membership of the GHC to act as a target drone.
Fine, lets say you're thesis is correct, and the allies are losing because of so called "quiters". We may carp and complain on here, but we do it because WE HAVE NOT QUIT. If we DO quit, we CANCEL our subscription and go play Everquest. Quitters can't be BOTHERED. They just save thier money and LEAVE.
And THAT, if nothing else, not me, not someone complaining, not somene offering suggestions will get CRS's attention, I hope to gawd.
People complaining in the fourms are the least of your concerns.
WHen in rome...play D&D!
LotFinder®
Sale Title Antiquities
Location New York, Rockefeller Plaza Sale Date Dec 11, 2003
Lot Number 189 Sale Number 1314
Creator Circa 2nd Century A.D.
Lot Title A ROMAN GLASS GAMING DIE
Estimate 4,000 - 6,000 U.S. dollars
Pre-lot Text THE PROPERTY OF A
MARYLAND FINE ARTS PROFESSOR
Lot Description A ROMAN GLASS GAMING DIE
Circa 2nd Century A.D.
Deep blue-green in color, the large twenty-sided die incised with a distinct symbol on each of its faces
2 1/16 in. (5.2 cm.) wide
Provenance Acquired by the current owner's father in Egypt in the 1920s.
Lot Notes Several polyhedra in various materials with similar symbols are known from the Roman period. Modern scholarship has not yet established the game for which these dice were used.
IMPORTANT NOTICE
Friday, November 28, 2003
DX2: The REAL reason it's going to suck
Google Search:
This was originally posted in the Ion Storm Deus Ex 2 forum by a true genius
named "Murder King". Fans of the original game will find the following
dialogue eerily familiar:
Warren Spector is speaking with Harvey Smith.
Spector:
Your appointment to Microsoft should be finalized within the week. I've
already discussed the matter with Eidos.
Smith:
I take it they were agreeable?
Spector:
They didn't really have a choice.
Smith:
Have they been infected?
Spector:
Oh, yes, most certainly. When I mentioned that we could push more copies on
the XBox, they were so willing it was almost pathetic.
Smith:
This demo - the rioting is intensifying to the point where we may not be
able to contain it.
Spector:
Why contain it? Let it spill over into the fan sites and chatrooms, let the
posts pile up on the server. In the end, they'll beg us to ship it.
Smith:
I've received reports of armed attacks on team members. There's not enough
of us to placate them, the PC gamers are starting to get desperate.
Spector:
Of course they're desperate. They can smell their death, and the sound
they'll make rattling their cage will serve as a warning to the Thief fans.
Smith:
Mmm. I hope you're not underestimating the problem. The others may not go as
quietly as you think - they've had two games done properly, rather than just
one, after all.
Spector:
A bunch of pretentious old men posting on TTLG. But the world left them
behind long ago. Consoles are the future.
Smith:
We have other problems.
Spector:
The mod community?
Smith:
Formed by passion for good gaming, and a desire to be involved. I have
someone in place, though. I'm concerned they'll take matters into their own
hands.
Spector:
Our development skills are far in advance of theirs, as is our distribution
system. And their... ethical inflexibility has allowed us to make progress
in areas they refuse to consider.
Smith:
Universal ammo?
Spector:
Among other things - but I must admit that I've been somewhat disappointed
in the performance of the primary unit.
Smith:
The secondary unit should be online soon. It's currently undergoing
preparation and will be operational within six months. My people will
continue to report on its progress. If necessary, the primary will be
terminated.
Spector:
We've had to endure much, you and I, but soon there will be order again, a
new age. Gates spoke of the mythical City on the Hill. Soon that city will
be a reality, and we will be crowned its kings.
Or better than kings. Microsoft lackeys!
/end
Wednesday, November 26, 2003
If it all ends in tears...Must rembemer to take killers words on to himself...
WWII Online :: View topic - SEALION: Allied ground forces:Go directly to jail.: "Uh...Killer, I've DONE that. 3 times now. I've complained, helped lead allied units on both the ground and air, and seen us lose every time. Do you want me to find the threads? The farce that was luftwaffe air rape at Dunkirk. The fiasco of Kanalkamp naval minelaying 50 kilometers east of the Thames. The way the luftwaffe simply went and attacked an airfield near LONDON in the few.
I wounder at what point someone in authority will take notice....
Back to top
"
Tuesday, November 25, 2003
SEALION Debarcle: My reply to MO
WWII Online :: View topic - SEALION: Allied ground forces:Go directly to jail.
mo wrote:
I want an RN intercept real bad, but it's going to be tough. The way it's set up the KM must sacrifice all it's DDs in a suicide blocking manuver to prevent the RN entering the channel. The stakes are so high for the DDs in this event it's going to be a nightmare for them.
Mo,
Did you NOT SEE what happened at Dunkirk? Theré wont BE any RN navy by the time the Luftwaffe deals with them.
And neither Megadeth or yourself answered my question at the very first post: How will the allies avoid complete command and control dislocation when the dead guys start spawning armour 1 by 1? We all know how succsuffel THAT a plan is on the main map. Who's in command of the tank units? The moterised infantry units?
And how are the infantry garrions OR vickyes (and when did THEY SOMEHOW BECOME ALL POWERFUL UNITS??!?) going to deal with the first PZIIIH coming out of the water without a single 2 pounder AT gun at thier disposel until someone dies and drives a matty from....um...a town away?
Little lone where's the AA gun to allow said Matty to surivive said drive in the open countryside from the Liuftwaffe....And the truck to haul the AA gun.....
I agree it's going to be a nightmare for the DD's. The luftwaffe will surly see to that :(
Monday, November 24, 2003
Hathchicken agrees with me :)
WWII Online :: View topic - Those Frenchies are a runnin!!!
hathcock
Joined: 07 Jun 2001
Posts: 8419
Location: Boulder, CO
Posted: 24 Nov 2003 17:16
Oh I get it all right. Believe me I do. Comstar does as well.
Sorry I really can't appreciate Shilling's crap in any form anymore, not like I could at any point in time actually. DrCairo's occasional talks of partisan uprising? I can dig that. Most of the PI24 stuff? I can dig that. But Shilling knows exactly what posts like these do, absolutely no reason for them.
WWII Online :: View topic - SEALION: Allied ground forces:Go directly to jail.
WWII Online :: View topic - SEALION: Allied ground forces:Go directly to jail.: "willy- I think you're right about the Maritan Invasion. In fact, that explains the entire set up.
The entire Commenwealth army, minus some bits and pieces, is fighting the Red Menene of the Martian Invasion Forces in SCOTLAND.
-------------------------------------------------------
Message to SET team: Guys, I'm not the only one. And some of us KNOW how to command, have lead units in previous allied debarcles and this one's far far worse than Dunkirk!
We DO have some knowlage of what we're talking about. The Order of battle for Sealion on the allied side is a disgrace, and is ACTIVLY DRIVINIG AWAY PLAYERS."
Fifteen what-if assumptions Megadeth used to build his scenario:
WWII Online :: View topic - SEALION: Allied ground forces:Go directly to jail.
jwilly
Joined: 10 Jul 2001
Posts: 10860
Location: Burton, MI
Posted: 24 Nov 2003 15:50
Fifteen what-if assumptions Megadeth used to build his scenario:
1. The British tank factories, which historically were in 24/7 production after Dunkirk just as before, and had produced some number of new A12s and A13s by September, instead coincidentally were destroyed by Martians back in June. This explains why the Brits have less armor in England than the Germans.
2. All the British civilian motor vehicles were held back by their owners because the Army couldn't provide adequate guarantees that they'd be properly washed and waxed before they were returned after use in the maneuvers. Thus the Brits don't have enough transport.
3. The Brits were short on steel and had to decide between AT guns and paperclips, and the bureaucracy just couldn't run without paperclips.
4. Bofors cancelled the British license to produce AA guns because of a dispute over refereeing scores in the 1939 football final between Arsenal and Sundsvall, which apparently came out 78-0 but which the Swedes thought should have been scored a 0-0 tie at the end of regulation. The Brits, being fair-minded peoples, have agreed to stop production of AA guns and destroy all production to date, but only under protest.
5. Norway occurred somewhat differently in regard to destroyer casualties...the Germans took zero losses, the Brits lost 70 ships. This of course is because of the natural superiority of German sailors and ships. This is why the Germans have near destroyer numbers parity.
6. The RN's command staff collectively somehow forgot that their base at Scapa Flow was located to afford optimum interception of enemy activity from the Baltic and the Kiel Canal, whereas an invasion of Kent would come from France and Belgium. Therefore no ships were moved to some closer basing point. (Hey, those nasty Germans drop bombs! We don't want our ships damaged. If England is invaded, we'll just move somewhere else.)
7. The Germans discovered how to conduct the entire several-week initial phase of an invasion of England during one continuous daylight period, thereby eliminating the otherwise-expected Luftwaffe-days, RN-nights control of the Channel.
8. The mining technology that was so big a part of Kanalkampf was invented only by Germans, and is much too complex for the developmentally inferior Brits to grasp, therefore they don't have any minefields of their own. Ditto for booby traps, block ships, etc.
9. The Brits also forgot to destroy the port facilities and runways in the locales that are threatened. Hey, everyone makes mistakes.
10. One of the first things that the Germans did after they invented Time Travel was go back and give themselves 1942 landing craft in September, 1940, so that they could land tanks on beaches...it otherwise being incredible that they would have been able to do so, using pairs of bridging pontoons held together with some planks as barges that they intended to tow at 9 knots through typical three foot Channel seas (in good weather, that is) and land on the beach through typical five foot surf (in good weather), with non-amphibious tanks being offloaded into that surf using timber ramps built in that surf by hand for each barge, and driven to shore across unsurveyed fluidized sand. The fact that all German tanks have engine air intakes lower than five feet above the bottom of the tracks is just a detail.
11. Fortifications? What fortifications?
12. Artillery? What artillery?
13. The German submarine fleet is hugely dominant in the Channel because of the German discovery that the blue-pavement water becomes infinitely deep exactly at the shoreline, therefore there are no near-shore areas where surface ships can operate but submerged submarines cannot.
14. The British submarine fleet, OTOH, was all in the shop during September for warranty repairs, and was unavailable to participate in the defense of England and other minor activities. Which was a good thing for them, because the Kriegsmarine is much better at anti-submarine warfare than the inferior Royal Navy. (Hey, every KM officer was required to attend a lecture on how to conduct anti-submarine warfare, which obviously prepared them much better than the inferior British apprentice-tradesmans'-approach of actually doing it.)
15. Civilian intelligence as to precise locations of landings from sea and air? What civilian intelligence? (Everyone knows that the British population was secretly eager to have the Germans invade and free them from the tyrannical rule of their King, Prime Minister and Parliament.)
WWII Online :: View topic - Those Frenchies are a runnin!!!
WWII Online :: View topic - Those Frenchies are a runnin!!!: "Well,. the amout of work the MODS have to do in the thread would seem to indicate that Shilling is incapable of posting anything useful. The thread should have been deleted on sight and the original posted TOSed IMO.
Shilling KNEW what the response would be. He COUNTED on it. This was premediated and precisly calulcated. It was posted for no other reason. It was not done for ANY OTHER REASON but to annoy and aggrevtae 50% of the player base.
NO OTHER REASON.
This is a CONTINUES PATTERN. It happens every month or so. The motive, operand and misson has remained the same, and yet it is allowed to be done again and again, with no punishement or censure.
Lock it. TOS Shilling."
WWII Online :: View topic - MMORPG.COM Gives WWIIOnline a Positive Review.
WW2OL gets 7 out 10 review
WWII Online :: View topic - MMORPG.COM Gives WWIIOnline a Positive Review.: "Nice to see a postive review.
......*has visons of the DoD giving the rats 20 million dollers and told to 'go make a 1/2 scale size of Europe using Modern Weapons'."
Sunday, November 23, 2003
Just who do think is going to PAY for this?
WWII Online :: View topic - SEALION: Allied ground forces:Go directly to jail.
thm000
Joined: 11 Jun 2001
Posts: 2851
Location: San Antonio, Tx
Posted: 23 Nov 2003 18:55
Now just to be fair, I went through the units that were allowed for each side.
Axis 67 Boats British 39 boats
Axis 88 Bombers including 110C British 15 Blen IVs and Havocs
Axis 60 109s British 7 Bofors AA guns,
Axis 292 Infantry 85 already in Britain, British 300 Infantry
Axis 0 Trucks British 12 Trucks that can't tow Bofors guns
Here is a few things that seemed a bit odd.....
The Axis have a group of 63 infantry tasked to land in 1 spot (DUUUUH what is 64 limit, DUUUUUUH)
The Axis start more than 25% of their infantry already landed in hidden areas (representing an infanrty division hiding in someone's barn I guess)
The Axis get 36 mixed tanks including 6 PZIIIH vs 36 Vickers (which must be multi-crewed)
The British Bofors AA guns start in a rear area and have to push themselves about 20 miles to see action since the British have no Morris trucks at all, Woohoo!
The Axis have 210 infantry to charge beaches defended by 300 British infantry when it was a believed you needed 3 to 1 for a each landing
The SET team thought they could find 36 morons who would want to play multi-crew Vickers
The Axis start in Britain with their stupidly huge commando force, doesn't that mean they already won?
WWII Online :: View topic - SEALION: Allied ground forces:Go directly to jail.
WWII Online :: View topic - SEALION: Allied ground forces:Go directly to jail.
New Zealand Motorized Infantry Brigade
Full Rearguard Defense 0 of 0
23rd Medium Tank Battalion
Full Armor Spearhead 0 of 0
26th Heavy Tank Battalion
Full Armor Spearhead 0 of 0
2nd Royal Marines (Margate Garrison)
Full Rearguard Defense 0 of 0
3rd Royal Marines (Whitstable Garrison)
Full Rearguard Defense 0 of 0
Canterbury Garrison
Full Rearguard Defense 0 of 0
Faversham Garrison
Full Rearguard Defense 0 of 0
Eastchurch Garrison
Full Rearguard Defense 0 of 0
And THAT is WHY.
Ok, it's not a typo. Appentrly nearly 1/3 to 1/2 of the allied ground defence starts off in reserve.
But what does that mean?
THE COMPLETE DISLOCATION OF COMMAND AND CONTROL, THATS WHAT.
Presuably, when allied players die, they don't go to heaven, they go to hell.
WHat do I mean you say?
Easy. Say one of the defending battalions is involved in a defencsive action at Dover docks, and takes 50% caulaties. The dead players are now presibably going to respawn as part of a RESERVE unit (see above).
But who's in command? The first person DEAD? AH Hoc!?!?!? What radio channel are they on? WHo is theire CO in theier chain of command? What about the other guys still acting as rifleman back at port? Do they switch TS channels? Does the first person dead just spawn a single A13 from the Armoured Briagde and go drive down to the channel? WHo DOES get to spawn that A13? Is it just the vicky drivers? What if they arn't dead yet and defending Canterbury while the panzers are pouring ashore at Lympne? Will the Vicky drivers repsawn as A13s and matties? But which one? WHos in command of the old unit? The current CO? Why?
And what's more, nearly 1/3 of the allied ground forces are NOT on at the same time as the other 2/3s are! Lack of numbers yet again!
This seems to me, it will guaretee disaster.
WHo designed this defence, Von Kliest?!!!!!!!!!!?!?!?!?
Friday, November 21, 2003
Allied Headquarters :: View topic - THE BATTLE OF THE CENTURY: get in here now and help ur side
Allied Headquarters :: View topic - THE BATTLE OF THE CENTURY: get in here now and help ur side
MadWallaby
Joined: 15 Jan 2002
Posts: 844
Location: Brisbane, Queensland, Australia
Posted: Thu Nov 20, 2003 5:18 pm
The Rhyme of the Ancient KriegsMariner.
This tale begins in Willem' port
the Allies at our door
Fear Not, Soldaten! We are here
strength for your skills poor.
Just sit ourselves close to the dock
for there, we cannot die!
Spawn in, get bombed and spawn out quick!
All else is just a lie.
Aye, we'll hold this forever more
and lose nary a boat.
For we are the Immortals
And in Playskool shall we gloat.
Endless Stukas and 110s
support our devilish spree
Just make sure the tank's a-roll
before you use HE.
_________________
Divisional Chaplain and Recruiting Officer
WWIIOnline ANZACs
We're not just a Squad... we're an Imbalance
Ingame: mdwllby
Thursday, November 20, 2003
Cav's command and control dream- my response
It's a good idea, AFAIK this is excatly what Channel 94 does...or attempts to do.
But there's some problems
People only on text. Ok, make sure they know who commander is...what if commander goes down? In fact, that's a BIG problem I can see. If the only person on that channel goes down, who's going to commincate with the OiC? Sure the unit commander will respawn and come back into the fight...where?
I DO have my commander key binded, but always forget to use ti because no one else has commander key turned on in TS either. Only time I ever rembemer is when I look at 94, and 1/2 the guys have it turned on :). I think you need more than 1 commander on each channel, probably 2-3?
I don't think you've got much chance of keeping people AT the spawn screen without a timer...and someone else ALWAYS posts another misson, gotta make sure no one else does that either. I woul think splitting people up into groupd once spawned is more effective? It's slow no matter what you do.
Anyways, the bit about getting people on the 4th BDE main channel and then on subchannels 1-3+1 Air is good...and I really ort to get around to putting that into prataice. Er...next week I hope (well, this weekend I hope for getting around to ASKING the other 4th DBE squads if they want to. Can't do it without them :) ). Seeing as nearly all the OTHER brigades DO use a command command channel I don't think it'll be hard. I don't think we need a navy channel though, they should probably continue to use the RN naval TS channel. Navy guys you can text anyway :)
Anyways, we ARE moving to such an orgaizned attack formation these days anyway. EG- Steenbergan last night. A DAC group, a ARMOUR group, a RAAF group, a INFATRY group. But you still need numbers to do it, I think you only gain benifts from such an orgaiaztion if you have 10+ people on, perhaps 15+, though the RAAF guys on another chanel is starndard operating procudure.
And any numbers above 15-20 you WILL have non squaddies and non 4th BDE's joining you on TEXT.
WWII Online :: View topic - Willimstead. It SUCKS, Part II
WWII Online :: View topic - Willimstead. It SUCKS, Part II
Not that any rats saw it. Can't say blame them for not witnessing it.
But I hope SOMEONE finds out how much inifitie respawning DD's are.
How when we took the docks AND the AB the DD's SUPPLY WAS TOTALLY UNEFFECTED,10+ DD's, and taking the docks did not remove them. Care to comment KFS1?
How the AA in willimtsead was incapable of shooting down ANY EA, despite it firing continusily for an hour. It never stopped.
WTF is the FB DOING LESS HAN 1K AWAY FROM THE DOCKS!??????????????????????????????????????????????????????????????????????????? Doc, that is the WORST placed FB in the game. bar none. Remove it. It should not be there. How's it being supplied, there's no road!
When will Doc admit, Willimstead SUCKS.
--------
A few hours later, game, set and Match to me vs Doc
doc
Cornered Rat
Joined: 01 May 2001
Posts: 987
Location: Fort Worth, TX
Posted: 20 Nov 2003 10:05
Willemstad was never supposed to have a Naval Base. When we rolled out the most recent terrain update, we needed a second Naval Base for the Axis, that was not "uncapturable" like Hellevoetsluis is ... and Willemstad was the obvious choice at the time, with no direct experience of how it would play on the live server in that actual fight to the death war with thousands of players to assist in that assesment.
However ... according to the original plan, which did not have time to be completed last terrain update ... Willemstad in the next terrain update (almost certainly the next campaign after this current one underway) will lose the Naval Base, Hellevoetsluis will be linked into the CP supply network through the Zeeland Islands ... and an additional Axis Naval Base will appear at Der Haag near Rotterdam. This was how it should have been last terrain update .. was planned to be such but time defeated us again.
Another northern route will fall out of this terrain update ... through the Zeeland Islands striking north from Kamperland and island hopping to Hellevoetsluis, then east from there to the port south of Rotterdam yet still across the channel from Willemstad, and again eastwards to the city across the channel from Moerdijk.
Willemstad was never supposed to be anything but a cool little town by the sea with a castle. It should return to much more this kind of status when the CP netwrok around it, and the intended Naval Base at Der Haag ... is in place. The best tactic was always to just cut it out of supply by going around it, and this may well be the best in the future too. The current "Willemgrad" experience was never intended, was unanticipated ... and will not remain as it is now after this campaign is over.
To reiterate, this is not actually in response to the current situation, but is simply a follow on from what was originally planned for this region but which was not able to be completed as intended at the time of the last terrain update. The Naval Base requirement that was hurriedly placed upon Willemstad (for want of a better alternative) has compounded the issue and will be reassigned next terrain update when the place where that Naval Base should have been all along is finally in the game, as originally planned.
_________________
Geof Rey Evans
Producer/CRS
"We PWN PvP"
WWII Online :: View topic - Willimstead. It SUCKS, Part II
WWII Online :: View topic - Willimstead. It SUCKS, Part II
doc
Cornered Rat
Joined: 01 May 2001
Posts: 987
Location: Fort Worth, TX
Posted: 20 Nov 2003 10:05
Willemstad was never supposed to have a Naval Base. When we rolled out the most recent terrain update, we needed a second Naval Base for the Axis, that was not "uncapturable" like Hellevoetsluis is ... and Willemstad was the obvious choice at the time, with no direct experience of how it would play on the live server in that actual fight to the death war with thousands of players to assist in that assesment.
However ... according to the original plan, which did not have time to be completed last terrain update ... Willemstad in the next terrain update (almost certainly the next campaign after this current one underway) will lose the Naval Base, Hellevoetsluis will be linked into the CP supply network through the Zeeland Islands ... and an additional Axis Naval Base will appear at Der Haag near Rotterdam. This was how it should have been last terrain update .. was planned to be such but time defeated us again.
Another northern route will fall out of this terrain update ... through the Zeeland Islands striking north from Kamperland and island hopping to Hellevoetsluis, then east from there to the port south of Rotterdam yet still across the channel from Willemstad, and again eastwards to the city across the channel from Moerdijk.
Willemstad was never supposed to be anything but a cool little town by the sea with a castle. It should return to much more this kind of status when the CP netwrok around it, and the intended Naval Base at Der Haag ... is in place. The best tactic was always to just cut it out of supply by going around it, and this may well be the best in the future too. The current "Willemgrad" experience was never intended, was unanticipated ... and will not remain as it is now after this campaign is over.
To reiterate, this is not actually in response to the current situation, but is simply a follow on from what was originally planned for this region but which was not able to be completed as intended at the time of the last terrain update. The Naval Base requirement that was hurriedly placed upon Willemstad (for want of a better alternative) has compounded the issue and will be reassigned next terrain update when the place where that Naval Base should have been all along is finally in the game, as originally planned.
_________________
Geof Rey Evans
Producer/CRS
"We PWN PvP"
Wednesday, November 19, 2003
HA!
As far as I am aware, no one else has ever read this.
So to you non-entirties, HA!~ HA I say!
.
.
.
.
Blast. Appenrtly Non-enteties don't use email either. Mabye I should post some porn.
My message to a new 10iC of 4th briagde
Thanks :)
RAF holds meetings? Woah :). Negatrive, to comminate I use emailings to all 4th Briagde commanders when I get orders from Div. Disussions occur in the BEF STAFF fourms, which you should be getting access to when I add you to the orbat offically. If you don't get access after I announce it bug me to bug divsion to get you access :)
I would LOVE it if you kept in the loop with the RAF! 4th briagde has a dedicated AIR WING (check the RAF orbat :) ) and can ALWAYS do with someone on high no matter what misson we are on. I really think having a RAF flyer above us prividing cover from stukas/straffing/recon is vital with any attack we do.
Please read ALL the docuements on the AHC site for officers and briagde leaders. Players rely on us to keep cool, keep the peace, orgaianze ops and make the game FUN. You can't be asked for more than that :).
Whenever you login, tune 5/20/21 and just ask whats happening. As 10iC you might often find someone else, either a fellow Briagde officer, or someone else (such as Jamm40 at Divsion, or Cometus an ex-OiC) is leading attacks/defence. Juist get everyone on the ONE channel and keep everyone commincating. Get people to call contantcs, get people on 21 (or whatever the channel being used is, right not it's often channel 3 because of spy fears), and try and orgaizne things.
Remebemer this IS a game, and they we may call them "orders", there's no such thing. Youi can ONLY REQUEST from other players, never demand. If no one wants to do anything, don't get angry, just accept thatn this is a game and you're paying just as much as they are :).
Watch for BEF/CORPS/2nd DIV orders posted in the all-allied fourm and the BEF/BEF staff fourm. Try and make sure your squad knows about them. With your time zone compared to the majoroty of the 4th BDE, you may be the only one online who knows about the current attack/defence orders. Keep them in mind, but don't be focused too much on them. If 2nd Div has orders to never attack ST T for example. bnut someone's gone and done it and capped all he flags apart from the AB, GO FOR IT. Feel free to blame ME for everything, I mean that.
Be responbile, keep a clear and cool head, and have FUN :). I plan on making the offical annoucnemt tomorrow. Chuck52 is the new 9iC. Check the ORBAT for the 4th briagde to see who the other commanders are! Become faimilur with the orbat and the names of other briagde commanders, we never operate alone :)
Once you get the promtion, don't be surprised if you get DEMOTED to Colonel in game. As a briagde OiC that's going to be your new rank. When you post missons, ALWAYS try and post TEXT with the radio channel, the OiC and the plan if any. DOn't be afraid if spies :).
Briagder Comstar, CO 4th Briagde BEF.
Tuesday, November 18, 2003
3e DLM - La difficile vie d'un chef
3e DLM - La difficile vie d'un chef
VERY funny movie showing off emotes of WW2OL and the diffuclity of being an officer. Great Movie.
Monday, November 17, 2003
WWII Online :: View topic - Bye Bye Breda Panzers
WWII Online :: View topic - Bye Bye Breda Panzers
Bhwhahahahha.
Not often lone masked man takes THREE AB's in a town...TWICE. Well, I only got the N and W AB's twice...the S AB only once. Went AFK in thwe W AB and came back to blue screen blast it.
And a special hjello to the 6 panzers who left varois AB's out one gate as I entered the other....inc the one who shot at me, killed the other BEF infantry behind me and drove off AWAY from the S AB.
I really hope you guys had stockpiled it since we took Zuburt. I think no more than 4 soliders kept Breda contested for 5 hours or so......
avongunn
Joined: 19 Feb 2002
Posts: 8129
Location: LaGrange, georgia
Posted: 17 Nov 2003 22:04 Post subject:
huh? Breada only has 2 ABs
With German intel like THAT no wounder no one but panzers were guarding the W AB........
Allied Headquarters :: View topic - Secret snapshot from CRS HQ
Allied Headquarters :: View topic - Secret snapshot from CRS HQ

Sunday, November 16, 2003
The sopper sekret opartion
Well it worked, though we lost Andenne in the process. A near total clushertuck that worked because of the 100's of people (9 freighters!) involved.
Reporter - A Narrative Representation of WW2OL Events: "BEF Fight to Secure Antwerp
(Antwerp Nov 16 08:40 GMT 12 8)--British combined arms fought to control the outskirts of Antwerp: British units stormed Schilde and Zandvliet. Previously, Germany had increased pressure on Antwerp by capturing surrounding towns. BEF advanced, capturing Bergen Op Zoom and nearby towns: despite hard German resistance, BEF took Bergen Op Zoom; British combined arms stormed Gorisboek.
Despite hard German resistance, France took Charleville.
Andenne fell to German combined arms after fierce fighting.
German troops tested the defenses of Dinant, Attigny, Givet, Launois, Mazagran, Lier and Aarschot. German combined arms made determined attacks on Spontin, but were unsuccessful."
WWII Online :: View topic - RATS I THINK YOU NEED A DONT ASK DONT TELL POLICY
WWII Online :: View topic - RATS I THINK YOU NEED A DONT ASK DONT TELL POLICY
Oh dear.
WWII Online :: View topic - line up for the latest steaming pile of crap from lucasarts
WWII Online :: View topic - line up for the latest steaming pile of crap from lucasarts
Someone is wrong with this picture. Can you guess?

Saturday, November 15, 2003
Cute Planetside pic: I need repairs.
Image Viewer
Not surpinglg though, it's the ONLY nice pic of the bunch. You can get FAR better WW2OL pics.
Reporter - A Narrative Representation of WW2OL Events. Cool!
Reporter - A Narrative Representation of WW2OL Events
BEF Takes Antwerp
(Antwerp Nov 14 23:45 GMT 48 24)--BEF captured Antwerp, Krabbendijke and Gravenpolder from Germany after fierce combat. Shortly before, BEF had increased pressure on Antwerp by capturing surrounding towns. After heavy fighting, British combined arms were able to secure all approaches to Vlissengen.
France captured Dinant from Germany after fierce combat.
Attigny, Andenne and Mazagran fell to German combined arms after fierce combat.
A hard-fought see-saw battle left Anhee still in French hands. Shortly before, despite fierce German resistance, France had taken Anhee.
German forces in Vouziers fought off a determined assault.
Lier was leveled as it was captured and re-captured again, finally controlled by France. French forces in Charleville fought off a determined assault.
Friday, November 14, 2003
WWII Online :: View topic - Edited to conform with section 7 of TOS
WWII Online :: View topic - Edited to conform with section 7 of TOS
Text deleted to conform with section 7 of the TOS
The names of those involved are.
Wolfberg
wolf2112
Rembember these names. Shoot them on site.
WWII Online :: View topic - Exploring WWIIOL
WWII Online :: View topic - Exploring WWIIOL
I shall now braek my blog. Apologies.
I think I can see my house from here.
Guardian Unlimited | Online | Reach for the virtual skies
Guardian Unlimited | Online | Reach for the virtual skies
Reach for the virtual skies
Ever wanted to be a Battle of Britain fighter ace? Jason Bradbury joins other would-be Douglas Baders for a desktop dogfight with the Luftwaffe
Thursday November 13, 2003
The Guardian
I'm sitting on the grass at Biggin Hill, my Mk 1 Spitfire silent but for the odd boorish joke crackling across the radio. It's the skipper keeping up morale. All 12 of us in 610 squadron know that Biggin was the most heavily bombed airfield of the second world war; no surprise then that we're itching to leave the ground.
Welcome to the virtual reality of WW2Online, a massive multiplayer online game (MMOG) with a three-year heritage and a fanatical subscription-paying following. I've enrolled as an Allied pilot in Day of Eagles, a two-day event designed to give hundreds of desktop propeller-heads a chance to re-fight The Battle of Britain. It's part of a strategy from the Texas-based Cornered Rat Software to keep its ever-expanding chunk of the MMOG market loyal and distracted.
The scale of what CRS and its partner Playnet are offering is difficult to visualise given the "car park" dimensions of FPS (first person shooter) multiplayer titles like Counter Strike. WW2Online's playing area is the largest single-world online environment of any MMOG, measuring 921.6km by 998.4km and taking in most of 1940s northern France, Belgium and the south of England. All key towns, roads, airfields, forests and mountains of the period are modelled along with most of the weapons available to Axis and Allied forces.
My weapons of choice, eight Browning 7.7mm wing-mounted machine guns, have been idle for 20 minutes or so; just enough time to double check the detailed mission objectives in my inbox and map myself an escape route, should I run into the Luftwaffe. Finally, the commanding officer, Cubes123, yells "scramble" and 12 deskbound Douglas Baders lurch into the air, in something like a formation.
There are over 200 massive multiplayer titles trying to garner a foothold in the mass market that their single-player contemporaries enjoy. Until recently, lack of bandwidth has kept titles like Everquest and Ultima Online on a tight leash. While many have been impressed by Everquest's performance (subscriptions topped 450,000 in mid 2003). Sony points out that its release of Everquest: Online Adventures for broadband-enabled PlayStation2s, opens the door to mainstream acceptance of persistent world games. Also from the Sony stable, Star Wars Galaxies, released in the UK last Friday, brings thoroughbred brand loyalty to the battle and talk of ports to 2.5G and 3G mobile phone platforms.
Meanwhile, back over the channel things are hotting up. We've mislaid two of our posse: one failed to bring up his gear during takeoff and impaled himself on a pine tree, the other got lost in cloud. But the men of 610 are ploughing on. Rich23, a 33-year-old art teacher from Sweden, Bueford, 39, a sheet-metal worker from Seattle. All life is here, chattering zealously over the freeware-powered Teamspeak 2 voice server and horizontally scrolling text channels. Then commander Cubes relays the good news from fighter command, we're turning back to Whitstable in Kent where a Royal Navy convoy is getting a hiding.
Naval operations and in particular the inclusion of large cargo vessels for the transportation of men and machinery are WW2Online's latest attraction. In order for a subscription-based entity to remain fresh, the project is subject to vigorous upgrades.
"We're marathon runners rather than sprinters." Says Playnet Inc executive producer Al "Rafter" Corey. "Imagine running a marathon with thousands of pit bulls chasing you but no sign of a finish line. That's the life of a development, production, support team for an MMOG."
By pit bulls, Rafter is referring to the voracious consumers of this uniquely historical online experience. I can feel history bearing down, as me and wingman Rich23 circle a line of Allied destroyers and gun boats; history and what looks like three of the afore mentioned dogs of war dressed in Messerschmitt's clothing.
Re-enactments like this are hosted on a separate server cluster to the standard 24/7 persistent gaming world, ensuring that life goes on inside the A13 tanks, Opel trucks and machine-gun nests of everlasting 1940. Theoretically the servers offer a ceiling of about 10,000 simultaneous players. Lucky for me then that only two 109's are on my tail, announcing their arrival with a few rounds through my right wing. Moments later, I'm belly up on a beach south of Eastchurch.
I may have lost my battle, but did we win the war? Well, when all the skirmishes from two days of sea and air action were tallied, the in-game gazette The World @ War led with the crushing headline, Major Axis victory. Computers can be so pedantic.
www.wwiionline.com
Tragic French Offensive Stalled On Beaches
Tragic French Offensive Stalled On Beaches - Right Wing News (Conservative News and Views)
Tragic French Offensive Stalled On Beaches
by William A. Mayer
Normandy, France - June 6, 1944
Pandemonium, shock and sheer terror predominate today’s events in Europe.
In an as yet unfolding apparent fiasco, Supreme Allied Commander, General Dwight David Eisenhower’s troops got a rude awakening this morning at Omaha Beach here in Normandy.
Due to insufficient planning and lack of a workable entrance strategy soldiers of the 1st and 29th Infantry as well as Army Rangers are now bogged down and sustaining heavy casualties inflicted on them by dug-in insurgent positions located 170 feet above them on cliffs overlooking the beaches which now resemble blood soaked killing fields at the time of this mid-morning filing.
Bodies, parts of bodies and blood are the order of the day here, the screams of the dying and the stillness of the dead mingle in testament to this terrible event.
Morale can only be described as extremely poor - in some companies all the officers have been either killed or incapacitated, leaving only poorly trained privates to fend for themselves.
Things appear to be going so poorly that Lt. General Omar Bradley has been rumored to be considering breaking off the attack entirely. As we go to press embattled U.S. president Franklin Delano Roosevelt’s spokesman has not made himself available for comment at all, fueling fires that something has gone disastrously awry.
The government at 1600 Pennsylvania Avenue is in a distinct lock-down mode and the Vice President’s location is presently and officially undisclosed.
Whether the second in command should have gone into hiding during such a crisis will have to be answered at some future time, but many agree it does not send a good signal.
Miles behind the beaches and adding to the chaos, U.S. Naval gunships have inflicted many friendly fire casualties, as huge high explosive projectiles rain death and destruction on unsuspecting Allied positions. The lack of training of Naval gunners has been called into question numerous times before and today’s demonstration seems to underlie those concerns.
At Utah Beach the situation is also grim, elements of the 82nd and 101st Airborne seemed to be in disarray as they missed their primary drop zones behind the area believed to comprise the militant’s front lines. Errant paratroopers have been hung up in trees, breaking arms and legs, rendering themselves easy targets for those defending this territory.
On the beach front itself the landing area was missed, catapulting US forces nearly 2,000 yards South of the intended coordinates, thus placing them that much farther away from the German insurgents and unable to direct covering fire or materially add to the operation.
Casualties at day’s end are nothing short of horrific; at least 8,000 and possibly as many as 9,000 were wounded in the haphazardly coordinated attack, which seems to have no unifying purpose or intent. Of this number at least 3,000 have been estimated as having been killed, making June 6th by far, the worst single day of the war which has dragged on now - with no exit strategy in sight - as the American economy still struggles to recover from Herbert Hoover’s depression and its 25% unemployment.
Military spending has skyrocketed the national debt into uncharted regions, lending another cause for concern. When and if the current hostilities finally end it may take generations for the huge debt to be repaid.
On the planning end of things, experts wonder privately if enough troops were committed to the initial offensive and whether at least another 100,000 troops should have been added to the force structure before such an audacious undertaking. Communication problems also have made their presence felt making that an area for further investigation by the appropriate governmental committees.
On the home front, questions and concern have been voiced. A telephone poll has shown dwindling support for the wheel-chair bound Commander In Chief, which might indicate a further erosion of support for his now three year-old global war.
Of course the President’s precarious health has always been a question. He has just recently recovered from pneumonia and speculation persists whether or not he has sufficient stamina to properly sustain the war effort. This remains a topic of furious discussion among those questioning his competency.
Today’s costly and chaotic landing compounds the President’s already large credibility problem.
More darkly, this phase of the war, commencing less than six months before the next general election, gives some the impression that Roosevelt may be using this offensive simply as a means to secure re-election in the fall.
Underlining the less than effective Allied attack, German casualties - most of them innocent and hapless conscripts - seem not to be as severe as would be imagined. A German minister who requested anonymity stated categorically that “the aggressors were being driven back into the sea amidst heavy casualties, the German people seek no wider war.”
"The news couldn't be better," Adolph Hitler said when he was first informed of the D-Day assault earlier this afternoon. "As long as they were in Britain we couldn't get at them. Now we have them where we can destroy them."
German minister Goebbels had been told of the Allied airborne landings at 0400 hours.
"Thank God, at last," he said. "This is the final round."
If you enjoyed this parody by William A. Mayer, you can read more of his work at PipeLineNews.
Thursday, November 13, 2003
Slashdot | Saruman Completely Cut from 'Return of the King'
Slashdot | Saruman Completely Cut from 'Return of the King'
WHAT THE FUCK, OVER!?!?!
jackson, you IDIOT.
Wednesday, November 12, 2003
Luftwaffe wins by bombing London
WWII Online :: View topic - Event: Luftwaffe wins by bombing London
INDEED I DID
So......care to refute anything?
I get some nice feedback
WWII Online :: View topic - AAR's HERE
Failure does not equate to poor leadership. But there should be a feedback mechanism for the leaders down to unit COs. Poor planning, execution, and failure to make the event enjoyable (which does not equate to action factor) for those under them should be what leadership qualities matter for these events.
Hawsley had a poor start as the CinC, but in the end, in my opinion, he started to shape up and get things right. (B-)
Windy, my unit CO, did a good job as well after he got straightened out and got going. (B+)
Tailhook, on the other hand, gets an F. He represented the weakest cinc in these events so far. (F)
Hammered, for the few, also was a very poor cinc. But somewhere, about two hours into the event, he started to make sense. To quote a fellow squad member (Hammered must no longer be hammered, he must be sobering up). Because of that he is saved from getting an F as well. (D)
Conquest, from Dynamo, was a good cinc. Delegated authority, listened to everyone, etc. (A-)
Malize, from Dynamo, was EXCELLENT. He is what cincs should be for these events. (A)
Ish, Floor, Comstar, from Dyanmo, all represented good unit commanders. They made their troops feel included, were openminded, and made the event enjoyable. (A-)
This type of feedback should be gathered somewhere for the Rats to determine who is CinC for these events. I am more likely to pay for an event if the CinC is someone who is going to make it enjoyable.
_________________
COL. Terryxxx
CO. 600 Squadron
Tuesday, November 11, 2003
Event: Luftwaffe wins by bombing London
WWII Online :: View topic - Event: Luftwaffe wins by bombing London
Well, perhaops not London, but they went out of thier way to bomb airfields NO WHERE NEAR the channel.
I fail to see how 6 RAF squadrons with an average of 6-8 planes EACH can somehow cover 12 airfields scattered over 100 square kilometers WITHOUT radar and relying on STANDING PATROLS OF BLENHIEMS to find incoming enemy units!
In my opinion no points should be scored for bombing rear RAF airfields when the airfields on the SE COAST are practivly undamaged
Not to mention the totally fubared kill results not working it seems.
But why should I be surprised, the Axis ALWAYS gets the scoring advantage it seems. I presume the Axis navy will outnumbered the RN and the RAF won't have any bombers anyway.
As I said a few weeks ago when it was revealed what the event would be like: The RAF would have been far more effective in flying to Scotland, and Goering himself could not have done a better job of writing the scenerio.
Back to top
Kamrfuffe AAR. Another RAF Fiasco
WWII Online Events
Kanalkampf
Started: Nov 08 1200 CT
Stopped: Nov 08 1510 CT
--
KANALKAMPF AAR
After a series of air battles over the English Channel between the Luftwaffe and the RAF and RN, major operations culminated on the night of July 24th 1940. On this day a large Royal Navy convoy set sail from the safety of Dover to the port of Whitstable. 15 Freighters in total left the port. The convoy split into 2 groups, the rear group was a decoy while the main convoy group escorted by fairmiles sailed ahead. Almost immediately the convoy was detected by Luftwaffe Recon planes. It took the Germans some time but they managed a full scale attack on the rear convoy 40 minutes into the battle, followed by a He 111 raid 10 minutes later. Despite the ferocity of these attacks they succeed in only damaging two freighters who ran aground to avoid sinking.
At the same time both the Royal Navy and the Kreigsmarine sailed in strength with 2 large destroyer flotillas into the North Sea. The RN deployed most of its destroyers to help cover the convoy. At the same time, the RAF sent several reconnaissance flights to find the German destroyer group, which was on its way to the Thames estuary for mining operations. Despite several near misses with spotter planes, the German destroyers where only discovered midway to their target and the reconnaissance plane was shot down by a group of fighters flying over the flotilla as air cover.
The second attack on the British convoy occurred one hour and 30 minutes into the battle. It consisted of a group of He 111s level bombing the convoy as it was turning west towards Whitstable. The attack was completely unsuccessful, with the bombs landing harmlessly among the freighters.
Around this time the Luftwaffe reconnaissance spotted a group of British destroyers, and several raids where organized against them. They were unable to sink a single destroyer.
Meanwhile German convoy operations along the coast of France managed to sail for Calais unmolested, enabling the KM to accumulate a large amount of river barges for the coming Sealion operation. Not a single attack was conducted by the RAF against these convoys.
The German Destroyer Flotilla reached its assigned minefield zone at 51.30 N 2.00E and commenced mining operations, which were completed without incident.
Summary of Losses
Kreigsmarine : No losses
Royal Navy: 1 fairmile
Merchant Marine: 15 freighters left Dover, 13 RTB at Whitstable. 2 ran aground.
Luftwaffe: 1 Bomber, 11 fighters
RAF: 5 Bombers, 15 Fighters.
Victory Summary:
Air
RAF fighter losses > Luftwaffe Total Losses = Major Axis Victory
Navy
Kreigsmarine laid minefield, Major Axis Victory
Kreigsmarine RTB all Freighters, Decisive Axis Victory
Kreigsmarine did not loose any Fairmiles, Decisive Victory
Royal Navy RTB all Freighters less 2, Major Allied Victory
Royal Navy lost 1 fairmile, Minor Victory
Summary Sealion Effects:
Royal Navy -3 Destroyers from Sealion (+1 for Convoy, -4 for Minefield)
RAF -1 Bomber, -5 Fighters
LUFT -3 Fighters.
KREIGMSARINE: +2 freighters for each landing group
EVENT VICTORY: AXIS MAJOR VICTORY
The FEW resuklts. Luftaffe wins by bombing london!?!!? Fuck that
WWII Online Events
The Few
Started: Nov 09 1200 CT
Stopped: Nov 09 1500 CT
--
THE FEW AAR
The air battles over England between the Luftwaffe and the Royal Air Force
were bitter and fierce. This is a very rough chronological summary of the
major raids.
The Luftwaffe was the aggressor, attempting to destroy RAF airfields in a
series of heavily escorted raids. This may not be a completely accurate
summary, but it sums up the action from the point of view of the referees.
The action began with a large He 111 Raid with escorting 109s over
Folkestone. The escorts tangled with a large RAF fighter presence over the
area, but despite their efforts the He 111 where bounced by spitfires and
hurricanes and suffered heavy losses before they could bomb effectively. It
seemed that the Luftwaffe suffered heavy losses from this abortive raid,
which caused no damage to the Folkestone Airfield.
At the same time the Stukas based out of Calais decided to destroy the
airfield at Chichester. This large raid needless to say encountered no
opposition, and the airfield was nearly destroyed with 3 hangars suffering
damage. The Stukas were not able to mount another raid until much later in
the battle because of the distance of Chichester, a deliberate sacrifice of
time for security.
After these first raids, Luftwaffe fighters patrolled in small groups over
England, being engaged by overwhelming numbers. A long lull
ensued after that first hour, and some of the RAF fighters decided to take
the fight to the Luftwaffe and flew over the Pas de Calais. These
incursions where heavily opposed by large groups of 109s, and they suffered
some losses.
About midway through the battle, the Luftwaffe organized another series of
He 111 raids against the northern airfields. Raids against Hornchurch,
Bigging Hill, Eastchurch and Manston all resulted in the destruction of one
hangar at each airfield. All of these raids were relatively unopposed, with
the He 111s returning to France seemingly unmolested.
The third Phase of the battle was bloodier. The last two raids were both
conducted by Stukas. The first was a last minute bombing attack to finish
off Chichester airfield. It was successful, and the airfield was completely
destroyed. The second raid was a disaster for the Luftwaffe. A group of
Stukas attacked Manston directly, and were intercepted by an intrepid Blen
Fighter piloted by Coolhnd1. This ferocious attack by a single Blen over
the channel broke the stuka Schwarm up before it reached its target, and
the isolated elements where destroyed piecemeal by fighters that rushed to
the scene of the slaughter. A single Stuka miraculously reached Manston
airfield and destroyed another hangar before going down in flames right
near the runway.
Summary of Bomb Damage Assessment on Allied Airfields
Damage Point Value
Folkestone No Damage
Chichester Completely Destroyed 90
Hornchurch 1 Hangar 10
Bigging Hill 1 Hangar 10
Eastchurch 1 Hangar 10
Manston 2 Hangar 20
Total Luftwaffe Bombing Points: 140 points
Subtract: Total Luftwaffe single engine losses x 1 = 14
Total Twin engine losses (4) x 2 = 8
Add: Total RAF single engine fighter losses (11) x 1 = 11
Final Score: 129
Final Victory is computed on the following table:
Final Luftwaffe Score
more than 200 points = Strategic Victory (any airfield totally destroyed
remains out of action during Sealion)
151-200 Points or more = Decisive Victory
101-150 points = Major
51-100 points = Minor Victory
1-50 points = Draw
0 to - 20 = Minor defeat
-20 to -50 = Major Defeat
-51 or less = Decisive Defeat
In addition, for every 3 RAF losses 1 is subtracted from Sealion reserves.
For every 2 Luftwaffe losses 1 is subtracted from Sealion Reserves.
Sealion Summary:
Luftwaffe loses 2 He 111, 1 Stuka, 3 Me 110, 2 bf 109s from reserve list
Raf loses 1 Spitfires and 2 Hurricanes from reserve list.
Monday, November 10, 2003
Quagimore leaves WW2OL,. Much rejoicing
WWII Online :: View topic - My Resignation from WWII Online: "Blast./ He's leaving before he got kicked.
As the quote goes
Quote:
Bon Voyage, and don't come back!
Reading this made my day. I don't care about losing Antwerp now."
WWII Online :: View topic - Stats, AARs, screenshots
WWII Online :: View topic - Stats, AARs, screenshots
Took off. Flew aeround southern england and france in the direction of paris. Lost contact with everyone over Lymne but found a single unescorted He111 headed S at 10K.
Closed up, about to start firing at 200 meters, when he WARPS (never seen it like before in WW2OL) towards me. I beging firing at 50 FEET and rammed into his left engine.
:(
Sunday, November 09, 2003
WWII Online :: View topic - AA 79 squadron Day of Eagles frame 1
WWII Online :: View topic - AA 79 squadron Day of Eagles frame 1
I think that was our squad, I/LG2 led by stevee. I was laggin behind a bit, and had reported enemy shps near dover to CinC. He wanted more detail so i was just trying to look down over left wing through cloud and i see two hurris just flying by (they couldve pwned me so hard!) so i call a 666.
I start manoevering a bit and find a third hurri. He has a ton of smash and i follow froma distance. Another of our pilots is also there. Hurri goes lower and lower. Other pilot follows i try to cover him but i lose him in the low clouds and he gets shot down. he could re up cause we had not all pilots... so that was you fellas i guess.
I didnt get any kills. I flew out three times or so, not even a damage. I got totally unlucky getting into fights only when they had just a bit more E than me and i was totally defensive. I didnt get downed tho. I was all in all very unlucky with entering of fights. Finally at the last moment our squad encountered a hurri somewhere over the north sea, really after spawning was already closed.
We all after him but i got at least 2 20 mms in him and i think also a third maybe AP burst, and he went down and he was my kill...
i was so happy i got a kill hehehe....
In my first flight i also had a long fight with a spit that started over dover at 5.5 km or so. He started with slghtly more E and so i was defending mostly. He didnt hit me at all and i kept getting on his six but hed zoom. My squad was calling for an RTB so i decided to dive out after a while and RTBed.
ha da bit of fun but was a bit frustrated by lack of RAF and unlucky entering of combat pretty much EVERY time.
tomorrow i get to try the hurri! w00t!
edit: i also nearly bought it near whitstable when i got in alone vs 2 hurris, boths tarting with more E (grrr). One of them was ALL over me for about a minute! It was a really raw scissors fight and rolls and everything, until my squaddies finally bailed me out and sent the hurri running for home... had to RTB, was a little dinked there
AAR of Day of Eagles 1
4 out of 6 pilots.
Took off and headed West to 10K, S to 20K. Headed North with the idea of boucning over the convoy.
At 25K over convoy near Dover came right up behind a squadron of 109s at 20K. Perfect bounce. But I had the stupid idea that because we were outnumbered, we were not to disenged. STUPID. GAH. Ran away.
A single 109 followed us, turned fight, and duely shot down. Landed to rearm S coast england.
Took off and headed Notrth english coast. Followed coast to Marsgate, and engaged single 110 north of Cantabary. 110 shot down. Landed Ramsgate.
Took off Ramsgate and saw AA fire at the coast. Encounted Stuka squadron attacking Royal Navy Convoy. Enanged and hit 2 (one smoking). Stuka escort of 109s and 110s came down. 1 Hurricane down. 1 Hurricane heavily damaged and RTB Ramsgate. I run into the back of a stuka :(. Damange plane RTBed but too damaged to take off again. Last plane ordered to join other squadron and I logged out.
Saturday, November 08, 2003
Matrix Games and TriSynergy join WWII Online - PC News at GameSpot
Matrix Games and TriSynergy join WWII Online - PC News at GameSpot
Matrix Games and TriSynergy join WWII Online
Matrix Games and TriSynergy announce a development agreement with the online operators and developers of World War II Online.
Matrix Games and TriSynergy have today announced a development agreement with Playnet and Cornered Rat Software that will see all four companies working on future updates for World War II Online. Originally released back in June 2001, World War II Online is a massively multiplayer online war simulation game that has already been patched and updated several times since launch.
"Playnet and Cornered Rat Software have succeeded in creating the first virtual multiplayer battlefield with thousands of people playing World War II Online every day," said David Heath, director of operations for Matrix Games. "We believe this is an exciting opportunity to participate in the continuing development and enhancement of this massively multiplayer wargame."
"Matrix is known for its expertise in wargames and for excellent support of its developers," said Jim Mesteller, president of Playnet. "We believe this is a perfect fit for World War II Online's future development, which will take the current game to new heights of realism and expand the scope of our massively multiplayer combat."
Friday, November 07, 2003
Syme shows once again he's a fuckwit.
WWII Online :: View topic - POLL: What Was Doc Drinking When He Designed Willemstad?: "WTF are you complaing about TIEINEN for?!!?
There's ONE AB. You can eaisly bypass it by coming from the south (Namur/Engazze) ro going around the north (ashort/Luevan).
Attacking a 1 AB town from 1 FB is going to be HARD. 40 Panzers? I gather 20 of those panzers came from Hasselet? YOU have a 2 AB town SUPPLYING St Truiden! We don't. The cloest 2 AB town is Osstmale!
It's not next door to a airfield (which btw, only 2 of our planes can kill your tanks with bombs, while everyone of your planes can kill everything the BEF has).
There's a distanct lack of 5 inch guns bombing YOUR FB.
It's not a town crammed into a 10x10 foot room with a bloody CASTLE in the middle.
Comparing TIENEIN to the HELL ON EARTH that is WIllimstead just means you'ver never tried attacking Willimstead. Tienein has one comman factor with Willimetead- the spawnable depots are right next to the AB...which is a failing and far too many towns have that problem (Doc). However, Tienein is well laid out compared to Willimstead, and dosn't have 5 inch guns spawning on one of the non-spawnable depots (dock in that case).
And lets say you decide to forget about attacking Tienein. YOU can still go and attack in the north towards antwerp and be there in 2 towns. BEF has to attack 10 towns before it gets near an airfield going the otherway, one attached to AAchan and the other BEHIND Leige!
You have no idea what you're talking about if you're comparing Tienein to Willimstead. NONE."
Post to bable
Allied Headquarters :: Read message:
"I just sent an PM to 2nd Divsion Command to say I'm resignging from CO 4th Briagde BEF.
The final decican for me was the new so called security change.
In theory there is 200-500 people in each (and my) briagde. One man can't POSSIBLY keep track of who's doing what in what channel in what location at what TIME in what TIME ZONE for a world wide game.
I wish and told Sporin I wish to remain inside the Briagde Staff as a OiC, but I don't have the time to have the resposibility to admit people into the AHC when I appenrlly need to know EACH AND EVERY ONE of the 100 people who choose to tune my brigade channel. Without the in game support of CRS deployment, no one can. I doubt the 8 other Briagde officers in my nearly fully staffed Briagde list can either. 10 people to run 300 people in a world wide 24 hour time zone does not work.
Spies suck. So does so much secutiry players can't access the information they need. I know the old way of having ARMY commanders vet AHC applications was stupid and way too much overword for that postion, and it sucks too. Someone else can hopefully fo the job, but I personnly doubt it.
Without deployment, and even WITH deployment, this is not going to work. With deployment I will have a German persona with thier navy, airforce and army. How is THAT going to work I ask you? For that matter, what about my FRENCH persona?!!?|!!|
Soon to be ex-Brigader(never got my in game promotion either:( ) Comstar, soon to be Ex-CO 4th BDE "
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Man I feel depressed :(
Good news, bad news
Good News- Passed dricing test.
Bad News- New security needs in AHC means I'm resiginging my postion as CO 4th Briagde :( SHIT.
WWII Online :: View topic - Which Players are Good In-Game Leaders?
WWII Online :: View topic - Which Players are Good In-Game Leaders?: "del369
Joined: 08 Jul 2001
Posts: 2752
Location: amsterdam, n holland
Posted: 07 Nov 2003 03:22
Couldn't agree more Ranc, i witnessed Zwitek setup the Grobb defence on Black Sunday where the Axis came out fighting and pushed us back from Liege and Maastricht all the way to Grobb in a few short hours, can you say rout ? and 1 person managed to get their head together (imho) and that was Zwitek, earned my respect forever right there.
Sgtstone also done more for this community than a lot of people realise.
Maniacle
Gipper
Warpd
Aomercy
Quizno
Aliance
Wdwm (guy rocks at attacks and love his bingomaster style of ts leadership to it's funny as hell and works to) S! Wdwm
Ricemag
killufoo
Itza
Deadlock
Blitzkrg
Fuze
OJ (reluctantly, from being on the receiving end lol)
Badger
Hathcock
Sporin
Szyporyn
Jeepfrk
Jamm40
KKouri
Comstar
Cometus
Ocker
Mungo
ThePugna (never actually saw his leadership in the field, but i've seen his ideas and texts a plenty, very very impressive)
and apologies to anyone i missed and not knowing more frenchies "
WWII Online :: View topic - Which Players are Good In-Game Leaders?
WWII Online :: View topic - Which Players are Good In-Game Leaders?: "del369
Joined: 08 Jul 2001
Posts: 2752
Location: amsterdam, n holland
Posted: 07 Nov 2003 03:22
Couldn't agree more Ranc, i witnessed Zwitek setup the Grobb defence on Black Sunday where the Axis came out fighting and pushed us back from Liege and Maastricht all the way to Grobb in a few short hours, can you say rout ? and 1 person managed to get their head together (imho) and that was Zwitek, earned my respect forever right there.
Sgtstone also done more for this community than a lot of people realise.
Maniacle
Gipper
Warpd
Aomercy
Quizno
Aliance
Wdwm (guy rocks at attacks and love his bingomaster style of ts leadership to it's funny as hell and works to) S! Wdwm
Ricemag
killufoo
Itza
Deadlock
Blitzkrg
Fuze
OJ (reluctantly, from being on the receiving end lol)
Badger
Hathcock
Sporin
Szyporyn
Jeepfrk
Jamm40
KKouri
Comstar
Cometus
Ocker
Mungo
ThePugna (never actually saw his leadership in the field, but i've seen his ideas and texts a plenty, very very impressive)
and apologies to anyone i missed and not knowing more frenchies "
Thursday, November 06, 2003
HOLY FUCKING SHIT
National Story - canada.com network
MY GAWD. JUST, MY GAWD. THIS IS A NIGHTMARE.
Gawd gamm you Bush. Fuck you to hell.
Wednesday, November 05, 2003
I am tired. Really so very...tierd.
I am so fucking tired
Quote from my orders for 2nd practice for the event:
Which is at 12 noon US Central Time! I'm excausted from work (experince) and studing to get my car license (I can fly Spitfires at 300mph, twin engined bombers at 50 feet off the deak, 20 tone tanks and 5000 ton frieighters...but I'm still learning how to use a cluch).
If YOU end up taking COMMSND, I reccoemd you do what I did. Stay over our DD's and supply recon when needed for enemy DD's. USE TEAMSPEAK, PASSWORD IS BELOW. Signup on Squad TRACKER for the Event_allied Group.
TALK to people! Tune 55 if you don't know what to do and no one else is on, 55 is RAF command and they can get you sorted
Dev and Caine hit ring and co with 100000 .303 bullets
WWII Online :: View topic - 109E (tank-buster) in production in a factory near you!
dev
Ring, diddums, when a 109 gets loaded up with all kinds of small arms fire, in the middle of a dive at an altitude of about 10 metres, it should also die. It doesn't. So it isn't working fine at all you cretin. Planes just simply do not take damage like they should, so they shouldn't be allowed to go around acting as tank busters. IF and WHEN we get a damage model in game that reflects the fact that a single rifle bullet can cut a control cable making said strafing planes unable to pull out of their dive, and thus crash, then I will accept that fighters can be tank busters. Until then, its just air quankers thinking that ground guys are there purely as entertainment for them.
Get your hand off it guys. I haven't even gone into the other implications of this ridiculous situation yet, like the fact that there is no need for tactical bombers. Its a farcical situation. Oh and quagmire, who gives a f#ck about the jabos? We're talking about fighters here. Talk jagers. At least Ring manages to look remotely intelligent when he maintains ridiculous arguments. You just look like a moron, do try to keep up.
And then Caine007
I guess it comes down to what is possible and what is plausible.
Do you want every Axis plane in the game to be able to disable Allied tanks with machine gun fire? I hope not because it's rediculous and I'm seeing it happen an awful lot lately despite the chances of it happening in real life being non-existant.
I mean when bazookas or panzershrecks get introduced, I'm sure your corpse would get a fair bit of altitude if you fired one at your feet in RL but does that mean we should allow rocket jumps in game? I don't think so.
Tuesday, November 04, 2003
ANZAC Corps - Long article from the NY Times about why things are going pear-shaped in Iraq
ANZAC Corps - Long article from the NY Times about why things are going pear-shaped in Iraq
Must Download this PDF later
Third Infantry Division After Action Report
Interesting statistic
WWII Online :: View topic - Please let us destroy vegetation!
kfs1
Cornered Rat
Joined: 06 Jun 2001
Posts: 1404
Location: Bedford, Texas
Posted: 04 Nov 2003 13:02
Number of vehicle spawns in game: 1215.
Number of "umbrella trees" in game: 215,023
_________________
WWII Online is PvP - Are you?
Oliver "KFSONE" Smith -- CRS Host Programmer
Yes, the 617 Sqdn/WarBirds.org/Battlecom kfsone/kfs1
Monday, November 03, 2003
I havn't had a good rant like this in ages
Waterthread.org Forums -> War Gaming, MMOGs, and OFP.
IMO, you won't be seeing a realistic NATO vs Warsaw Pact MMOG for a long time...if ever.
WW2 is/would be a lot more popular, is a lot eaiser to do (eg- dropping a bomb in a stuka compared to dropping a laser Guided bomb from a F16), has MUCH shorter ranges (800 meters for a tank duel to 4kms) etc etc.
War IS lethel. SOMEONE has to die. Someone has to win the war. Modern war is far far worse than WW2OL, which typicaly goes through 400 infantry and 50 tanks for ONE location over 3 hours. And that's with just cannon, machine guns and the odd bomb. There's no artiallry (ignoring direct fire 88's) except for DD's 5inch guns on the coast. And one of THOSE will kill infantrty 4km away. As DocDoom from CRS says, it's the hardest and toughestr PvP there is. And we all know how sucsuffel THAT is in a MMOG (exibit A: SB). The infantrymans life expectany is around 3 minutes I belive (everyone and then they post the stats on the W@W page).
Yiou have problems with scale. You have problems with realism. Most people don't WANT a simulation. Op Flash, which giving great atmohsohere and tactical problems, is not a simulation, no more than Doom I is of infantry combat. It just has a better atmosphere :).
The scale is a HUGE problem. You want to go from a scale of litaltry infantry doing a knife fight to 4km ranges with M1's to 20km ranges with artiallry to 400km ranges with the airpower. AND EVERYONE wants NOTHING less than state of the art graphics AND the ability to play on a 56k modem that somehow has to keep track of everyone else's location within 20km but ALL THIER ORDANANCE AS WELL. Yeikes.
You haver problems what to simulate. Everyone wants to fly the F16 dropping 2000lb bombs on the supply convoys. Now, who you going to get to DRIVE those supply trucks? AI you say? Ok, but who's giving the orders on where he supply trucks drive TO?
For that matter, who want's to be in the T55 vs the M1? Sure it's only got a 105mm cannon, but who cares? Who excatly IS going to play as the commie HORDES? Ok, lets let people drive multiple units and command like Op Flash does. Can you say 64 limit? Might as well have zones. But we can't use zones with airpower AND the ground.
It's going to be HARD. VERY Hard. CRS almost went under trying the FAR more popular WW2 level and got whacked on the head by everyone after nearly failing. You think Sony's or EA's going to pony up the money for this? Not a chance.
No one wants to play simulations anymore. Falcon 4 came out a century ago and STILL hasn't been surpassed! You and me may want to play Op Flash 1982 WW3, but few other people want to. They want Planetside...well no they don't (juding from the numbers of players of PS to EQ)...they want CounterStrike/BF1984. In a shoebox. Or Elves. Gotta have elves. Anything above the scale of America's Army (which cost, what 5 million US tax dollers?) with mabye a tank or 10 total is about what you'll get. In other words, BattleField 1984.
The only Massivly Multiplayer game with 100K+ players wearing green will be ones with swords or lascannons.
WWII Online :: View topic - Event Practice I: Day of Eagles and The Few AARs
WWII Online :: View topic - Event Practice I: Day of Eagles and The Few AARs and also here
and here.
The RAF conistsed of 1 Spitfire, 1 Hurricane, 1 Blen I and 1 Blen IV.
I myself saw 9 enemy aircraft crash into the english countryside or the channel. I personnly had 3 enemy air kills and 6 others damaged and seen to crash, for the loss of 1 Hurricane on my part, when enagged at 5-1 odds.
Apart from lone 110's on search duty the Luftwaffe was strangle absent. It was not until aprox 2 hours into the battle were they spotted enmasse, nearly 10 109's and 110's over the Gerrman fleet of 4 Destroyers and were by the entire RAF fighter command (1 Spitfire, 1 Hurricane). 2 110's were shot down for the lose of the 2 RAF planes and thereafter the Luftwaffe seemed to log off. A singlwe Ju87 and Me109 were sighted and shot down at the end of the battle, over the enagening Destroyers.
The RAF maitnained air surpority and I would claim clearly won the battle. For the loss of 2 Blenhiems, 1 Hurrincane and 1 spitfire total. (I respawned once to fly a Spit after being shot down).
Once sighted by RAF coastal command, the german destoryers postion was always know and tracked.
---------------------------------------------------------------------
For the loss of 1 Hurricane and 1 Blenhiem, RAF fighter command is pleased to report the total faliure of the Luftwaffe to damage Coastal RAF airfields in England.
One 109 was shot down over Folkstone airfield by a BLENHIEM. BAHWHAHAH.
It is beleived the He111 raid was a failure because they dropped the bombs from....18000 feet! Too high to do any damange, and low level cloud probably also defeated the bomb aimers.
Sunday, November 02, 2003
WWII Online :: View topic - ww2ol could draw in a large number of RailRoad enthusiastss
WWII Online :: View topic - ww2ol could draw in a large number of RailRoad enthusiastss
gophur
Cornered Rat
Joined: 08 Sep 2001
Posts: 2968
Location: Keller, TX
Posted: 31 Oct 2003 03:54
Bumping to turn on notification. I don't have time to read all the posts here but I want to return and read them at leisure. Besides, trains give me a woody (hmm I probably shouldn't say things like that but I'm giddy after the v110 release so I'll probably get cut some slack). I also wanted to thanks Haden for sending me a copy of the Locomotive Cyclopedia. I haven't got to go through it yet but I'm hoping it shows before the weekend.
I don't know when...
I don't know how...
But...
WWIIOL WILL HAVE TRAINS.
_________________
Gophur
Producer
WWIIOL
Alien vs. Predator
Alien vs. Predator
Well THIS ort to be interesting. Lets hope it's more like ALiens rathern than Alien 3 or 4.
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Inn other news, I FIANNLY did my first sucsuffel attack in a month by taking Grobendonk. WOhoo.
Saturday, November 01, 2003
Rickb goes to Hell
WWII Online :: View topic - Please explain how this could happen.
rickb
Cornered Rat
Joined: 31 May 2002
Posts: 132
Location: Bedford, TX
Posted: 31 Oct 2003 15:55
It really doesn't help that the majority of the code in the game appears to have been written by Satan himself to make programmers work on in hell after they die and somehow got leaked out, or a thousand monkeys at a thousand typewriters, I can't tell. I just put back in two blocks of inexplicable code that may or may not fix the stuttering problem, I have absolutely no idea, the code makes absolutely no sense. It may not even have anything at all to do with the update system, my suspicion is that it's probably caused by the order the vehicles are processed relative to yours in the game loop and some bizarre ass dependencies among the approximately 5 billion places the position is stored and used in slightly different ways in different places for mysterious reasons, no idea. Put back some inexplicable code in both places just to cover the bases (on the whole, taking out code like that usually fixes more problems that it causes).
Chewbacca was from Kashyyk, but lived on Endor. Now why would a Wookie live with Ewoks? It does not make sense? Now why am I talkin' 'bout Chewbacca? It does not make sense. What I am saying does not make sense. **head explodes**. That's what would happen if you had to deal with the stuff I have to deal with on a daily basis. A saying around here is: "You can't be afraid to break stuff to fix it." If you were, you wouldn't have the courage to change hardly a line of code in this game.
The only thing that keeps me sane is being able to work on an entirely separate project completely independent and free (for the most part) of the game code.
WWII Online :: View topic - why you should always pay attention to the chat bar
WWII Online :: View topic - why you should always pay attention to the chat bar
2 Minutes Later....





