Comstars WW2OL Blog
Saturday, August 30, 2003
 
Bren Gun!
Toto shows off the Bren





 
The CORRECTED date for Operaton Dynamao
3am Sept 21st Sunday.

Much better! SIgned up for Unit commander 4th Platoon.



Friday, August 29, 2003
 
LMG's in 5 weeks huh Killer?
Killer Posts: 8631 posted Thu, Aug 28 2:25pm Hopefully in about 5 weeks, but it could take a bit longer if murphy gets a hit, he always gets a swing :)

Persoonly I rekon we'll get LMG's around christmas.




 
Next event...for JANURAY 2004????? WTF?!!?
Next WW2OL...set for JANURAY 2004?!!?!?

Goota be a typo..right? Looks like a worthwhile event, but the time, notm inc the date, sucks.



Thursday, August 28, 2003
 
World War II Online HQ
Mo Pawns the Axis Propoganda Ministry

We do the best job we can, and we put multiple brains on choices we make, and we do it with as little fudge as we can. You can believe that or not, but it remains true within these walls. Ireg’s data is great, and we did use it. We also used other data. We cross check everything. However, it has to be up to SOMEONE when there are calls to be made. Every plane we have modeled we've used multiple sources of data for, and we are never going to change that. The data we settle on is usually a mix of what we can validate, and sometimes what we can extrapolate. Much wartime data has missing points, and extrapolation is key to understanding fully, what you are looking at.....


posted Wed, Aug 27 10:12am If there is a bad bug in a flight model we will fix it, but ultimately we must reserve the right to define that. Someone has to be in control here, and we are defaulting to that being the developer. Sensible. Believe me, you do not want to fly and fight in an environment that is up for sale. I've seen it done before, and it's not fun.

So, for what it's worth: You can "pwn" us with data all day and night long, lift up the proud young man with "Barney's Airplane Book" in his hand and shout "Martyr!" until the sun turns red. It's not going to change the way we do things or the choices we make. The belief here is that consistency and realism must live together. It is our task to manage that as well as we can. It is your task to play the game, complain when you feel it's needed, and finally sit back and accept (or not) the choices we deliver.

Chris "Mo" Sherland




 
World War II Online HQ
Annoying issues results

Pretty much the entire future of WW2OL for the next 9 months!



Tuesday, August 26, 2003
 
The Anzac Inbalance strikes again
Aussie allied squads - A challenge

Kinda hard to do as the challange is badly worded. As far as I know there is a total of ONE allied Australian/New Zealand squad, and a few lone wolves (like Bilton, though he's equal to an entire german Panzer Army by himself).

Note that Bilton was playing axis until recently.

SO multiple German Euro squads == ONE Southern Hemisphere unit? Good grief. And of every single attack I've been in since 1.9 started the allies have been equal to or outnumbered by the german defenders it seems. There hasn't been any cakewalks or fights vs the otto the magnificent (unlike pre 1.9 when it happened about every 1 out of every 6-12 attacks). And every attack I've been in as involved equal too or far more people from OTHER squads and so called lone wolves than people with yellow tags. Note as well that we have severel Americans (scatered around the pasific, inc S Korea and Singapore) who happen to play in "our" time zone.

The so called Anzac Inbalance is a myth. The Euro Numbers Domination by the Axis is not.



 
Event test event #2
MY AAR page2. ALso AAR's here, and here.

My AAR.

Part of 301 Polish Squadron, our hurricane squadron was tasked with destorying bombers we would be vected to. Out of about 16 Hurricanes, 12 or so were avialble and ready to take off from Knokke 5 minutes after the event started.

.....45 minutes later permisson to take off. From the HQ traffic it would seem the allies were held up yet again by German incomptance. (I'm gussesing this is a feature because it's happened every event so far I've been a part off).

Unforuantly I was deleyed in take off and had to catch up 10 minutes after everyone else took off. Spent the next 30 minutes chasing white flight and cought up with them around Hasselet about 1 minute after they reported killing some unescorted Ju87's.

I then flew lazy circles between Hasselet and Elsoo for another 30 minutes (before I needed to log off). Put the plane into a dive and redded out. I don't rembemer anything after that.
---------------------------------------
Notes for RATS, wishes and whines:
Once again command and control seemed to be negletced. Though this time I was not a squad leader there dosn't seem to be any way for unit leaders to commincate before the event, or squad members to talk to thier leader or vice versa, apart from the news section which only works one way.

Voice comms are totally ad hoc and whatever the unit leader can arrange in time. Both the AHC and GHC has servers right? Perhaps arrengments can be made for a use of them, or the creation of a speciclzed TS event server.

1000 words does not seem to be enough to write a readable AAR. See Quaserx's AAR for an example on why.

RTBing to refeul and rearm and recover from CTDs was reported NOT to work and mean taking a plane out of the misson pool. Suggest you check it.

For some reason I expected some ground to air observation reports but never saw any (if they were there). The .all comments in ChannelmDash I and II and the infantry event at least gave those not particapting to have some news on whats happening.

One excatly IS a one life (in a plance)? Please clarify in the event orders. And is it enforced by game rules?

MISSONS REQUIRE MORE THAN A SIMPLE UNIT NAME. And no, MISSON CHANNEL is NOT a valid channel for squad(ron) use! I'd want a unit leader name, HQ channel of surprior units (if unit leader dies/CTD's/Doesn't show), misson objective, rally points, refueling points etc etc. Copy and Paste from the commanders orders would be nice...

I hope the 45 minute late start will be recified for next time.

Mo on .all stated for planes to not spawn...my entire squadron was spawned and on the airfield waiting to take off. Better enforce than through game rules eh?

Mo was saying for people not to contect him with whatever problem we were waiting on, but the CinC. I had no idea who my CinC was (forutnaly I had no problem so it didn't matter to me).

5 minute hold time on equimpent is annyong if you're not supposed to take off for more than 5 minutes.

I await the next test event :)



Monday, August 25, 2003
 
Allied Headquarters :: View topic - A POLL to dig deep into the minds of the player
Why I lead

I lead, because few others are willing too.

That's why I do it pretty much. We have so few people willing to try and I can *SEE* the effects on what happens when no one is willing that nowadays if I don't lead and no one else is willing to, we can't seem to get anywhere.

Note I'm not saying ABLE. Just willing. Exibit A: The Paal attack just TODAY. I managered to get everyone attacking a depot we couldn't spawn at, lost 50% of the armour and ALL the infantry in the process and got 7 tanks destroyed trying to take the docks.

But thanks to the guys in change of 94 and the BKB, and the mass player base, it worked, despire *my* best effots to cause a fiasco.

Watch how people do it. EVERY player has a different command style, ideas, prferences and ways of doing things. Read the AHC command documantion (it is avilable to everyone, right?)

Volentter for stuff. If you see no one is going something, you'll end up doing it anyway . Volennter to fly CAP. Say you're willing to lead thr attack on a single depot. If command says to take the West depot, .message 1-2 other people and get them to follow you to the depot. Start small , though that can very hard to do in 1.9. My first town I organzied to take consistsed of an attack force of 3 bunker rush and 2 contesters .

I know how hard it is to want to stand up just to get shot down when you're first over the top AND lead everyone else to thier appenrt doom. But someone has to do it.

We need someone to write the book on this stuff





 
My UXO Preview - This Is Not Your Father's Ultima
My UXO Preview - This Is Not Your Father's Ultima - Forums powered by UBBThreads

SirBruce provides an indepth preview of UOX.

It dosn't sound like me, or anyone else I know, will be interested. They asked focus groups "What don't you like about current games?" and used that as the vison. Which means it's all very 1 dimonshial.

I predict it will be a failure, much like AC2.



 
The real reason for the map flip 180%?
Shilling reveals some ugly history of the GHC: "I know of a few occasions where we were guilty of sandbagging. :)

I wont disclose when but Im sure a few Allies know we have on occasion, but they might be retired now.

!S

Shilling
Commander-in-Chief, Retired."


Well that explains some strange maps, particly the LAST time the allies almost won and then lost in 3 days.

But I think map change is due to
: Numbers- the welcome back solider scheme finished, and the allies lost more players online at any one time. ALso the amout of allkied pilots who loggged off in disgust over the 109F fiasco.
: Panzer IIIH. This thing is as fast as a A13, can kill all Allied tanks from the front and is invuinrable to the 2 pounder to anywhere bar the flanks.
: GHC decided to call code red.





 
Confessions of a Car Salesman
Confessions of a Car Salesman

VERY scary stuff. I NEVER want to work in such as place that pays by commesion only. And I never want to buy something from someone who offers to "haggle". There's only one winner and it won't be me.



 
Allied Headquarters :: Leadership: HEROIC or Scientific?
Allied Headquarters, Allied Players Only: Leadership: HEROIC or Scientific?

You need Heroic abilites to get the Flying Monkery Circus pointed at just the right direction, little lone do what you what, when you want, how you want.

But then again, most people ARE competent. They can kill a Panzer, or nail a sniper, if they have time...and are willing to wait. And how many of us ARE willing to wait?

Not many :p

The problem is, we don't have enough Sargents. You only need 1-2 people, TOTAL actually leading an attack (1 in the air, 1 on the ground). These are the "offcier" types.

But we need SARGENTS, not officers. People who can work for a living. Players who can work with 2-10 other players and have enough intiative and leadership to do just ONE thing, like "take that depot" or "block supply on that one road" or "Provide CAP over that 1 town". And keep a squad together and do it. And the most important part is probabluy "Keep the Squad together". And that's an ability I don't ANYONE in WW2OL has gained yet, myself included.

Sure you can blame the interface, the chat system dosn't allow it, TS only used by 1/10 of the playerbase, lag means peoplego all over the place, there's no way to keep people alive once hit, bad vison abilities and far WORSE ones in tanks etc etc.

Now then, is a sargent lead by scienfitc ideals, or heroic ones?

I think there's enough people online at any one time that ARE able to co-ordinate defences, or launch massed attacks.., that's not the problem these days (though we could ALWAYS do with far far more people willing to do it, not nesscarily ABLE to do it, just WILLING). The problem is,. as I see it, we need some Non-Commisead Oficers. NCO's are the backbone of modern western armies, for good reasons.

Example- To take a depot NOW, what happens? OiC says "EVERYONE- TAKE THAT DEPOT". And EVERYONE goes off bytheslves. If enough armour mangeds to find the target without getting lost, AND the EI is alseep and bust defending the AB AND one of the inf manage to get to the table witjout getting shot, by pure luck, we take the depot.

What SHOULD happen is a someone garthers 5-10 people at the spawnable depot, go out as a GROUP and have 1-3 people take the table and everyone else just lays suprssive fire on every window in the enemy depot. And you don't WANT the OiC to do THAT, he's busy typing orders to the entire attack force, replying to peoples questions, asking for air strimkes on targets, trying to keep the armour directed to a target and meanwhile trying to stay alive and get some kills himself.

Ok, mabye this idea is pretty rough around the edges. But as I type this, it would seem we need TWO types of leaders. One, scienftic, orgaizeds the town attack and keeps everything on target of somesort. The other..heroicly gets 3-10 people to STAY with him and attack ONE target at a time. Sure the NCO might be very scicentifc about the movement of inderviduals, and laying fire on some target, and moving about. but just getting ONE person to work as a TEAM with ONE other person to ONE objective in this game, would make that person a hero

So, anyone know how to make a NCO out of spare parts?



 
Naming Names
Nice to know the Axis arn't all superhuman elite sniper commando rambos..

Oh my friggin god!!!

Him again?! He's done it before and kept sayin he didn't do it! Then continued to cuss out and insult every axis player there.

Dirtski should be banned.

We've lost 2+ cities because of him, and at least once he knew what capping a bunker before all cps were kept was gonna do.




Sunday, August 24, 2003
 
Axis are running riot
We took Tienein after the flying monkey circuis FAILED to find the werst depot for 20 MINUTES while we lost tanks to nothing but sappers.

Fiannyl spawend inf myself and took it. Shessh.

Meanwhile we lost Geel, Mol and Namur. :(



Saturday, August 23, 2003
 
10 Hours of Pleasure
Lord of the Rings Movies Information | TheOneRing.net: "Before any king can return, New Line Cinema will re-release of the first two 'Lord of the Rings' pics worldwide, this time with additional scenes and footage added.

Just two weeks before the Dec. 17 release of 'The Lord of the Rings: The Return of the King' -- the final installment of the Peter Jackson-helmed epic trilogy -- the first two 'Ring' entries will be unspooling worldwide."


HOODYHOO!!!!!!!!!!!!!!!!!!!!!!!!!!!

I hope it comes to Australia.



 
Carnmacks talking out of his ass
Slashdot | Carmack on New id Game, Game Theory: "Among the topics discussed is Nintendo's recent announcement that today's games are too complicated and hard for players. Carmack, surprisingly, agrees, saying 'I agree strongly with that point of view, but I'm in the minority in the PC space. I want a game you can sit down with, pick up and play. [Role playing games], for example, got to where they had to have a book ship with the game.''"

Carmek knows how to make a good technology demostration. Thats it. He knows NOTHING about making a good game itself. Exibit A: Quake single player. Exibit B: RTCW single player. In his world, a game is good if you have only one mouse button and ou just shoto stuff. HoobloodyHoo.

Dues Ex, Thief, Star Control II...complex but also with DEPTH.

iD never designs depth, they get out of thier element...the shallow end. Though the shalllow end of the pool really LOOKS cool.



 
And about Gawddamm TIME!
World War II Online HQ: "Yes.

That is one of the primary reasons for the damage model audit.

Along with the 109F's aluminum fuel tank armor, we will be revisiting ALL the planes and probably will be adding field mod armor to all the planes that were reported to have had it such as the Spit I, Hurri I, and 110 series.

~~~~~~~~~~~~~~~~~~~~
Rodney 'Hatch' Hodge


Hoo-Fucking-Ray!!!!!!!!!!!!!!!!!



Friday, August 22, 2003
 
Apolyton CS Forums > Alpha Centauri > AC-Multiplaying > PBEM anyone?
Got the WW2OL email update, with the following amusing interlude

Is there a plan to introduce mortars into the game? I think this feature would enhance the realism and give opposing forces a new tactic to attacking and defending.
----------------------------
Players kill other players with Mortars = "Mortars!? Mortars is what Tiggers do the best!"

Players get killed by Mortars that they cannot see = "Eeeeyuck! Tiggers DON'T like Mortars!"

We'll add them eventually. We'll see how the LMG debacle goes. They will definitely need to follow the delivery of an infantry load out system, and will require 2 or 3 players to deploy. Ahhh, more ways to die that confuse and frighten infantry!!


debacle?? I guess CRS dosn't have high hopes LMG's will work...to the satsisfaction of the player base?

Persoannly, I rekon the player base has less hope LMG's won't be introduced with new and interesting bugs to discover...



 
Back In Iraq 2.0
An interesting site, it has a bias, but eh, it's interesting commentenation. Back In Iraq 2.0: The larger point is, and the fundamental question is, did Saddam Hussein have a weapons program? And the answer is, absolutely. And we gave him a chance to allow the inspectors in, and he wouldn’t let them in. And, therefore, after a reasonable request, we decided to remove him from power, along with other nations, so as to make sure he was not a threat to the United States and our friends and allies in the region. I firmly believe the decisions we made will make America more secure and the world more peaceful. -- George W Bush

Truth? Bush can't handle the truth.
i



 
Champane Comedy
One again, the axis player base shows it's true colours...

Axis players are not flying because of this memory leak/slideshow problem.

Stop all fighter spawning until resolved.

We have NO AIR COVER right now, and allied are exploiting it.

MarineSS, Scout Sniper Association member




 
Nice Pic
That is a bomb being dropped.





Thursday, August 21, 2003
 
I sure hope theres a test afterwards
Because Killer better be damm well taking notes!

Around middle page 8, my thoughts-
Map. Lack there of. No Grid lines, no ability to zoom in, out, place objectives, move objectoves, place rally points, phase lines, start points, end points, words on the map, arrows on the map, enemy units on the map, my postion on the map, frieldy units on the map, and a sucky way to zoom in and out on the world map.

Bacisaly, all the things you should be able to do on a map, and can't.

Doh, one more, the most important thing in a massivliy Multiplayer online game. Chat Interface. More channels, .reply key, ability to send on 1 channel with keaypress, colours for text, colours/fonts for commander.



 
Baghdad Burning
A little bit about myself: I'm female, Iraqi and 24. I survived the war. That's all you need to know. It's all that matters these days anyway

And here I am blathering about honor and stuff! Shessh, these people have to live though hell, and yet still manage to write a blog!

Hope she keep's it up. I'm glad Salam got that book deal, there's hope for everyone other blooger on the planet to eh....go though what he did and live afterwards?

Perosanly, I rekon he's on the Al_Queda hit list. :( Hope he makes it.



 
And as for my thoughts on winning at all costs...
It's not every day you can say "we are the good guys, they are the bad guys".

But in this case I think *most* (not all!) can agree we can And it's good to stay as the good guys, least I want to.

Honor is important. Not in real life perhaps, deifnalty not in the real WW2 you could argue...but *I* don't want to feel we won by cheating.

The germans needed a good counter attack anyway, or the BEF wouldn't be getting the Spit/DamilerDuneBuggy before the end of the map.
---------------
No link as it's behind closed doors.



 
Mabye Not...
I hope either a) no one's reading this or b) sporin dosn't mind me posting this. He probably won't, and a) is true anyway.
-------------------------------------------------------
This is, no matter how we like to act otherwise, just a game.

There is no honor in cheating to win a game. There is no honor in taking advantage of exploits in the game. There is no honor in getting illicit paybacks in the game...

Do you cheat at sports? Do you cheat at checkers? Do you cheat at cards?

Probably not. Why not? Because fair play is a universally recognized acceptable behavior.

This is not a war.
It is a game -- win fairly or you really lose and beyond that, you become a loser...
_________________
sporin (_!_)




 
End of the world?
And now I see Cowboy is saying CRS isn't biased?

Dogs and Cats living together, mass hysteria. Firs Helmann joining the allies, and now this. What's next, we take Vervines with only one FB to it???



 
Helmman's Spit Squad is Born!!
Allied Headquarters :: View topic - Retirement on the horison.....Helmman's Spit Squad is Born!!

Good Grief, good luck at getting THAT squad airborne, after the way Helmman's treated the allied player base in the past. I wounder...why is he leaving the GHC? Politics?

Then again, the popular opinon of Deadlock was that he was one of the worst German players. But I started to talk to him on text before he got sick of Shilling and he's an ok guy.

I find that hard to belive of Helmman, particlay his habit of using .axis calls in inapropriate ways, and he general disparging of the allies (Hmm, reminds me of Shilling).

We shall....see.



 
I rembemer when........
I rembember the days when you had ditches along the roads, Panzers and other 30 ton Tanks would flip into them. When ALL the fighting was at Anhee, Spotin and Dinent (which only had 1 AB).

Having 12 Matties at Shilde unable to take it because of unlimited infantry who killed multiple Mattyes with Grenades only anyway.

Of entire tank coloums whiped out by single 109s (Um.....I think that still happens)?

Red Message boards.

A wierd looking HQ and a very strange FAQ. Sixxo!

German SMG's fired backwards, didn't matter, they had Lugers anyway.

Lum's TAXI TO VICTORY and the diaster of launch. Defending WW2OL on LtM (and looking back it WAS indefenisable).

Having unbrilded optiomism that the Rats would fix EVERYTHING within 2-3 weeks of launch!

Looking for Champion.

Later...making fun of people who would say to attack Champion.

10 Minute Bunker defence.

10 minute Do Your Duty! calls on .allied.

Not having .allied.

Not being able to get to the top floor of the church when it was blown.

Clipping. Everywhere.

Flying Infantry, Grav Tanks.

AI that ignored you.

AI you couldn't kill.

AI BEF couldn't kill (I rembember finding THAT out attacking Zandiflet and trying to kill the south facing AI).

When I used to thank ring...for making useful maps other than anything else.

Saying to Myself "I won't join any squad before the game offically begins, because I will only join a squad that plays in my time zone".

Anything I flew would red me out because I had a very old joystick.

Not having AAA.

Seeing the Axis get AAA for 6 months.

Having no real intention of knowing who the AHC was, much less joining them.

Playing Everquest.

LIKING to play Everquest.

Meeting Xxeenn.,.I still rembemer the first town I orgaized an attack on (can't rembemer name though). We hid under the fuel tank, 2 other people (Richo? Started with R I think) contested the flags, an EI jogged past and didn't look our way, and in we went in to cap the table. I also rembember learning a LOT from watching Axek and Jamm40 leading other attacks.

My first night. Spawned at Spotin FB and walked to Anhee (which was German). Couldn't see a thing apart from the tracer fire. Rembemer thiking.."now THIS is cool".

Seeing towns 10 towns behind the lines fall to opel rushes.

Not having a HQ channel, and despawning to tell everyone ELSE what flag we just lost.

Spending MANY hours defending the Charerloi Bunker.

Seeing tanks cross bridges that had been blown up (more GravTank action).

Being able to tune multiple channels on one radio channel.

WOundering if the AHC has a TS server, and the Anzacs have a TS server, why arn't we using thiers?

Pre 1.6 loading screen with the bloddy opel.

Watching a movie Bushman made.

Downloading a movie Bushman made on the VUSO.

Generl Patton and his so called "3rd Army" on the squad fourm on the red boards, and the FLAMESTORM it generated.

Being the last infantryman alive in Spotin as it was over run by axis armour...and not one EI in town either.

Being one of the last few allied infantryman left alive on the contienent when the last allied town fell and trying to accolpish SOMETHING. The radio calls as the last free men in europe died to AI was very moving.

Axis Infantry SWIMMING the channel...and capping Dover afterwards.

Spawning a BEF Char. And then being unable to kill anything with it. Despawning it when the town I was defending fell.

Getting up at 5am AEST Saterday morning every week so GYRF could count how many tanks he could view before the 64 limit kicked in. I think the answer was about 30 max. Yelling at people to shut thier engine off and then discovering I was the one with the engine on and being very quiet after that.

Losing interest in actually playing WW2OL about 2 months before release and for a few days after release. Considered going back to Warbirds.

Meeting Carrot in game after pleading with him to get me in beta. Being the first Australian (DocDoom dosn't count) getting in beta :p

Waiting 3 weeks after sending NDA by fax to the US before being let in beta and getting very scared the fax hadn't made it.

Z-Buffer issues making clouds and plane instruments flicker.

Why do I keep getting this purple sky? First time was when I hopped onto Hatch's A-13, and I was very proud, I was RIDING ON A RATS ASS...and then I got the purple sky. Hurbris huh.

Seeing the SHeep statue and going "WTF?"

2 and a half years is a long time, 5 years since I started following it I think. Sorry that went for awhile.




 
Conspiracy theory
The latest consisparcy theory doing the allied boards is that the 109F wasn't fixed because XXXXXX and YYYYYYY allegly got "new" data to CRS about the 109F's AND E's engine this week, so CRS held off on fixing the 109F to get this new data in. In other words, some "infulencial" axis players doing everything they can to keep the 109uFo flying for as long as possible.

I find it hard to belive.

The bit about "new" data, not the doing everything they can top keep the 109uFo un-auited for as long as possible.



 
And here's what *I* would have done if I were thje German commander of beta event #1.
Too Many Bridges (AAr)

As german commander I would have allocated town objectoves to each german unit.

Bascialy 2 units each attack one bridge, 8 units, 4 bridges. From there, leave 1 unit and have two units attack the bridge in between (with the stay behind unit a reserve). Repeat. Have ONE unit in reserve on opels in the center, everyone else can walk if need be. ALL units should be in a postion to attack within 30 minutes, even if they walked from a town and not a FB for whatever reason. Scouting is done by organic infantry in each squad, not seperte units.

The reserve unit is used somewhere within 1 hour.

EVERYONE gets to do something.

EVERYONE would have seen action within 2 hours, eve the defenders. I don't care if we take 100% causaties, you're going to attack and you're going to attack every bridge you can until you win or you lose. There is no intetion of getting a draw, so don't beat the bush and attack 1-2 towns with 40-1 odds. You won't have time. If the whole event is over in 1-2 hours, that is fine.

As I said, ALL Allied units were ready and in postion to defend all bridges, even with just 1 man, within 5 MINUTES of event start. That's the way is has to be done.



 
Project J - 747 home made cockpit
Project J

Getting slashdotted as I write.

Very cool...I hope he can make more switiches and knobs and buttons to work too.



Wednesday, August 20, 2003
 
Word for the day
Downtowns's post. 1\2 ay down pager 2

FusterCluck. I'll have to rembemer that.



 
Oh dear, what a surprise. Please Explain?
Hanson guilty of electoral fraud. 20/08/2003. ABC News Online

Har Har. Har Har. Rott in jail you bitch.



 
Track-Link - Model Gallery - KV-VI Behemoth - Brian Fowler
This is just SILLY.

KV-VI Specifications

Crew: 15 men and one Commissar Length: 51 feet, 4 inches
Height: 15 feet, 3 inches Width: 10 feet, 10 inches
Height/tower raised: 37 feet, 8 inches Weight: 138 tons
Engine: 3 X V-2 at 600 horsepower each Max Speed: 13 mph
Max Range: 98 miles road; 43 miles cross country
Armor: 160mm maximum; 7mm minimum
Armament: 2 X 152mm; 2 X 76.2mm; 1 X 45mm; 2 X 12.7mm DShK; 2 X 7.62mm Maxim; 14 X 7.62mm DT; 16 X BM-13 Rockets; 2 X Model 1933 Flamethrowers



Track-Link - Model Gallery - KV-VI Behemoth - Brian Fowler


Operational History
The first prototype was completed in December 1941 and was rushed into the defense of Moscow. In its first action during a dense winter fog, the rear turret accidentally fired into the center turret. The resulting explosion completely destroyed the vehicle. The second prototype was completed in January 1942, and was sent to the Leningrad front. This one had indicators installed to show whe another turret was in the line of fire. In its initial attack on the Germans, the tank broke in half when crossing a ravine. A spark ignited the leaking flamethrower fuel and the resulting explosion completely destroyed the vehicle. The third prototype, shown here, had a reinforced hull and was also sent to the Leningrad front in early 1942. It did manage to shoot down three German aircraft. In its first ground engagement, the KV-VI was firing on German positions when coincidentally all of the guns fired from the 3 O'Clock position a the same time. The tremendous recoil tipped the tank into a ditch and the severe jostling set off the 152mm ammunition, which completely destroyed the vehicle. After these failures, Stalin cancelled the project, and many of the design team members spent the rest of their lives in the Gulags of Sibera. The KV-VI was nicknamed "Stalin's Orchestra" by the few Germans that encountered it because of the variety of weapons it deployed.


Can't be true of course, but I await the day when CRS will model this in game...it'll need ploycrewing!



 
WW2OL: What did I think at release?|
Discussing: New Poll: What do you think?: "Currently- B. It's worth playing and fighting and dieing over, but it's not there yet.

Give in 2-3 weeks and we have the 10K servers, the larger map, the more content etc, and it gets a A ."


Ahem....looks like I missed on THAT prediction...in that it took 6-9 months, not 2-3 weeks.

Oh well, it IS a A now.



 
alt.games.warbirds - Online flight sims, a family tree ?
alt.games.warbirds - Online flight sims, a family tree ?

A history of online flight sims, and the people who made them



 
Axis advance, take back factory, airfields
Bilton Asks the Hard Questions.

Seems to be it's atypical Allied Black Monday when the axis Euro squads get together and take a few cities, and the PZIIIH fiannly making an impact.

This despite the axis crying for the last 2 weeks AND despite them having a illegel aircraft at thier disposal for a week and a half.

I epxect we'll be fighting back in Aachan by Thursday.



 
More of my Whining from Too Many Bridges
Mo: 50 words does not an AAR make (Event improvment notes)

Warning: I'm whining here. But these are things I belive need to be fixed before we start paying for events :)
----------------------------------------------
After much hassle, I accidently found where to post my AAR for the beta event.

You sure it's 500 words? More like 500 characters..which is enough to say "HI! I played in the event! Goodbye!". Make it bigger, and eaiser to find. AFAIcantell no one else has found how to do it, or at least, bothered to use it. Make it easy for NON-event players to FIND AAR's and read them.

More comments on the beta event that needs to be fixed/improved:
No Link on front page. Impossible to find event page.

No quick link. have to go through 5-6 deep links before you get anywhere.

Badly laid out. I had to exit out of game and talk a squad mate on where the web page was, AND where the links are AND how to login.

As you know, people can sign up with invalid names (See Xxeeen).

No or very few mentioed rules.

No enforcment of 1 life rules, or exlpaltion on what to do on CTD/Woundeded/Out of Ammo/Out of Fuel etc.

A total lack of any Allied command above squad level. Channel 11 was used, but not to seemigly direct anyone.

A total lack of the axis player base to get seemingly orgainzed in anything under 2 hours!

Defenceing long lines SUCKS for 3 hours if all you see is an opel and 1 sniper. Meeting engnaments please. This is NOT nearly the same as CAP, where at least you're doing something (flying). Sentry duty byitself is never fun, never has been, never will be. And FORGET about people doing CAOP for 3 hours and never seeing any action!

If you must do an attack scentio, don't let ther attacker attack 1 town out of 8!

Infantry needs more than 1 life. YOU play for 3 hours litterly standing around doing nothing long enough to get shot by a sniper you never see and that's it. Tanks/Planes/Ships are MUCH more interesting, survivable and all kill infnatry with ease. I reccoemdn inf get 3 lives over 3 hours. If you must, put a timer on respawning missons so they can only respawn every 15-20 minutes, ata behind the lines town, with a truck. And FORGET about people paying 3 bucks to get shot once after 1 minute of logging in!

1 week is impossible to orgaize anything, little lone a squad of 30 AND a command channel. 2 weeks, minamum (when not testing). Probably 4 weeks nesscary.

Need to be able to move people between units (though not sides, to prevent spy mania).

Need for people to elect to want to be commanders, not first come first commander.

Need multiple commanders for those who's CTD.






Comstar
Posts: 1597
posted Tue, Aug 19 6:34am And now the exciting conclusion to my whining!
----------------------
Need command channels Up and Down, visable to everyone so if the CO dies someone else knows what channel to use to report this.

30 rifleman and a command squad of 6 is a platoon, not a squad, lead by a Lt, not a Sargent.

4 Platoons are a Company, not a Platoon, lead by a Captain.

Need a feedback fourem for events, that is NOT AAR's.

Need a fourm, multiple, for each side, unit commanders and each unit.

88's are not "light" artiallry.

You can assume 10%-75% of the signed up players won't show up. Plan on that, or they will show up late, or have to leave early.

If no one steps up to be a side commander, a Rat should do so to provide some leadership/guidence/orders.

Someone people may only have time to play for 1 hour.

rest-of-the-world-timezone-frinedly-events-too.

A lot of people didn't know about the event in the first place.

A lot of people who DID know about the event though it would cost money.

Like or not, people will base thier judgment on paying for events from how beta tests go...so I hope the last 1-2 works well before it's declared "finished".

Get the AHC/GHC to have a TS server avilable for the event.

Well, that's enough for now. I hope the rats get a lot of feedback on what to improve on for next time. I hope to be there next time to see some of these improvemnts that have already been mentioned will be sorted out by next test, but I felt I needed to mention all the ones I could think of.




 
A Bridge too Many
More AAR's of what I shall now refer to as a Bridge Too Many.

"I don't get it comstar. First you people whine about "lame" opel rushing, and then complain when we take time to prepare our assault carefully. "


So the Opel suciding WERE scouting? What's wrong with using some infantry to go look from the ridge?

"BTW, where did your squad start? Mine started at wellin, 3 towns away from anhee. "


Ah...CRS learns yet another thing about events. THAT makes no sense. All allied units started in the towns were orderded to defend....where we stayed apart from a brief probe to Anhee just before it fell.

But TWO hours to do it? What, there wasn't any opels anywhere (and someone drove a sucide opel to GIvent but failed to do anything afterwards). Besides, arcoding to the German orders I read, you're only target was Anhee, for the entire attack, and no other target was listed that I saw. That was poor planning on the Axis part (note that I seemed to be the only person on any side who posted any long misson orders anyway, perhaps a lack of orders is to be expected in these things? No I say!). If better misson orders had been posted and excauted, no matter where you started off, more battles would have occured in more places, faster, and better for all sides.

Anyway, I hope this event conclusivly proved that having one side on attack and one side on defence, over a large area, DOES NOT WORK.

"If a future event will have allies attacking, I really look forward to your "fast" suicide attacks. "


In the future, I hope both sides are attacking, not having to take 2 hours to "get into postion" before attacking 1.5 towns, with odds of 30 to 4 (Anhee).



Tuesday, August 19, 2003
 
I'll take my Nobel Prize now please
I just figured this out

Life is mearly the transfur of energy though a mechenaicanl format.





 
More depressing news
Only 2 other allied units bothered to post orders, and I was the only one who actually posted "orders" and a misson to do!

:(

And what;s more, the Axis NEVER had any intention of attacking anywhere bar Anhee!

GAH.



 
Here were my misson orders for the beta test event. Long huh!
And what's more because we only had 3 units of 3, and never came under actuall attack, totally meaningless!
---------------------------
Command Unit
Mission Commander:
Country: France Branch: Army
Based: Givet Launched: Aug 18 1430 CT
Vehicle: SMG

Orders

Prevent all german attempts to seize objective bridges.

Idealy, with 6 squads of 6 (5 rifle + 1 SMG).

REMBEMER: THIS IS A ONE LIFE ONLY EVENT GOING FOR 3 HOURS. DO NOT DIE. DO NOT GET WOUNDED. IF UNDER FIRE, DISPLACE TO A NEW POSTION, DO NOT FIRE BACK FIRST. COVER EACH OTHER AND WATCH ALL DIRECTIONS.

TEXT RADIO CHANNEL: 48 (squad commands if possible), OBJECTIVE and ORIGIN.

Note for command group: As members of the command group with SMG's, you'll be the squad CO's, and take over if I die/CTD/whatever. So be fully aware of the misson orders, the channel to use (48 for Command, Objective and Origin for the troops) and keep each other informed.

EDIT- Additon - If, as seems probably we only get enough men for 1-2 units, the orders will be effected. Therfore, we'll setup in the AB and play it by ear, probably with 1-3 scouts in the churchs/depots/sniper trees and the rest "on alert" to counter enemy attacks placed in the Church and AB area.

Please send with a Prefix when using comms IE-

Player1 is a member of the NORTH WEST depot squad.
Player2 is a member of the OP.
Player3 is a member of the Center (Church) squad.
Player4 is the CO of the unit in the AB.

EG-
Player1: "NW: No enemy contact to the NW"
Player2: "OP: 88 On the north ridge! 1K out of town, NE!"
Player3: "C: Do you want to move troops to the North?"
Player4: "HQ: Negative, mainatin postions"

See? Whichever squad you're in, everyone else can tell which you're in, and has some idea of where you are

Squads:

North West: One squad defends the north western Depot (west side of the Bridge). I am expecting paratroops to possibly attack from the West. This squad is to watch to the N, NW and W (and watch for anyone swimming the river). Watch for enemy units inflitrating down the railway line enbackment. If no enemy contect west, this squad with the South West squad will be the final defence on the west side of the bridge. (This squad may also be sent NORTH to the town of HASTIRE which has 1 road bridge 3 Kilometers north of Givent. They should travel via the railroad enbankment).

South West: One squad defends the south western Depot (west side of the Bridge). I am expecting paratroops to possibly attack from the West. This squad is to watch to the S, SW and W (and watch for anyone swimming the river). Watch for enemy units inflitrating down the railway line enbackment. If no enemy contect west, this squad with the North West squad will be the final defence on the west side of the bridge.

North: One squad defends the North depot on the east side of the river. There are severl forests to the NE that need to be watched. Area's to watch are the N, NE and East. (This squad may also be sent NORTH to the town of HASTIRE which has 1 road bridge 3 Kilometers north of Givent).

East: One squad is 500 meters east of town around the Eastern Depot. This depot is isolated from the rest of town, and is expected to be the first to fall under attack. As such, this squad has full permisson to fall back to the CHURCH AREA/AB at any time. Area's to watch are the East, NE, N, SE, S.

Center (Church): One squad to remian in the area of the church in the center of town on the east bank. This is the main defence unit, with very good observation and cover fire abilities of the East, South and Bridge Area. It is watch the NE,E,SE,S and Bridge Area. it will also provide back up and cover fire for the EAST SQUAD.

OP: 2 riflemen from the command squad will be placed on the ridge 1 Kilometer SE of town. From there they can observe the entire town and any enemy outflanking movements. Their job is to OBSERVE and REPORT, not to engange unless they can engnage the REAR of an enemy unit.

HQ: Sgt Comstar + 3 Riflemen. This squad remains in the AB area as a last resort reserve.

ALL UNITS: Maintain cover and fire disapline. Do not fire unless you have a clear shot. Do not fire if only ONE enemy unit is seen, wait until the entire enemy unit is visable.

Displace after firing, never stand still.

Fire as a UNIT, not indervidualy. Engange enemy units with descieve action and firepower.

Do not attept to defend any postion to the last man UNLESS you ARE the last man AT THE BRIDGE. There's pleantly of fall back postions.

Fight as a UNIT and a TEAM. You only have ONE LIFE to give for France, and I intend that ONE LIFE will be still around at the end of 3 hours!

Communicate! Inform Objective and Origin of enemy contacts BEFORE you fire. Squad leaders and CO/XO will be on 48. Moniter 48.

Don't be a hero! This is NOT an excerside or somewhere you can respawn after death.

Rembember the AI is OURS....UNLESS THE ENEMY CAPTURES THE FLAG BUILDINGS, in which case the AI will tuern GERMAN after 10 minutes. If the enemy does capture flag buildings we will assault the flag building AFTER a squad is ready to move in as a unit.

Never move or fire inderviauly. You're part of a squad, aprt of a platoon.



 
If Picasso...
...was around today he'd be posting pictures using photoshop on the Comedy Goldmine.



 
Something Awful : Comedy Goldmine
Something Awful

Ahh, I forget about this site, or stop going to it when the post an obsence rant rather than a one that makes me laugh.

THIS is the comedy goldmine that first made me go to the site.





 
More opinions on the so called Event
Too many bridges... (AAR): " '...Hard and Fast..'

Ahem. FAST?!??! It took you clowns 2 HOURS to orgaize a 20 man attack on one Bridge in Anhee defended by 4 allied infantry! The entire allied defence line was ready and reporting in on station witin 5 MINUTES and then sat around 8 towns for 3 hours while you clowns took 3 hours to attack one and another 15 minutes to attack the next!

I could have sent my platoon in Givent to WALK to the next two german towns and could have driving to Bertix by the time you're two snipers (one of who admitily got me with a good shot in the church) and one opel staggered into Givent near the end after Anhee fell (at 6-1 odds I might add)."



 
SWAT Hand Signals take II
Hand Signals

Ahem, real thing. Much less amusing.



 
SWAT Hand signels
signals.png (PNG Image, 644x3844 pixels)

I espically like the "They dont stand a chance" followed be "we dont stand a chance".





 
Or as I said when I died..Son of a BITCH.
Infantry Test Scenario
Status: Completed
Started: Aug 18 1401 CT
Stopped: Aug 18 1730 CT
-
TEST Scenario AAR

********
The Axis split their troops in 2 groups, one had to assault Namur and the other one Anhee.
Due to some communication problem most of the Axis troops assaulted Anhee.
**********
Anhee was guarded by 4 men. Very fast the dozens of Axis soldiers surrounded the town and captured it. With all the bridges around.
**********
Allied troops didn't reacted letting the Axis take position and setup a defense there.
**********
The second step was the big battle of Dinant. Axis managed to take one side of the town. While the Allied managed to hold the other. After a pretty long fight the first wave of the Axis attack was defeated. Some of their officers managed to escape and rally with the reinforcement to launch a second wave.
*********
At the same time the Axis assaulted Namur/Profondville They got defeated at profondville pretty fast. And Namur was a little skirmish. The Axis managed to take Namur 5 minutes before the end of the Scenario.
**********
Dinant falled but the Allied did a very good job in holding it. The lack of reinforcement on the Allied side is the reason of their defeat.
*********
No Axis soldiers survived in the Profondville Assault.
********
Axis losses: 2/3
Allied losses: 1/2
*********
Axis Captured: Namur, Anhee, Dinant.
Allied Hold the other other towns.

**********************************
Special comments(check screenshots):
http://lindir.playnet.com/~lindir/WW2/page_01.htm

*****
'Save private Mutilate' Axis private that lost himself in Hasti�re an enemy town.
*****
Thanks to the Axis and Allied inf that were side by side looking for each other. You made my laugh big time.
*****
Unslim, nice try but the enemy is never alone :)
*****
Twawsico good job in rolling over an Axis Deputy CinC.


Son of a BITCH. No WOUNDER nothing happened in Givent! The axis units attacked a totall of 3 towns! The rest of the allies had nothing to do, so hence did nothing! There was NO allied command above platoon level (much less company or ballalion).

VERY poor show CRS....you need to do better or I won't bother showing up at 4:30am (adverstised to login 30-60 minutes before event, event didn't open till 15 minutes past 5!) again. And neither will a lot of other people.

ANd I can't post my scathing AAR because it's not open! GAH.
"



 
Arn't we supposed to be playing a Simulation? Not the Sim's with machine guns
Sprinting and Machine Guns - Why Not?

Because we decided to start it out this way. When it's in and weve seen the implications, then ask about changing it.

- Killer, top of page 3.


My response, page 4:
If a light machine gun is not considered light enough by the rats ro run 10 feet across a road under obersvation, what pray tell will be the speed of a HEAVY MG?

Oh that's right, Heavy MG's are built for tanks.

This is totally the wrong call. Perhaps planes shouldn't come with WEP because....uh they would go faster?

It's not real Killer. It's not a simulation of real life actions.

It's not supposed to be like that.




 
Event Beta Test: 2 and a Half hours of nothing much happening.
Event Beta Test: 2 and a Half hours of nothing much happening.

As CO of the 8th French rifles, I can report that within 5 minutes of event launch, all units in Givent were standing too and in postions.

For 1:30 hours nothing happened, bar one EI scout killed at Namur.

FIANNKY the german command seems to have got thier act together, and a lone opel attacked Givent. It failed to do any damage and was dispacted at the base of the Church.

2 hours after the event start, the axis attacked and secured Anhee.

2 hours and 30 minutes after event start, a lone EI attacked Givent and killed me in the church's first floor, how I don't know because no VIS from windows was possible from my location...but oh well. The sniper got a 2nd man before I logged off.

WTF happened on the gaerman side? Seems like a repeat of Channel Dask I and II, allies all orgaized in 10m minutes, axis takes 1-2 hours before ther'e ready to attack!

CRS said the'd be more test events coming. I hope they learnt a lot.



Monday, August 18, 2003
 
Jeffrey Scott, wrote a number of episodes of the D&D cartoon
Jeffrey Scott, wrote a number of episodes of the D&D cartoon

And would you belive, was a commited Scientologoist? No wounder the D&D show was cancelled which minds like this behind it.

Ugh, AND Muppet Babies. Well that just runied the '80's for me.



 
Leige is ALLIED
Hmm, that didn't take long. Did the GHC pull out?

There was a confirmed speedhacker though on the german side. He failed to foil the attack!



 
The honor of the GHC
waaaaaahhhhhh! >- strat server beef

Strat Server dies, so no one except those already spawned can get into the game.

French take Luxemborg. AHC gives it back.
Germans take Leige. GHC laughs at the allied player base.

I think we can see here, who the shmucks are.

Whohoo, bright side, I might get to take Leige now, as I missed the big attack yesterday during my driving lessons. HOWEVER, this sort of thing STILL happening after 6 months ago CRS stated that it wouldn't, is unforgivable.

Allied Captures:
1. Cobreville
2. Sprimont
3. Arlon
4. Kempen
5. Lux

Axis:
1. Hampteau
2. Jurich (Appenrly they had all but one depot though).
3. Nettal
4. Longwy
5. Erxlenz....something like that
6. Liege



 
A disguting idea
And Now a word from Mo to rally the troops
"REMINDER:

This is a test event and is designed to test ONE THING...sign up. Everything else is secondary.

But later...

-noobs won't get command
-we'll have forums of some kind per event
-more rules and detail will precede an event for immersion and planning

etc.

Again, thanks for the help testing out the system. If you've signed up please try to make the event on Monday. Won't be much in the way of scoring or content, just some practice for SET referees and running an event in general.

Chris 'Mo' Sherland"

----------------------------

Whohoo, I'm, getting up at 0400 Hours so Mo can test how the Signup's work! Appenrtly the actual EVENT is of, litterly, secendary importance! If he wanted to do THAT he could have surly just ask the Beta Test guys (Both the Closed Beta Test, and those who answered Lindir's appeal of awhile back) to do pretend sign ups for his pretend event! What's more there's bugs in the signup process that arn't fixed yet...wounder if they will be fixed for the first PAYED event hrmmm? And after the multiple fiascos of Channel Dash I and II (where the RAF and RN was ready 1 HOUR before the first German Naval units left port!) he appenrtly thinks everything else will probably work on the day!

I think I shall wake up at 0430, but with any luck I'll get myself killed quick and can get back to sleep by 0530.

Hrrmmmfph!



 
And that
.....concludes my viewing of the Snopes web pages. Woah, I'm tired, that took way many hours.

Can't help but notice a distinct right wing angle on some of those reports though.



Sunday, August 17, 2003
 
Cute Line
"Your enemy's duty is to die in defence of his country. Your duty is to see that your enemy does his duty."

I'll have to use that in the event next week.



 
Urban Legends Reference Pages: Military (Lip Bomb)
Urban Legends Reference Pages: Military (Lip Bomb)

WW2OL does NOT allow this to happen. This is an outrage! CRS should immidatly move resources to the the ability for Axis units to produce and use dummy wooden airfields. Natuarlly BEF bombers will require wooden bombs, but I'm sure Ring will provide documation that German Wooden Bombs were surpiour to Allied Wooden Bombs.

Another enemy decoy, built in occupied Holland, let to a tale that has been told and retold every since by veteran Allied pilots. The German "airfield," constructed with meticulous care, was made almost entirely of wood. There were wooden hangers, oil tanks, gun emplacements, trucks, and aircraft. The Germans took so long in building their wooden decoy that Allied photo experts had more than enough time to observe and report it. The day finally came when the decoy was finished, down to the last wooden plank. And early the following morning a lone RAF plane crossed the Channel, came in low, circled the field once, and dropped a large wooden bomb.



 
Urban Legends Reference Pages: Glurge Gallery (The Soldier's Night Before Christmas)
Urban Legends Reference Pages: Glurge Gallery (The Soldier's Night Before Christmas)

For some reason, I got tears in my eyes when I read this, though I've read the internet version severel times before.

Merry Christmas, My Friend

'Twas the night before Christmas, he lived all alone,
In a one-bedroom house made of plaster and stone.
I had come down the chimney, with presents to give
and to see just who in this home did live.

As I looked all about, a strange sight I did see,
no tinsel, no presents, not even a tree.
No stocking by the fire, just boots filled with sand.
On the wall hung pictures of a far distant land.

With medals and badges, awards of all kind,
a sobering thought soon came to my mind.
For this house was different, unlike any I'd seen.
This was the home of a U.S. Marine.

I'd heard stories about them, I had to see more,
so I walked down the hall and pushed open the door.
And there he lay sleeping, silent, alone,
Curled up on the floor in his one-bedroom home.

He seemed so gentle, his face so serene,
Not how I pictured a U.S. Marine.
Was this the hero, of whom I’d just read?
Curled up in his poncho, a floor for his bed?

His head was clean-shaven, his weathered face tan.
I soon understood, this was more than a man.
For I realized the families that I saw that night,
owed their lives to these men, who were willing to fight.

Soon around the Nation, the children would play,
And grown-ups would celebrate on a bright Christmas day.
They all enjoyed freedom, each month and all year,
because of Marines like this one lying here.

I couldn’t help wonder how many lay alone,
on a cold Christmas Eve, in a land far from home.
Just the very thought brought a tear to my eye.
I dropped to my knees and I started to cry.

He must have awoken, for I heard a rough voice,
"Santa, don't cry, this life is my choice
I fight for freedom, I don't ask for more.
My life is my God, my country, my Corps."

With that he rolled over, drifted off into sleep,
I couldn't control it, I continued to weep.

I watched him for hours, so silent and still.
I noticed he shivered from the cold night's chill.
So I took off my jacket, the one made of red,
and covered this Marine from his toes to his head.
Then I put on his T-shirt of scarlet and gold,
with an eagle, globe and achor emblazoned so bold.
And although it barely fit me, I began to swell with pride,
and for one shining moment, I was Marine Corps deep inside.

I didn't want to leave him so quiet in the night,
this guardian of honor so willing to fight.
But half asleep he rolled over, and in a voice clean and pure,
said "Carry on, Santa, it's Christmas Day, all secure."
One look at my watch and I knew he was right,
Merry Christmas my friend, Semper Fi and goodnight.





 
Urban Legends Reference Pages: Military (The Obstinate Lighthouse)
Urban Legends Reference Pages: Military (The Obstinate Lighthouse):

I read this the first time at my failed attept at Uni, though this version seems shorter.

As the snopes page says, this was probably going around with Roman War Galleys and the Alexandria Light House.

"ACTUAL transcript of a US naval ship with Canadian authorities off the coast of Newfoundland in October, 1995. This radio conversation was released by the Chief of Naval Operations on 10-10-95.

Americans: 'Please divert your course 15 degrees to the North to avoid a collision.'

Canadians: 'Recommend you divert YOUR course 15 degrees to the South to avoid a collision.'

Americans: 'This is the captain of a US Navy ship. I say again, divert YOUR course.'

Canadians: 'No, I say again, you divert YOUR course.'

Americans: 'THIS IS THE AIRCRAFT CARRIER USS ABRAHAM LINCOLN, THE SECOND LARGEST SHIP IN THE UNITED STATES' ATLANTIC FLEET. WE ARE ACCOMPANIED BY THREE DESTROYERS, THREE CRUISERS AND NUMEROUS SUPPORT VESSELS. I DEMAND THAT YOU CHANGE YOUR COURSE 15 DEGREES NORTH. THAT'S ONE-FIVE DEGREES NORTH, OR COUNTER MEASURES WILL BE UNDERTAKEN TO ENSURE THE SAFETY OF THIS SHIP.'

Canadians: 'This is a lighthouse. Your call.'"




 
Urban Legends Reference Pages: Humor (The Plane Truth)
Urban Legends Reference Pages: Humor (The Plane Truth)

Note to Self: write a WW2OL version from Supermarine. Add in Fourm/AHC/GHC/Ireg/Ring jokes as needed.

This was actually posted very briefly on the McDonnell Douglas web site by an employee there who obviously has a sense of humor. The company, of course, does not (have a sense of humor) - and made the web department take it down immediately. (McDonnell Douglas is one of the world's chief suppliers of military aircraft).

Thank you for purchasing a McDonnell Douglas military aircraft. In order to protect your new investment, please take a few moments to fill out the warranty registration card below. Answering the survey questions is not required, but the information will help us to develop new products that best meet your needs and desires.

1. [_] Mr. [_] Mrs. [_] Ms. [_] Miss [_] Lt. [_] Gen. [_] Comrade [_] Classified [_] Other

First Name: Initial:
Last Name:

Password: (max 8. char)
Code name:
Latitude/Longitude/Altitude: / /

2. Which model aircraft did you purchase?
[_] F-14 Tomcat
[_] F-15 Eagle
[_] F-16 Falcon
[_] F-117A Stealth
[_] Classified

3. Date of purchase (Year/Month/Day): / /

4. Serial Number:

5. Please check where this product was purchased:

[_] Received as gift/aid package
[_] Catalog showroom
[_] Independent arms broker
[_] Mail order
[_] Discount store
[_] Government surplus
[_] Classified

6. Please check how you became aware of the McDonnell Douglas product you
have just purchased:

[_] Heard loud noise, looked up
[_] Store display
[_] Espionage
[_] Recommended by friend/relative/ally
[_] Political lobbying by manufacturer
[_] Was attacked by one

7. Please check the three (3) factors that most influenced your decision
to purchase this McDonnell Douglas product:

[_] Style/appearance
[_] Speed/maneuverability
[_] Price/value
[_] Comfort/convenience
[_] Kickback/bribe
[_] Recommended by salesperson
[_] McDonnell Douglas reputation
[_] Advanced Weapons Systems
[_] Backroom politics
[_] Negative experience opposing one in combat

8. Please check the location(s) where this product will be used:

[_] North America
[_] Iraq
[_] Iraq
[_] Aircraft carrier
[_] Iraq
[_] Europe
[_] Iraq
[_] Middle East (not Iraq)
[_] Iraq
[_] Africa
[_] Iraq
[_] Asia/Far East
[_] Iraq
[_] Misc. Third World countries
[_] Iraq
[_] Classified
[_] Iraq

9. Please check the products that you currently own or intend to purchase
in the near future:

[_] Color TV
[_] VCR
[_] ICBM
[_] Killer Satellite
[_] CD Player
[_] Air-to-Air Missiles
[_] Space Shuttle
[_] Home Computer
[_] Nuclear Weapon

10. How would you describe yourself or your organization? (Check all that apply)

[_] Communist/Socialist
[_] Terrorist
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[_] Corrupt
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11. How did you pay for your McDonnell Douglas product?

[_] Deficit spending
[_] Cash
[_] Suitcases of cocaine
[_] Oil revenues
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[_] Credit card
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[_] Traveler's check

12. Your occupation:

[_] Homemaker
[_] Sales/marketing
[_] Revolutionary
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[_] Mercenary
[_] Tyrant
[_] Middle management
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[_] Retired
[_] Student

13. To help us understand our customers' lifestyles, please indicate the
interests and activities in which you and your spouse enjoy
participating on a regular basis:

[_] Golf
[_] Boating/sailing
[_] Sabotage
[_] Running/jogging
[_] Propaganda/disinformation
[_] Destabilization/overthrow
[_] Default on loans
[_] Gardening
[_] Crafts
[_] Black market / smuggling
[_] Collectibles / collections
[_] Watching sports on TV
[_] Wines
[_] Interrogation/torture
[_] Household pets
[_] Crushing rebellions
[_] Espionage/reconnaissance
[_] Fashion clothing
[_] Border disputes
[_] Mutually Assured Destruction

Thank you for taking the time to fill out this questionnaire. Your answers will be used in market studies that will help McDonnell Douglas serve you better in the future - as well as allowing you to receive mailings and special offers from other companies, governments, extremist groups, and mysterious consortia. As a bonus for responding to this survey, you will be registered to win a brand new F-117A in our Desert Thunder Sweepstakes!

Comments or suggestions about our fighter planes? Please write to:

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Urban Legends Reference Pages: Humor (Shoot Me Kangaroo Down, Sport)
Urban Legends Reference Pages: Humor (Shoot Me Kangaroo Down, Sport)

I woundered when they would show up in the Snopes Archive.

Mutant Marsupials Take Up Arms Against Australian Air Force

The reuse of some object-oriented code has caused tactical headaches for Australia's armed forces. As virtual reality simulators assume larger roles in helicopter combat training , programmers have gone to great lengths to increase the realism of the their scenarios, including detailed landscapes and -- in the case of the Northern Territory's Operation Phoenix -- herds of kangaroos (since groups of disturbed animals might well give away a helicopters position).

The head of the Defense Science and Technology Organization's Land Operations/Simulations division reportedly instructed developers to model the local marsupials' movements and reaction to helicopters.

Being efficient programmers, they just re-appropriated some code originally used to model infantry detachments reactions under the same stimuli, changed the mapped icon from a soldier to a kangaroo, and increased the figures' speed of movement.

Eager to demonstrate their flying skills for some visiting American pilots, the hotshot Aussies "buzzed" the virtual kangaroos in low flight during a simulation. The kangaroos scattered, as predicted, and the Americans nodded appreciatively . . . and then did a double-take as the kangaroos reappeared from behind a hill and launched a barrage of stinger missiles at the hapless helicopter. (Apparently the programmers had forgotten the remove "that" part of the infantry coding).

The lesson? Objects are defined with certain attributes, and any new object defined in terms of the old one inherits all the attributes. The embarrassed programmers had learned to be careful when reusing object-oriented code, and the Yanks left with the utmost respect for the Australian wildlife.

Simulator supervisors report that pilots from that point onwards have strictly avoided kangaroos, just as they were meant to.


The true story is it was put in for a joke by the programmers and the stinger missles were just large beach balls, and it was removed soon after, long before it was demostrated to any visting Americans.

A wounderful story.



 
Urban Legends Reference Pages: Humor (Child Support)
Urban Legends Reference Pages: Humor (Child Support)

And now some more...adult humor.

The
following are reputedly replies included on Child Support Agency forms in the section for listing details about the father:

*
Regarding the identity of the father of my twins, child A was fathered by John Smith. I am unsure as to the identity of the father of child B, but I believe that he was conceived on the same night.

*
I am unsure as to the identity of the father of my child as I was being sick out of a window when taken unexpectedly from behind. I can provide you with a list of names of men that I think were at the party if this helps.

*
I do not know the name of the father of my little girl. She was conceived at a party where I had unprotected sex with a man I met that night. I do remember that the sex was so good that I fainted. If you do manage to track down the father can you send me his phone number? Thanks

*
I don't know the identity of the father of my daughter. He drives a BMW that now has a hole made by my stiletto heel in one of the door panels. Perhaps you can contact BMW service stations in this area and see if he's had it replaced.

*
I have never had sex with a man. I am awaiting a letter from the Pope confirming that my son's conception was immaculate and that he is Christ risen again.

*
I cannot tell you the name of child A's dad as he informs me that to do so would blow his cover and that would have cataclysmic implications for the British economy. I am torn between doing right by you and right by my country. Please advise.

*
I do not know who the father of my child was as all squadies look the same to me. I can confirm that he was a Royal Green Jacket.

*
John Smith is the father of child A. If you do catch up with him can you ask him what he did with my AC/DC CDs?

*
From the dates it seems that my daughter was conceived at Euro Disney -- maybe it really is the Magic Kingdom.

*
So much about that night is a blur. The only thing that I remember for sure is Delia Smith did a programme about eggs earlier in the evening. If I'd have stayed in and watched more TV rather than going to a party, [my eggs] might have remained unfertilised.





 
Urban Legends Reference Pages: Humor (Insurance Insanity)
Urban Legends Reference Pages: Humor (Insurance Insanity)

I saw this list on "Hey Hey it's Saterday" MANY years ago. I had an asmaha attack as I read it from laughing so hard.

The
following are reputed to be actual statements found on insurance claim forms where car drivers attempted to summarise the details of an accident in the fewest possible words.

The instances of faulty writing serve to confirm that even incompetent writing may be highly entertaining.

* Coming home I drove into the wrong house and collided with a tree I don't have.

* The other car collided with mine without giving me warning of its intention.

* I thought my window was down, but I found it was up when I put my head through it.

* I collided with a stationary truck coming the other way.

* A pedestrian hit me and went under my car.

* The guy was all over the road. I had to swerve several times before I hit him.

* I pulled away from the side of the road, glanced at my mother in law and headed over the embankment.

* In an attempt to kill a fly, I drove into a telephone pole.

* I had been shopping for a plant all day and was on my way home. As I reached an inter-section a hedge sprang up, obscuring my vision and I did not see the other car.

* I had been driving for 40 years when I fell asleep at the wheel and had an accident.

* I was on the way to the doctor with rear end trouble when my universal joint gave way causing me to have an accident and damage my big end.

* As I approached the intersection a sign appeared in a place where no stop sign had ever appeared before. I was unable to stop in time to avoid the accident.

* To avoid hitting the bumper of the car in front I stuck a pedestrian.

* My car was legally parked as it backed into another vehicle.

* An invisible car came out of nowhere, stuck my car and vanished.

* I told the police that I was not injured, but on removing my hat I found that I had a fractured skull.

* I was sure the old fellow would never make it to the other side of the road when I struck him.

* The pedestrian had no idea which direction to run. So I ran over him.

* I saw a slow moving, sad faced old gentleman as he bounced off the roof of my car.

* The indirect cause of the accident was a little guy in a small car with a big mouth.

* I was thrown from my car as it left the road. I was later found in a ditch by some stray cows.

* The telephone pole was approaching. I was attempting to swerve out the way when I struck the front end.

* The accident was caused by me waving to the man I hit last week.

* I knocked over a man, he admitted it was his fault as he'd been knocked over before.





 
Urban Legends Reference Pages: Humor (Pizza Spy)
Urban Legends Reference Pages: Humor (Pizza Spy)

Now THIS is a good one. I never got calls like this when I worked on ISP Helpdesk either....

FBI agents conducted a "search and seizure" at the Southwood Psychiatric Hospital in San Diego, which was under investigation for medical insurance fraud. After hours of poring over many rooms of financial records, some sixty FBI agents worked up quite an appetite. The case agent in charge of the investigation called a local pizza parlor with delivery service to order a quick dinner for his colleagues.

The following telephone conversation took place:

Agent: Hello. I would like to order nineteen large pizzas and sixty-seven cans of soda.

Pizza man: And where would you like them delivered?

Agent: To the Southwood Psychiatric Hospital.

Pizza man: To the psychiatric hospital?

Agent: That's right. I'm an FBI agent.

Pizza man: You're an FBI agent?

Agent: That's correct. Just about everybody here is.

Pizza man: And you're at the psychiatric hospital?

Agent: That's correct. And make sure you don't go through the front doors. We have them locked. You'll have to go around to the back to the service entrance to deliver the pizzas.

Pizza man: And you say you're all FBI agents?

Agent: That's right. How soon can you have them here?

Pizza man: And you're over at Southwood?

Agent: That's right. How soon can you have them here?

Pizza man: And everyone at Southwood is an FBI agent?

Agent: That's right. We've been here all day and we're starving.

Pizza man: How are you going to pay for this?

Agent: I have my check book right here.

Pizza man: And you are all FBI agents?

Agent: That's right, everyone here is an FBI agent. Can you remember to bring the pizzas and sodas to the service entrance in the rear? We have the front doors locked.

Pizza man: I don't think so.
Click.




 
Urban Legends Reference Page: Lost Legends (Half Measures)
Urban Legends Reference Page: Lost Legends (Half Measures)

I find THIS one hard to belive, though Snopes says it true. It plays too much like an April Fools Joke.

Jackson, MS -- Bolstered by the state of Kansas' recent measure removing the requirement for the teaching of evolution in public schools, yesterday afternoon the Mississippi legislature passed a bill eliminating fractions and decimal points from the mathematics curriculum of all public secondary schools in the state.

The bill, which cleared the Mississippi Senate by a vote of "a lot" to "a little" (with "this many" senators abstaining) after some initial confusion over how many votes constitute a "majority," directs public secondary schools in Mississippi to emphasize whole number arithmetic in mathematics courses and orders the removal of questions involving non-integer mathematics from standardized state tests after 1999. The fate of percentages remains undetermined as educators attempt to work out an alternative scoring method for tests.

"This has absolutely nothing to do with religion," she told reporters at a press conference Friday morning. "We're simply seeking to make mathematics more accessible to schoolchildren by de-emphasizing the elements that so many of them find confusing. It makes no sense to try to train our students how to think logically, then present them with nonsensical concepts such as 'irrational' and 'imaginary' numbers."

Senate minority leader Cora Tull indicated that religion did play a part in the passage of the legislation, however, maintaining that "if cardinality is good enough for the Catholic church, it ought to be good enough for the children of the great state of Mississippi." She added that "'improper fractions' have no place in any respectable school system, public or private."

School librarians expressed concern about whether they will be able to continue categorizing books according to the Dewey decimal system once the law goes into effect, but Jason Compson, chief librarian for the Greater Biloxi School District, opined that "anyone who couldn't beat that pinko Truman doesn't deserve a place of honor in our schools' libraries anyway."

Several senators indicated that an additional measure aimed at removing "irregular verbs" from English classes might be in the offing.


Nah, it's fake. Amusing none the less, but I thought Snopes was supposed to be better than that!



 
Urban Legends Reference Page: Lost Legends (Film at Eleven)
Urban Legends Reference Page: Lost Legends (Film at Eleven)

Ahh, Snopes.com. Where Urban Legeneds are proved false and true ones you wouldn't belive come true.

I read this on the Internet, so it much be true.

Ultimately, only two films were screened on the Titanic before it met its tragic end less than five days into its maiden voyage. None was screened the first two days out, April 10 and 11. In keeping with the nautical theme, the 1911 movie The Lighthouse Keeper, starring Mary Pickford, played on the evening of April 12. This film proved so popular with the passengers that it was also run twice the following evening, April 13. The next evening -- the Titanic's last, as it turned out -- the entertainment switched to another 1911 film with a nautical theme, this one the work of an actor/director who was one of young Hollywood's fast-rising stars: D.W. Griffith. The movie was The Poseidon Adventure (unusual in its time for its length -- an amazing 53 minutes in an era when the 10-minute one-reeler was still the norm), about a group of six passengers and crew members who struggle to stay alive after the ocean liner in which they're travelling is capsized by a tidal wave. (Author Paul Gallico expanded on this scenario in his 1969 novel of the same name, which was in turn made into a feature film starring Gene Hackman and Ernest Borgnine in 1972.)

The Titanic's passengers, obviously unaware of the doom presaged by the film they were viewing, were so enthralled by the events of the The Poseidon Adventure that they failed to notice the slight shudder that marked the Titanic's fatal encounter with an iceberg at approximately 11:40 P.M. (In truth, many of the Titanic's passengers either did not feel anything when the ship collided with the iceberg or did not consider the slight tremor they did feel to be anything extraordinary.) So enthusiastic was the audience's reaction to the film (and so slow was word of the true nature of the Titanic's dire condition in spreading) that The Poseidon Adventure was immediately screened for a second time just after midnight.

Ultimately, the grim coincidence of a film about a sinking ocean liner's being shown aboard a sinking ocean liner may have cost some passengers their lives. In the excitement over the two screenings of the movie, few in the enthusiastic audience noted that the Titanic's engines had stopped; even those who did didn't manage to tear themselves away from the flickering screen long enough to go out on deck and inquire. By the time the second screening drew to its conclusion after 1:00 A.M. and a few hundred Second Class passengers filtered back out on deck and finally learned of the Titanic's plight, all but a precious few of the woefully inadequate number of lifeboats had loaded and cast off -- many of them carrying far less than capacity. Could this explain why barely a third (116 out of 285) of the Titanic's Second Class passengers and crew ultimately survived the disaster? (By way of comparison, nearly two-thirds of the First Class passengers and crew -- 201 out of 334 -- survived.) We may never know.

Additional information:




 
Fourm Filter at it's Finest
Raciel, Slurs by the dozens.

Actually the M3 Stuart I DID have a racial slur to its frontal armor. The glacis is very very racial slurd and then the front of the crew hatch area is racial slurd as well, though not greatly. The M3A3 is one solid racial slur of greater angle than the upper hull of the Stuart I but less than the lower hull.

I do think the M3A3 would be the better racial slur style, but the Stuart was NOT straight front as you implied.




 
Bushman makes a good point
Half hour round trips kinda hurt the axis:)

Ahhh Gentlemen.

This is what it is allll about.

Should the Axis concentrate their fighters on covering stuka's and assraping frontline troops?

Or is it better to use them in escorting bombers and sweeping enemy bombers from the sky to protect the home factories.

Is the 2 or 3 day delay of the pz3H really enough to make up for the thrashing that the Allies have been seeing in the air and in CAS roles?

Its dynamic, its unpredictable, its freeking war, and I like it. :)


Persoannly, I think if they spent more time bombing than they did air raping, the GHC wouldn't be in such a bad postion as they are, with the french nearly a day in front, and the BEF 12 hours or so.

I HAVE timed most of the bombing missons. 1 Hour is the average.



 
The GHC is BAD for the game, A special Bilton report
They Take Their Own Propoganda Seriously!
Bilton Repots...

Have to laugh. I've been playing German lately and you should hear them carry on over the Theater and AXIS: channels about the "f*&%en AHC" (Quagmire's quote) and the "crutch" given by CRS to the Allies (Shilling).

These guys are serious. I thought all this crap in the forums was friendly trolling. They actually believe CRS favours the Allies and German equipment is inferior!

Anyway, if you want a good laugh, go German for a change and just sit back and read the theater chat. I commented on their stupidity and boy the abuse! "Bilton you spying Allied dic*head!" etc.

Watching this hysteria and paranoia and seeing Shilling milk it for all it's worth makes the $12.99 worthwhile :-)

I AM BILTON


I knew it. Shilling is a loud mouted shmuck, and he corrupted 1/2 the player base into BELIVING his lies and falusehoods.

As Quagmire will now demostrate...
Actually, I had a legitimate argument considering I had dealt with AHC enough to know that their methods for dealing with speedhackers are to ignore the accuser.

You logged on halfway through my discussion with other Axis players and now post words here that are meaningless.

After seeing Allied squads directed by their COs to get under infantry spawns, I and a few other players had enough by the time the same infantryman kept speedhacking his way into the AB.

I was totally against domino caps, one-man caps, clipping tanks, and all other gamey things. If your method of keeping cheating under control it to obligate a person to defend their out-of-context-phrases, then by all means continue to do so.

I've seen enough speedhackers to know how to spot them. I've received enough TOS violations in my box to prove it. Maybe you should get a few yourself for acting as the catalyst for mine.


Proof postive, and here Bilton reports on the end result of this madness

Actually Vampress, I find it disturbing to see GHC members publicly (and I quote) advocating "mass unsubscribing" on the Theater chat. That's one thing I have never done or suggested, and these guys carry a lot more weight than I do.

They are far more dangerous than me or any other poster.


Thanks a FUCK shilling.



 
What we have here, is a failure to commincate
A failure to allow commincation

What we have here, is a failure to commincuate.

There isn't any way to! There's no fourms! No Higher Command above squad (err if you call 36 men a squad, more like a platoon) level, and even then there's no way to commincate with anyone bar from Commander -> troops via the orders and news (which ARE good). So they have to email me any questions...IF the commander rembemers to put his email adress somewhere (which I did).

Oh, and someone signed up in the 8th French Rifles and he has no name...I *think* it's xxeenn.

---------------------------------------------

So far this is NOT shaping up to be worth 6 bucks. I sure hope Mo takes a LOT of the feedback from this. 2/3 of the player base thinks it costs money! And so far my Platoon consists of 5 guys, one of whom dosn't have a name!

To think I'm getting up at 4 AM in the morning for this...it better be bloody good.



 
So I'm a Unit Commander
In the upcoming Beta test event.

NO information on my Chain of Command.

NO information to contact directly my unit sub commanders, or my unit members, or they to me.

And they want someone to pay for this?

Needs more work.





 
I wish this had happened to me....
LOl, I haven't payed for ww2ol since November of 2002

Good Grief. I bet this only got spotted because he posted a lame ass whine thread demanding CRS fix everything. Guess they found a bug eh.



 
Land Warrior meets WW2OL?
Somehow I can't see the Rats allowing it myself. WOULD be cool, but I doubt it'll ever see the light of....day.

I wish I could be as cryptic as rickb was.



Saturday, August 16, 2003
 
Great Writers
...are great dreamers, but unlike myself, Great Writers can exacute thier dreams into words....cohesive words.

Their Spelling abilities probably help too though.



 
Idiots and Morons (Part I of a many part series I'm sure)
About near the bottem of the page

Kagetora Posts: 640 posted Sat, Aug 16 4:58am. After the last "channel dash" event I took part in they will need to PAY ME to take part, not the other way around.

Ugh. It's FREE you MORONS.



 
Nice pic of a bombing run at night




 
The greatest SF story ever idea
Been watching a BBC world doco on Super Massive Black Holes and the world in which we live with them.

24,000 Light years away a super massive black hole lies dorment. It gobbles up the odd piece of gas, and the wandering Star that comes near (complete with Alien civilaition orbitng said star) but it is, to coin a phrase, "mostly harmless".

The Super Massive Black hole isn't the problem, I think that's just kinda cool.

What IS the problem is the large object apporching the readers current position at a rate of 400,000 kilometers an hour. The (cue dramatic music)...Andromada Galaxy. In 3 billion years time it's going to have a accident with our own Galaxy. And the incerdint report will be more dramtic and expensive than any other accident report in the Milky Way's History.

The Heroes task? Contact the "Ancients" (aka, GOD) and ask them to divert this collosion so the distant inhabnits of the Milky Way and Andromdea Galexies can continue to live without being blown to pieces when the two Super Massive Black holes get near each other. The End.

Would probably make a good back story for my ultimate space fighting/trading/exploring Privateer clone I'll get made when I win Tattslotto. Add in over sexed space Pirates, alien creaters of doom, high tech sentient space ships and alien/human females that look like Liv Tyler and I could give Peter Hamilton a run for his money.

(Hmm, wounder if this has been done already, and if not, I claim the copyright!)



 
Comments (0)
I don't think I can bothered putting up a comments link unless I know at least ONE person is reading this. So if you're that ONE person, send me an email, it's on the right in case you didn't notice.




 
Eggmann comes back
WW One Online Vet retruns .. n00b again .. impressions

I always though of Egg as being a bit of whiner...come to think of it, he's like Bilton, but dosn't have Bilton's practice or level of ability. Then again, he left before 1.6.

Some of his points make good sense, the ones about the User Interface mostly. His points about the flag capturing indicate he hasn't played long enough to capture a flag yet, which I would suggest he do first before complaing about it.

Still, he's right about the User Interface issues.



 
WW2OL - Dictonary of Terms
Allied Headquarters :: View topic - Dictonary of Terms

Here's mine, which I feel are far better.
UberLuger: Sidearm of German soilders. Used in prefence of Rifle for close quators combat.

Sniped (as in "I just got sniped". Player was shot and died in 1 hit from an enemy riflemen)

Treehugger (Sniper who defends the vital bunker from a tree 50 feet away).

OiC Officer in Command

Attack channel (As in- "What is the attack channel Ciney?")

Airrape (See: Stuka)

Airrapeing (See: Stuka, the use of).

HurriBomber : Hurricane 2c with bombs attached.

Sniper (How did THAT get left out? Shessh)

Skull - CRS Obserbation vechile
Rat: CRS Empoyee

Pigeon: What you find on the roads and pavements of Europe. Many DAC/232/Panard drivers have totalled thier tanks avoiding these avian landmines. Treat with extreme caution.

Fighter Bomber Race course: Length of road under heavy enemy air attack.

Stay Puff Marshmellos: Alleged Ammuntion filler of Allied AA and AAA.

QuaterPounder : BEF 2 Pounder AT gun as spoken of by a citizin of the United States (I swear only US players call it that on the BEF TS!)

Hathchicken: Noted Allied Player whos's name is changed after the fourm filter finished with it. Refered to by this name in game, which has no filter.

Playschool: WW2OL's HQ offical fourms. Noted for thier wise and throughtful posts...yer right.

General Comments Fourm: The Barracks fourm on Playschool.

Anzac Inbalance: Allegation by some Axis players that allege a timezone exsists where Allied players are alleged to outnumber Axis players, allegly.

Sheep Statue: Monument in game to noted player and beta tester "Carrot" (decesed )

Obilisk: Monument commerating past players of WW2OL who have passed away

Infantry Wipe Out: A large amount of friendly infantry KIA when the truck they were riding on failed to negotiate an object at high speed (Bridges, trees, buildings, hedges and fence posts. Splat).

Ouch: "Ouch". Usually used when infantry are riding a vechile, and said vechile performs an Infantry Wipe Out.

Axis Troll: Found on the plaschool fourms. Player who come hell and highwater, praises the axis command, vechiles and playerbase and denigrates the allied command, vechiles and playerbase. Quite common.

Allied Troll: Found on the plaschool fourms. Player who come hell and highwater, praises the allied command, vechiles and playerbase and denigrates the axis command, vechiles and playerbase. Very rare.

"The Graph"; Used as weapon of mass descruction on playschool to prove anything and everything. Tends to apper during the last week of a campain.

Offical German Documents: Weapon of mass Allied destrction. Able to prove that Ju87's can outfly and outfight F22's, that Hawk fighters are slower than a biplane and that Panzer mk IIIH's are invunrable to Nuclear Missle strikes from the front.

Pilot armour: Something not found on allied planes. See Depeleted Urainium Armour.

Depeleted Urainium Armour: Armour found on the Ju87 and Me109 to protect the pilot from Allied Marshmellows.

Sniper Tree: The large 4 story trees able to be climbable by infantry.

Gas Station: It's a gas station. Infantry can climb onto it's roof.

Bushman: A man who needs an introduction.

109's Cannons: 120mm Rhienmettel automatic cannon. An Inferior version is found on the US Armies M1A1.

Sheep:Warning: Extream Danger. Do not approach. Shoot on sight.

Space Invaders: Opposing Infantry in combat between 2 depots windows post 1.9.

Bilton: A man who needs no introduction. Greatest player of WW2OL.

Blair: A man in desprete need of a chicken.

YAMF: Yet Another Masstrict F***up...err Fiasco. An allied attempt to capture Masstrict with infantry has failed. Again.

BRP: Big Red Poof: Enemy infantry hit by 40mm AT/AA.

Shildegrad: The town of Shilde at the start of a new campain.

Hills: Items of terrian not often seen by BEF players.

Bertixgrad: Hellhole.

Maginot Line: Item not found.

Ebam Emnal: Most powerful fortress in Europe (consisting of one lonly Pak37 AT gun watching the Tongeron-Masstrict road).

AI MG Hell: Town of Vise and the area between Romend West and Roemend East.

Hasselet Crossroads: Depending on your point of view, the nicest place to contest a town, or the suckiest to defend.

Ferrari: Opel Trick.

Ludicras Speed: Maxium velocity of the Opel Truck.

Clown Car: Axis 232 armoured scout car.



 
The Desk(TM)
Mo gets his Desk Back.

I don't understand, why'd he lose it in the first place? This brings back memories. Back on the red fourms "can I be a sniper?".



 
Speaking of Whiners
Either make inf spawns uncampable or I'm pullin out...

Thats it CRS. I'm sick and tired of these holes all over the inf spawn, the axis PAK that can't kill anything, and the inability of your team to redesign or change the camping issue in the ABs and FBs.

Either change it next patch, or give me a good excuse or reason why this must-fix will be delayed.

I've had enough. Many of us with the same requests have put food on your tables for over 2 years. The least you oew this community is an explanation or a promise...
MarineSS, Scout Sniper Association member
------------------------------------
Whiner alert. The least this shmuck can own the community is admit the base was lost and the 88 can kill everything that a PAK can't.

Now floor campers, THEY are scum. That is a bad design that needs to be recified. If the infantry barracks is camped you can't use the floor exit anyway.



 
The best Squad in WW2OL
Hadn't really mentioned this, but the BEST in WW2OL is mine, The ANZAC Corps. Refered to as the Anzac Imbalance by members of the GHC. They fear us, they really do.



 
Fluth's WWII Online Central
Fluth's WWII Online Central

Interesting...have to check it out later, after my driving lesson. Cool, I just reliezed I can use my blog to store weblinks I can't be bothered using the brower bookmarks for.

After my Driving lesson. I can fly a Spitfire V, pilot a 2 Engined Bomber for hours on end and fly it and LAND wit only one engine, drive a Matilda II MBT, race around the Spa race course in a Laffly 4x4 truck but I havn't yet figured out how to use a clucth on a Kia.



 
Shessh
Cowboy bitches again

That guy complains more than Downtown, though I can't show you the real whining because it's on the Allied Secure fourems. I'm really quite sick of his Parinoid Physcotic Deluions he suffers from and the assumption that CRS is out to get the Allied Player Base...presubly because the GHC is paying them to drive off the allied players. Hmm, better not post that in the fourm, he'd probably belive it.





 
No remorse
SO I see the GHC fiannly attacked Metz, while the French did thier bit to stuff up the Leige assault.

I was actually feeling sorry for those jerks. Not anymore.

I intend to crush them, show no mercy and assume every EA I kill is Helmann, every EI is Okiemoe. I shall no pity nor remorse nor sorrow.

As Armstrong said around Misson 12 of Operation Flashpoint..."Kill them. Kill them All."



 
LtM...
....was just a blog with comments, a message board, a good writer and some amazing material avilable to the public.





 
Havn't acutally played much WW2OL
pretty much since I started this, last 3 weeks I've had the flu :(

I log on and I'm too tired to do anything. If I was online, we would have captured Leige, make no mistake.



 
And that concludes.....
My history posts from WW2OL. Least the ones I saved. Hopefully this blog will allow me to save more.



 
I'm a leader! I'm a leader hooddy hoo!
2/3 of the way down the post. This made me very proud. Since my days in Warbirds this was the first "big name" to call me that.
--------------------------------

Bmbm Posts: 1126
posted Tue, Jun 17 5:14pm

"Killer quote..."A lot of players who played German a lot have gone allied because it was getting pretty boring winning 20 times in a row. This is giving a lot of good teamwork oriented guys to th allied cause."

Hilarious. Because the guys that are leading the huge tank columns, getting the infantry in place and in order, arranging for resupply, leading massive bomber formations etcetera are precisely the same people that have done so for two years already (with some exceptions). Itza, sgtstone, rooke, comstar, ggfr, thomasbn, karita, docvoodo, shlomsky... diehard allies all, and they are too many to name. While a lot of ex-axis may have switched over and ARE teamoriented enough to wait up and harken to, mass alone is nothing without leadership.



 
Who Do You Think You Are Kidding Mr Shilling
Shilling was always an idiot. A definiton of "Loud Mouthed Shmuck".
------------------------------------
smudge12
Joined: 24 Aug 2002
Posts: 16
Posted: Thu May 22, 2003 5:02 pm

Who Do You Think You Are Kidding Mr Shilling
If You Think We're On The Run?
We Are The Boys Who Will Stop Your Little Game
We Are The Boys Who Will Make You Think Again
'Cause Who Do You Think You Are Kidding Mr Shilling
If You Think Old England's Done?

Mr Brown Goes Off To Town
On The Eight Twenty-One
But He Comes Home Each Evening
And He's Ready With His Gun

(So Who Do You Think You Are Kidding Mr Shilling
If You Think Old England's Done?)

So Watch Out Mr Shilling
You Have Met Your Match In Us
If You Think You Can Crush Us
We're Afraid You've Missed The Bus
'Cause Who Do You Think You Are Kidding Mr Shilling
If You Think Old England's Done?




 
Songs of the AHC
Songs of the AHC

I rembember doing this, went from Private to Lt in 10 missons. P1 Defence bunker duty. Do your 10!

I can't belive we DID that and payed for the privlage.
------------------------

By Herky
Sitting In The Bunker All Day

Sitting in the Bunker all day;
I'll be sitting when the evening comes.
Watching the germans roll in
And I blow them all away again, yeah.

Sitting on the bunker all day
Watching germans get blown away.
I'm just sitting on the bunker all day
Wasting time.

I left my home in London
Headed for the Brussels Bunker
'Cause I had nothin better to do
And look like noones gonna come join me

So I'm just...

and 1 other classic

I can see clearly now

I can see clearly now,
The Luftwaffes gone,
I can see all
Allies in the air
Gone are the Heinkle Bombs
That had me blind
It’s gonna be a bright,
Bright, sun-shiny day.

I think I can make it now,
The Luftwaffes is gone
All of the 109’s
Have disappeared
Here is the Hurricane
I’ve been prayin’ for
It’s gonna be a bright,
Bright, sun-shiny day.

Look all around,
There’s nothin’
But blue In the skies
Look straight ahead,
Nothin’ but blue in the skies

I can see clearly now,
The Luftwaffe’s gone,
I can see all
Allies in the air
Gone are the Heinkle Bombs
That had me blind
It’s gonna be a bright,
Bright, sun-shiny day.

Please leave all tips at the door



 
The Life and Death of the AHC

Amazing, it was posted fairly recently, but so much has changed.



 
M1A1's in WW2OL
Dosn't happen in 1.9, thank god

As can seen, I went a little crazy here. Since 1.9 came out, anytime this happens, I just push a bofers out and let them eat 40mm HE. MWHAHAHAH. Looks like it, stratagic bombing and SPitfires ate every field fixed the problem. Only took 6 months.

-----------------------------------------------
Comstar
Posts: 1150 posted Thu, Apr 3 5:26am

While reading two other threads here and going insane in the process, I have had an epifiiny. A Lightbuild going off in my head. A revolution. A defining moment of clarity.

Imagine if you will, the Rats doing an april fools joke. They decide to give the allies M1A3's for a day. 120mm cannons. DU Chobam armour. High Speed Gas Turbines. Laser Range Finding. Night Vision. The works.

STUKAS STILL WIN.

Oh sure the mg won't hurt anyone except a tank commander poking his head out. But the 20mm cannons will certianly track it.

And the 500lb BOMB being dropped from 30 feet onto the top armour and engine will KILL IT. Hecko, it would go through the ammo panals on the top and set that off too. 'Corse the crew would be dead from the 500lb bomb hitting them anyway.

This game we play has rampent and unrestricted air power.

Air power rules all. It sees all. Kills all.

I don't have a solution. None of us does. Only the rats have that power. Let us all hope they use it....wisly.



Friday, August 15, 2003
 
Came closer then any other day on quiting WW2OL
This was posted by Millerha, my reply is below.

It STILL makes me disgusted.
---------------------------------------
Millerha
Posts: 1384
posted Thu, Apr 3 5:50am I was CAP/CAS over the Viruex-Mariemburg FB in my eggless piggy. I see two of my squadmates at the FB "Suppressing it". If you've never been to the mariemburg FB, here what it looks like. Its on an isolated hill top, with a valley on three sides of it. There is also a large field West of the FB. A perfect spot to land a 110.

After spending a few seconds taxiing to the FB, and then setting up for my "camp", I was ready to begin. I sat there for about 3 minutes next to my buddy's P3H, just playing "Whack-a-frog". Then a unadventurous hurri2 flew over the FB. Hah, where it gets interesting. I had enough time to take off, get some speed, turn around and being to pursue him. He never saw me. He smacked the earth going 300MPH.

Silly little story from the front, no?

Comstar
Posts: 1151
posted Thu, Apr 3 6:29am I thought these stories couldn't get any worse.

Never underestimate 'eh? I have never been this close to quitting. I hope to gawd I never am again. It is a terrible feeling.

Ahh nuts, I'm starting to cry. Not over hurt feelings. Not over this one lone axis pilot who felt the need to boast.

Over a game I have dreamt of for so long.....dieing inside me. It's just dieing. Rotting from te ceaseless impacts of Ju87s and 110s and 109s (He111's that I seemake me smile in happiness please note). ]

Every bloody day. Every dog day. Every time.

I have a 6th month account ending in June. EVE should have started by then, or at least perhaps I might make it to the beta. I don't want to go. I'm scared to go.

But horror can only keep you down in a foxhole for so long.




 
No link, pity
Some idiot posted that he was having diffuclity killing tanks with planes. This is my response.
-------------------------------------

Comstar
Posts: 1149
posted Thu, Apr 3 5:10am
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHHHH


Scream. Whimper. Cry. Whimper.


AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHhhhhhhhhh
hhhhhhhhhhhhhhhhhhh


Whimper. Whimper. Whimper.


WHERE DID THIS FALLASY COME FROM? THIS FALSEHOOD. THIS LIE. THIS UGLINESS THAT BELIGHTS OUR LANDSCAPE AND WITHERS THE ALLIES HEARTS INTO CRUMLBED DRY ROTTING DEATH AND DOOM.



Planes did not kill tanks in WW2. They attacked the supply convoys the bridges the fuel tankers the ships the headquaters the REAR.

Unless armed with 37-40mm AT guns they did not attack front line positions. The famous stuaks at the Mueuse breakthrough did not bomb the front line positions, they bombed the ariallry pits and the HQ's.



The enemy army COMMUINCATIONS.


Even when 3000 B17's bombed the 21st Panzer it didn't help the ground combat.

Ahah, but you say we can't bomb commincations or artiallry pits in WW2OL. Thus to give the pilots something to do they can bomb front line tanks 6 meters by 2 meters in size, from a alt of 30-300 feet.



TOUGH.



 
I sure wrote a lot back then......-
AAR from Channel Dash One. As I wasn't a commander, i actulaly worked. Channel DasH #2 I was Hurricane Wing Commander...and badly stuffed it up

--------------
I'm not a commander mind you, just an element of group 3, flight Yellow, 607 Yellowjackets.

Yellow flight, misson task to provide CAP over Folkstone/Lympe. No enemy air as far a I know enetered the airspace and killed any friendly air, so misson succuess for that (not that I think any Enemy air had any PLANES to vultch...rather strange for the Luftwaffe I must say).

Massive radio chatter on 17 made it pretty useless to me. However, once the backup TS server was working, TS never failed! TS was GREAT. However, having 4 I think squadren sized units on ONE radio channel (17) didn't work IMO, too much overload and scrolling.

Rats stuffed up majorly with the number of planes avilable, I think it was using default numbers of 30 hurricanes...for 250+ pilots! 1st sortie (no enemy sighted) was a spitfire replacement. 2nd sortie got a hurri but 3rd (at the end) had to come from Biggin Hill!, a problem I think the entire RAF had.

At the start a ALLIED messeage came over stating it was to be a 1 life operation. None of my flight had a problem with this AFAIK, as those killed died at the end anyway. Yet another problem for the RATS to solve before next time (and there bettter BE a next time!)

Other Flight mates (1 and 3) had some fun chasing lone 109's aproching Folkstone, but otherwise 1st sortie was quiet. Saw MASSIES of other allied planes going around the place, squadrens of Blenhiems tended to fly higher than the fighters! There seemed to be 50+ alllied fighters tasekd with nothing but going around in circles over the english coast, thjough by the end I think all allied fighters saw at least one enemy (I feel very sorry for those German Navy types who saw stuff all :(. I hope you get FAR better next time).

2nd sortie was the exciting one. More CAP at the FOlkstone/Lympe when we got word of enemy air S/E of Dover. 109s/110s/JU's attacking Royal Navy light forces in the channel 10ks SE of the Dover Coast, low. By the time my flight got there the 110's were dead/gone away and there looked like to be 2 109s and 4 Ju's. All dissapered within 5 minutes, I had 4 damagers on the JU's in total. No idea what the 109's were doing but I felt awfuly sorry for the now-unescorted Ju's.

By this time I belive nearly all the DD's were dead as the luftwaffe seemed to make it thier business to attack this small area repeatdtly. After 10 minutes I was close to bingo ammo so headed home.

Landed, and what a surprise, no planes abvilable. Had to take off from Briggin Hill. Also there was not NEARLY enough people with posting abilties. I think 1/2 the RAF took off on unoffical Squad missons. Yet another thing the RATS need to fix before next time.

The entire Yellow 3rd flight was RTB or OTW from Briggin Hill when 2nd flight, still covering the Fairmiles got bounced by 5-10 109's, and took heavy losses, I belive the only ones the entire flight had.

As I approched Dover the last DD was sunk, and it was misson over, RTB. Somehow a JU manegerd to LAND at Folkstone, and I got a damagee on it as it burned on the runway.

MUCH congrads to JAMM40 for orgaizing over 200+ pilots, and it all worked well!

Thank you to Twisty who ran Yellow flight.

Thank you Raver1 for leading the flight.

I had a lot of fun, though next time I hope we're doing something more interesting than CAP's of airfields that the Luftwaffe didn't dare attack :)

Regisitration was an initally done very badly (JAMM40 did miricales to get it to work for the majority of people in 48 hours notice, THANK YOU JAMM!). Registration needs to be via Username, SQUAD, Prefered type of Service (Navy/Army/Air) and prefered type of equimpment. The fact that squads had to manually work themselves out is unforgivable and MUST be fixed before the next event. EMAIL address should be entered by the user, and not based off some half assed 2 year old spreadsheet the Rats have that hasn't been updated since the closed beta (I think, this may be a genrilaztion). There needs to be constant email updates and mailing lists set up, there should be NO reason to have to rely on reading the fourem for this information (though it should be there too).

People need maps a week beforehand, not 2 days (I'm not blaming the Allied COmmand here, the short notice it would seem was the fault here).

More radio channels need to be allocated! Having a 1000 person a side event with 1 channel for 50 people is wrong, though I suspect the total collapase of the allies misson posting would have solved it a bit better (There was enough misson posting points for 200+ huirricane pilots...for ONE misson!).

Therre needs to be enough PLANES/TANKS/BOATS/whatever for everyone to spawn at least once! Having 30 Hurricanes for 200 pilots is silly.

Either enforce the 1 player per life rule with a ingame mechanzisem, or don't have it (I'd rather you didn't have it, but that's me).

I DID have a lot of fun mind you, and was VERY glad to particiapte. But there are many things the Rats need to do before we have the next event. Please note, that if a lot of these items are fixed, it will enable people to have "events" such as this happen on the MAIN server, as they should, but don't.



 
Judging from the spelling, I wrote this
I don't rembemer writing it either.
-------------------------------

Http://waterthread.org/forum/viewtopic.php?p=13785

Hector-

Despite the world being a 1/2 scale size of Europe, the front line itself consists of about 20-30 indervidual cities, towns and villages, each linked to 2-5 others. If you play as allied, with a French Sector and BEF sector there's about 5-10 towns to attack/defend at any one time.

THIS means when you spawn in to a Forward Base (the spawn point a ground attack on a town is launched from) during peak time there's a good chance someone ELSE is already there. If you spawn as infantry and ther'e a tank, you just hop on and the tanker will gladly drive you in. Because there's NO teamkilling there's only 2 teams- your team and the enemy you all want to kill. Team work is the ONLY way to surivive (and win a battle as you need 5-50 people to take a town with you) and prosper. Players can be very helpful to others. If you spawn a AT gun or AA gun (that needs someone to move you with a truck) and ask nicly, someone will tend to do it for you. You DO need to be nice about asking for a tow though. Bad Mannors (like what most MMOG's SHOULD be) will get you nowhere :).

WHo's in charge?...Well anyone who wants to be :). Well, it is more complicated. People WILL tend to follow anyone who vollenters themsleves as leader, as it is a hard job. Most people (like me, and I belive, most other MMOG's) are content to follow anyone who seems compotent. Just if you stuff up and get everyone killed you may not have much a following next attack :).

If you play in the same time zone, like any other MMOG you'll get to know the other people you play the game with. Most vets (like every other MMOG) ends up in a like minded Squad (aka guild). Most Squads use TeamSpeak (a VOice Communcation program) to communcate, and can get a VERY high level of teamwork going. But no squad (even the biggest) will in thier right mind reject the help of a "Bluie" (so called because squad members have tags with diffetrent colors, the default non-squad appaerars with a blue name, hence what you see in the movie). Generally if a squad is attacking somewhere someone will already be in charge (A lot of the time this is NOT one of the squad members!). All you need do is ask what radio channel to be on (AHC and GHC registed squads have assigned radio channels to use) and away you go. This also means you'll be pretty much garrented a ride to the front, and probably air & artialry support (nothing gets you're moral up better than seeing that straffing Me110 lawndart after a Hurricane gets on his tail!).

Generally on an attack you'll be told to join somone, such as a sub-commander who's task will be "take that building" or "follow XXXX and attack the main enemy bunker". Note there is no INGAME way you are automaticly tasked to follow orders. If you want to charge the Panzer mk IV single handed we can't stop you. However,, the guys giving the orders are generally experiance (expeince is something you get after you no longer need it, or what you'll have after a few days playing) players who probably have a better idea of the plan than you do, and if you follow the plan, the attack...should work (no battle plan surviviors contact with the customer...err enemy though!).



 
WORR's ACM of BBS posting:
Not that old....probably been floating around a long time. Wish Netscape 7 would allow me to VIEW newsgroups. My life has a hole in it.
------------------------
Subject: WORR's WWII ACM of USENET posting
Date: Tue, 1 Oct 2002 23:06:32 -0500
From: "Bernie Worral"
Organization: Posted via Supernews, http://www.supernews.com
Newsgroups: comp.sys.ibm.pc.games.flight-sim

WORR's ACM of BBS posting:

1) The FW 190 attack. There is a limited time on target. This individual
usually picks off a single line from a lengthy post, and fires point blank
with a short burst of HE. The intention is to win the argument with a quick
kill. If the first attack misses..he extends to return for another head on
attack at a later time.depending upon how much energy and how vulnerable the
poster was in the first place. This poster avoids any direct engagements
with the larger question at hand..though can sometimes bring a weak argument
down in flames with a single post. Other times can be obtuse, and really
just annoying, rather than bringing any reasonable point to bear on the
question.

2) Lawn dart attack. This is a one-time attack that is easily avoided and
the poster does not return to the thread again once defeated or ignored. The
poster typically states a popular truism, or common misunderstanding about
the question that the poster himself thinks is important. Despite the lack
of substance, even when the question is fairly answered, the same lawn dart
attack will be repeated in other threads with same result.

3) Turn fighter. Dares to loiter over the target area and post a wall of
text that can be directly engaged. This is very vulnerable to the FW 190
attacker if the arguments are not locked up tight on all points. A high
degree of confidence is found in this poster, though his own arrogance can
lead him too deeply into a thread from which he cannot survive for long.
Generally, this poster can be isolated over time by the opposition even
after many kills are awarded. Much depends upon how many will agree with him
and help him advance his own arguments over time.

4) Drag and bag. Two posters working in tandem supporting each other's
arguments. One baits a victim into a very typical response to a question and
the other poster finishes the job. It is necessary that the two come from
the same point of view on a topic, and are familiar with the other's style
of argumentation. It also takes some willing participants to get pulled up
into these drags.

5) Ackstar. This poster has no real skill in rational discourse, nor
personal knowledge of the subject at hand, but posts up walls of text (cut n
paste) and thus overwhelms the opposition with pure firepower instead of
maneuverability.

6) High Altitude Bomber. Begins with a link to a controversial article and
then waits for the response to climb up to the challenge. If any kills are
gained it is because they climb to the advantage of the rear gunner who pops
them off as they struggle to get their own shot off. However, most post that
begin like this spiral back down into lower discussions as most can't even
climb to the level of the first post. They split off into various furballs
and HOs.

7) Target hand off. During the course of a thread suddenly switches targets
to avoid a loosing argument. He uses substitute arguments that don't address
the original question, which he is loosing, and seeks to lure off some other
kills before the other winning argument can finish him off.

8) Bounce attack. Usually tries to control the course of a thread by
bounding in with a side question, and uses their considerable distance from
the original intent of the thread to pull the swirling mass into their own
arguments.

9) P-51 runstang. Generally finds an exit at the very point of loosing the
advantage in the thread and will not return. The exit will usually be
affected with some claim to victory like "you don't know what you are
talking about" or "I'm wasting my time with the likes of you" but generally
looses credibility when the same exits are sought in various threads.

10) Radio 100 compliments and harassment. This can cut either way.either
using civility or ridicule to raise or lower the level of the argument. Most
arguments that begin or end with ridicule taint the evidence or argument
laid out, while posters who can remain civil despite this kind of banter
tend to gain respect from a wider audience and a closer reading of what they
say.

Worr, out




 
How I got my nickname
Wrote this when the inevtiable thread came up on WW2OL. I should update it.

Damm it, I'm posting too much that no one can see anyway! Blasted blog/optusnet/
------------------------------

It's a long boring story. I really ort to arcvhive it somewhere seeing as every messageboard I've ever been on asks this at some point, multiple times. I think the last time onn here was 6 months ago, and before that on the old red boards.

Anyway, many years ago I owned an Amiga 1000. In those long ago days the Amiga was THAT PC Games Machine. IBM clones were pale boring things you played wireframe games with.

Not the 1st game we ever got for it, but probably one of the best, was a Star Trek game called StarFleet I. Based on the old TREK games you found on Mainframes and Universtry terminals. But it had COLOUR. MUSIC. SOUND EFFECTS. And Hungriean Goulash that would escpae the mess and rampage throughout the ship. Tactics. Stratgy. Multipleways to win and a very nice learning curve and diffculity level. Came on 1 3 1/2 floppy (this in the days when the typical IBM clone used 5 1/4).

I became quite good at the game, able to get the Gold Star Allience Medel with Golden Sun and Clasp during most campagins, on hard level. However, you needed to make a new Starship Captain name each time if you wanted to get on the high score list.

Around this time my farther had a very dumb SF book called "STARFIRE". It's about some physicic-cum-Uri-Geller who tells the Amercian's and Russians to stop fighting or he will begin blowing up the world. This way, the world will know peace. Actuialy I have a feeling it was written by Uri Geller. Like I said, dumb.

SO first Ensign Starfire went off into Space and killed dozens of Zaldorn Ships even though they had cloaking devices, and hundreds of Kelleran dreadnoughts and captured 1000's of prisanors and rescuded contested starbases..err starbases under attack and the Federation was saved. A lot.

But as I said, to keep my name up in lights, I needed a new name each campagin. So Grand Admirl Starfire retired, and was replaced with Ensign Firestar. And later Ensign Starcom. And Engisn Firestar. And Ensgin Comstat, and ensign Starcom And fiannly...ensign Comstar.

Shortly thereafter Krellen saborturs damged the disk, and the Federation fell.

But Captain Comstar went on. He saved the Galaxy in STAR CONTROL II. Fought the invading aliens from his tank in ARTIC FOX. Fought more alies in a F15wannabe in SKYFOX. Built a City as a Mayor in SIMCITY. Donned a magic sword and a Ybarra Shield and almost killed the bad guy in THE BARDS TALE (before the disk died and no copy was saved 2 levels short of the end).

Many years later the old Amgia (after being resuretted from the junk heap no less than THREE times) had died and was left to rest, in peace in the garage. But new threats to the city, world, Solar System and Galaxy appered on a 486SX 33. Captain Comstar had returned!

I'm sorry to say I can't rembember where I saw a link about my 1st real online game, Warbirds (which some of you may have heard of, and a very few actually played). In those days of course, everything was 2D, and the fastest modem you could get was a 28.8K. Sound came from the SoundBlaster Pro and I had never seen a joystick with a hat on it (they existed but only in shadowly legend used by uber flight sim gamers who used them to play Falcon 3.0). Come to think of it I think I saw [WB] Tag used on comp.sys.ibm.pc.games.flight-sim (a place now lost in legend and USENET. Now sadly nothing but a ghost with the murmer of old time flight simmers discussing the next SP patch from Falcon 4.0). Back then web boards were non-exisitent, with many people still using old bulliton boards (I think that's what they were called, they were too clincheish for someone new to the internet such as I). I don't even think ALT.GAMES.WARBIRDS was around then, but my memory could be wrong.

Anyway, I had watched and read the ads for GENIE AIR WARRIOR in DRAGON magazine for many a year, always dreaming when the net would reach Australian shores and I too would have the privalge to pay 10 bucks an hour to see another human being flying a Me109. As I said, I read c.s.i.p.g.flight-sim and saw these messages with [WB] in front of them.

The stories I read! Stories that would set your heart frozen in terror, stories where you mind could not belive that happened to people, stories where people played an game aginast other people ANYWHERE ON THE PLANET 24 HOURS A DAY. Stories such that if I rembemberd them and told them to you, you would call em crazy and a fool for beliving them.

For it has been a long time since developers that did not have the name of Derak Smart have been seen on the C.S.I.P.G.* newsgroups. I think it was BOOM(er) back then, who actually WORKED for ICI (Interactive Creations...Incorparted I think? They went through a few name changes so I may be wrong there) who would discuss things..in PUBLIC, with..well anyone. Much like we are blessed today, as a look on page 2 or 3 of the Barracks will show you.

Anyways, after reading for many a day all these stories, one day I went to the warbirds site. And somehow (I do not yet still know how) convinced my farther to pay 5 bucks FOR EVERY HOUR, USD (and this was when 5 bucks ment a lot of money). I think it was because I said you got the 1st 5 hours free and if it didn't work I could cancel before it cost anything.

Man, my memories have become fuzzy with old age. I think it was version 1.09 or 1.10 (that's about the only thing I rembember from the README file). I do rembember waiting a long time to download it I think.

As you probably relaise, I didn't cancel after 5 hours. At one stage it cost TWO HUNDRED dollers (Australian) a MONTH. Somehow I was able to keep my farther paying. I was able to kick the habit 3 times in total I think, but like any junkie, kept going bac for more.

But the things you could do and see! Spitfires from every airbase! B17's! Beefy and dangerous Folf Wulfe 190's and nippy Zeke's that could outturn ANYTHING. FOUR Coutnries with names like Red and Gold and Purple and oh god...I've forgotten the other colour.

(Comstar breaks down and cries for a minute. I'm not kidding).

Sorry...water in my eyes. Anyways, like all other newbie baby seals I flew for RED. RED was the default coulour you got when you 1st logged in, so a RED I was. I think I can still see my 1st Sunset, and my jaw dropping when I looked out the cockpit. Learning to fly a plane with a rudder (and using the keyboard for that. Rudder Pedels were a dream only the ELITE pilots used) and torque on take off. Leaning to take off and not CRASH on takeoff. Learning to die. A lot.

I think I got killed over 50 times before I made my 1st kill, and I missed doing it. Didn't find out till I checked my kill tally to see who was the last 10 people to shoot me down and I saw 2 names on MY kill tally (for those who don't know what I'm talking about, in those golden ages, you could SEE THE NAMES OF EVERYONE WHO KILLED YOU, and those you had shot down. You also saw the make a model of the enemy, so you could tell a Spit V from a Spit XI). One of the happiest moments in my life. So happy I forgot the names of who my 1st online Air to Air kill was, but no matter.

After many days of acting as a baby seal for the hunters, I started to accliamtise to dieing a lot. But I got my kills (at about the ratio of 10-1) and I talked to many great and good flyiers. I started to learn how to BUFF in the Mighty B17 with many a bombload and learned that my best online buddy ever had a name of OTTO (Otto, if you're reading this, please come and join me in my Blenhiem). And if you think YOU'VE seen lag, I saw with mine own eyes Misschements with LightSpeed Engines on them travelling close to the speed of light, and P51D's that broke the sound barrier just taxing on the runway. You kids have never seen WARPING like I have.

I discovered there was a semi-Austarlian Squadren called VF-17 who operated for the dreaded PURPLES (aka Big Fat Dinasours). I was excated to find out other Australians actually PLAYED this game so after much hesitation I said goodbye to REDLAND and travelled to the South End of the map. The VF-17 flew nothing but the dreaded ENISGN ELIMINATROR, the HAWG. I died a lot more taking off than usual.

But it did teach me how to actually fly a plane of somesort, I think I learnt most of my (crap) skills at this time. Sadly, for somereason I don't rembember I left the VF-17, but joined someone better...

THE RNZAF! Started by a guy called DYNA, (later he became hotdog. I should mention at this time my in game name was CSTR). He was from New Zealend I think I was the 3rd of 4th member to join his. I think at this time my bombing skills started to get really good, and I almost closed a field ALL BY MYSELF (flying a Hawg off a CV as it passed a small airfield, but I crashed on landing to take the field).

Natually the bills started to get a bit big, and after many many many flights with the RNZAF I had to leave. I said farwell and left the promised land for a time.

...Fortunaly a few months later I was able to come back. Unfortuanly my password was forgotten and seeing as it would take 2 WHOLE DAYS before I could get a repsonse from support (my how far we have progressed huh?) I just started a new account with the name of STCM, for Starcom, from my old Starfleet 1 days.

I think in the time I had been away the RNZAF had sorta died, but it had been replaced by a far mighter and tremondas being...The RAAF!

For many years I flew with one of the best squadrens ever. I got voice comms and heard the sound of my fellow pilots on RogerWilco(tm). I payed a lot of money for some Actual RUDDER PEDELS (I still have them, but now my younger brother uses it to brake his tank treads rather than as a rudder for a Spitfire XIV). Got a joystick with a hat.

AT someone point I had to leave, but I later came back and throught the wounders of a mircale, was able to get the nick of COMSTR (WB had advanced tremoidsuly since it's small orgins. I rember a time late at niight before this where I was the ONLY purple player on the map, vs 1 gold, 2 FROGS! The COLOUR WAS GREEN! I REMBEMBER NOW! and 15 baby reds.

Many years passed, and while I still sucked mightly as a fighter pilot, my BUFFING skills had progessed to the point where I was in the top 30 Buff Pilots ever (well, during a 1 month period anyway). The RAAF Squadren expaned to cover an entire WING of planes, and sometimes we even got close to breaking the 32 visable plane limit just by ourselves. I becaume one of the lead bombers in the 21st RAAF Bomber Squadren, flying B25H's 12 feet off the deck and laying lo entire cities with it's huge 75mm cannon (that's a 75mm cannon in a AIRPLANE folks, not a tank). If there's one thing I miss, it's firing a 75mm cannon and shooting off 8 rockets as I drop 6 bombs on a runway at 20 feet off the ground while the music from them attack on the deathstar rings in my headphones.

But a a darkness was creaping across the land. A darkness called...EVERQUEST.

EQ drew me in with it's promisers of riches. Adventure. Dynamic Quests. Elven Babes in halter tops. I made the fatful descian to buy it. It consumed me, streaching out my nights into one of dieing and corpse retrival and guildmaters bickering and lust for a better sword and finding a living GM and finding that elusive sense of "adventure" that seemed alweays around the next camping ground.

Warbirds called out to me, but I foolishy rejected it, and embraced the dark side....for a time.

Eventually I saw what EQ had done to me. A site you may have heard of, called LtM showed me the mirror I had been staring at for too long, and gave me the cry of ENOUGH! NO LONGER WILL I SIT AT A CAMP FOR HOURS ON END JUST TO GET ONE FREAKING SHINY BRASS SHIELD FROM AN ORC WHO HAS DIED MILLIONS OF TIMES ALREADY TO SATISFY HUNGREY EBAYERS AND IDIOTIC TRAINERS. EQ I SAY GOODBYE AND GOOD RIDDENCE.

So my account lapsed. I moped around the edges of other campfires, such as Ultima Online, and a few MUD's, but none really intrseted me to stay. I had found paradise and rejected it for hell. Things were grim.

But hark! What was that I saw one day on AGW (I think it was AGW, couldn't hacve been anywhere else). Some Ex-Warbirds devs, throuwn out of paradise by a hellspawn cowboy had decarcled that they would not go quielty into the night! A NEW paradies would arise from the shadows of the old! A New game called...


Well, you can guess the rest. So here I am. Wounder what the Rats got thier nics from? I'm sure I'll be posting this again in 6 months time anyway. Seeya then.



 
Time I posted this for the world to see
I wrote this back when www.player2.player had action. Now it seems to be dieing a lonly death, which I wish would not happen.

Anyway, that message board went to the graveyard a long time ago. They say information in the universe can only really be destroyed in a blackhole. I guess that means hard drivers are a low tech civ's version.
--------------------------------------------
It was a dark and stormy night

The top 25 posters names by a computer got me thinking.

Woot, I'm in the top 50 of posters AND ahead of Great Bob!

And that somehow got me to write this story. It is a story of a web page, when it was young and stupid. A story of traagdy, murder, comedy, sex and violance.
(and a lack of a spell checker).

You can blame bushman for this. Listening to his movies inteleved with the music from lost in space and rotation drove me to this! It's all THIER fault! Yes,
THEM!

-------------------------------

It was a dark and stormy night. Redfox was hiding under a desk, safe from the bomb he knew was aimed at Technogeek in Michigan. The bomb had originally
been fired at Sky. However, he had cleavly changed his email adress to From: From: From:, theby stopping the temporalillusion bomb designed by the Dr.
Fred's Chron-O-John.

Due to the bomb, Alhazad was quoteing Nazareth at a very high Amp. That's a complex question posted Hildigam from his castle at Fairfax, Virginia where he
could hear it. By using some Dead guys writings, Logic would indicat that it should create a lot of Fear and Loathing in New York City.

Mointering the boards was AngelStorm, from her hidden base at Jacksonville, Florida. Grimwell! she commanded. Send them to A very bad place. Fortunatly,
he was stopped by Teirlap Carooe who advised him to Just shut up and read the thread, pal, because, Pika was telling him that My Mother Dresses Me Funny
and it was an intresting coversation.

Unbenost to all of them, Aisle7 was headed for parts unknown. He'd heard that Kenrick, in 1979 had gone searching for cevik, who was lost in the Never Never
Land. While lost in a jungle, he was ambushed by Boogaleeboo, who lurked Behind you. Naked. AGHHHHHHH! Full Frontal Nudity!

Elsewhere, Azgorne, was in Atlanta, GA, looking for Arcadian Del Sol. He was later found dead, in a Photoshop ran by LanTheWarder.

Boring Land was proving more exciting for Pander than Urbana-Champaign, IL. Journey had shown him the way to The Happy Fun Place. Unforutnatly, the
space vampire Bhodi, in The mobile battleship Nadesico destroyed it in a fit of pique with a planatary bombardment.

This let the criminal Oxenfree, and she headed somewhere over the rainbow to hunt down Teleku in San Diego, CA. But Orion also knew the way to Neverland
and with a great amount of Selfloathing, took her to The LUV Department =^_^=.

naum was coding a new version of Ultima Online ("10 PRINT; 20 GOTO 10") there when JOHIRA discovered the threesome. He immidatly sent them all to The
depths of the ocean. Fortunaly, CmdrSlack of the warship HMS Wrigleyville rescued them!

DATELINE Chicago, IL
Senator Ratman_tf has reveled that in The future, where giant robots rule, the country of Korak, will, in an Eternal State of Optimism, have Commander Shy
release Teirlap's robotics shop dogs onto the marketplace. This will result in.......allowing AnteBaka to
take over the old world. This will send the new designer drug, Glitter will have it's costs
sent skyhigh.

Back in the realworld, Malindor was attacking Arcadian's Underground Bunker, where he had fled after the murder of Sion Verdox in Never Never Land. he was
later found by rodent to have fled to Sweden.

And they all lived happily ever after.

Roll Credits.

The EnD.



---------------------------------------

By the time I finished writing this, I expect the numbers to change, but what the hell. There goes MY creative posting jucies for another 12 hours.



Pathetic eh? One more way to get my post count up.


_________________
A13 Tank Driver, Gunner, TC and Automatic Loader. Will Invade Germany for 10 bucks a month. France is free.





 
LtM was the first blog I'd ever read
....and I never releaized it till now. www.lumthemad.net dosn't exist anymore of course. Lum got his dream job in the industry. but the memory still goes on. Memory is history. LtMm is noq myth and legend, the maing rant site that started them all and died a horrible death (taken over by a physcotic gay kid who embezzeled the money and trust away in one wasted month).

Someone ort to make a computer game about LtM...or even a live action movie. Then again, perhaps an anime series, featering Lum The Mad, his coherts Arccadian Del Sol (he wears plumes, and as Vimes said, you can't like a man who wears Plumes), sexy Myshcef (anime babe built in) and assorted others as they do battle with the minons of the evil EA and Verent eacth week, righting wrongs, saveing the accounts of helpless citizins and telling the truth.

Hmm, with enough links that last paragraph would have been a nice kinda tribute. I miss LtM, he was a good writer, and Joe at waterthread.org, a sucssor state in the Battletech Universe sense of the word, never posts enough to take over the golden age once more.

Anyway, I just relized Lum was just publishing a gamers blog of the industry. Least I have something to look up to, a dare I say...vison.

Do I have the courage to follow in those illustrios footsteps? I fear not, as I too much enjoy surfing the AHC message boards...and that other...secret place. I wounder if anyone who don't go...there...knows I can?

You could call it a double life. I wish I had acess to that old screenshot that proved I was the...first Australian there. It's something to be proud of I dare say, though the only one who probably has the memory of those old days is long gone to the great Simulation of the sky.

I hope the...world continues long enough.

To get my name on a sheep.



 
I can' view these updates :(
And that makes me sad. Is it optus and thier stupid fucking proxy server as usual, or Blogger?

WHo knows, I know I'll never find out.



 
Here is another clue..
Toto's update for tomorrow





 
my first double post
Oh hell, here's ONE of the pics of the DD from the link below.






 
Frying Tiger and the ship level pictures
There's also some pcitures of the DD's on page 1

Will the DDs all look alike?

Let me explain it in simple terms:

Ship length: 119m. Texture resolution: 256x2, or 512 pixels. Each pixel: .23 meters (or about 8 inches)

When you all have better video cards, I'll increase the resolution. Remember, lots of people now are having trouble with video card texture memory (stutters, anyone?) so I MUST keep the texture totals within budget.

I will note this resoulution is comparable (or better) than Destroyer Command/Silent Hunter II, games I was repeatedly told were "state of the art" for naval simulations.

Note also, not a single WWII naval sim yet has put any crew at all on the decks of their ships. I have about 20 visible, so they HAVE To be low polygon.

The interior of the "virtual bridge" will use a new set of textures... that's what I'm working on now. Expect resolution similar to the Fairmile.

Frying Tiger
Art Director, CRS



 
World War II Online HQ
World War II Online...Trebuchets??



It's not an old pic, the clouds are 1.8 style. My guess is it's loading crane for transports.



 
Gopher Owns a clipper complainer
OK now that is just down right dirty

Wasn't the same guy, might have been two clippers but it was not the same guy who killed you in both vehicles. In fact you were killed by an AT gun and a Tank, not a trooper.

This is by no means a bust on you Ballew, I just happened to be here and have access to the dbase. But it is a reminder to all that in the virtual battlefield, what you think is happening and what is really happening are often very different.

Gophur



 
Comments(still 0)
Did I ever mention I have no life, or did this blog give you all the clues you needed.



 
No Comments(0)
So I'm reading the blogs at whatever this place is that allowed me to make this blog, and I I'm woundering

1- How does one search for blogs? Google?

2- How does one set up comments for posts? Do people pay for that service or is something they do themselves?

Shessh, I'm supposed to KNOW this stuff :(.



 
Damm it
Now that's RUINED those posts from eailer, even when I turned it off!
GAH.

Strange. No Update.

STILL no update. Ok, I'm confused. I really need to learn some HTML.



 
Ahah, so THAT's how you turn on titles
And get rid of those annoying empty lines. Need to do some editing now though.


So how does one do blank lines?



Thursday, August 14, 2003
 
Guncams of WWII Online - By Szyporyn

Looks interesting.



 
Someone should make a WW2OL movie.

Scene- a near destroyed town, somewhere in Belgium. A flaming A13 is in the distance giving off smoke. Words on the screen indicate it is May, 1940.




Narroter- Down to 6 riflemen. 2 thompsons, 8 grenades and 1 sachel charge. And there's a German panzer divsion coming down this road...



[Scene of 25 Panzer tanks rolling down a hill towards the village]



AND ONLY YOU CAN STOP THEM!



World War II...ONLINE. Can you Save France?



[Scene Change...]



[Film of the sky, clouds. Words on the screen indicate it is 4 months later]



A Spitfire comes into View. 3 Spitfires. The camera follows them. The planes all roll over onto thier left wing and dive onto a flight of 20 He111's bombing Canterbury.



Well, France is France. But ENGLAND WILL NEVER SURRENDER!



.....Hmm, needs more work.




 
First movie appenrtly by Tango209...a good one too.

2 Days over Koln. THIS is why I play WW2OL. I havn't gone on a bombing raid since the big 2nd Divison attack in the direction of Leige started...makes me want to go off. Rupture's been bugging me every day now to come along, bout time I did.

another MOVIE: Eagle Squadrons



 




 
Axis view of things, but another reason showing why I play WW2OL.
The Epic battle for Luxembourg

Rommel8
Posts: 1481
posted Wed, Aug 13 7:21pm To: Axis War Department
From: Kommodore Rommel8, Kriegsmarine officer assigned to the heer units
RE: Battle of Luxembourg progress
Date: 8.13.1940

For the past 2 days, massive infantry on infantry battles have taken place in the once beautiful city of Luxembourg. The proud city that was so full of life only days ago is now a graveyard, it has been dubbed by some soldats of XIX Korps "The Verdun of WWII", as it is a pure battle of attrition. In order to try and help the war effort, the French Air Force with help of the RAF units have launched raids out of their rear airfields using the newly arrived American Douglas DB-7 "Havoc". This fast and agile aircraft has wreaked terror over the industrial cities of Koln, Monchen-Gladbach, and Dusseldorf. The allies seem to have an unlimited amount of aircraft despite taking heavy losses. Axis intelligence officers are still trying to figure out how this is possible. The bombings have had an effect on the battle. Since less and less panzers are coming off the factory lines, less and less are available to support the desparate infantry. This gives the French quite the advantage as our sappers are taking the heaviest of casualites as they have to get close and plant their charges.

But, even with the bombings, the French armor, nothing seems to have had an impact on our troops. The men are fighting strong, taking crucial points, and beating the French back. All this comes with a heavy price though. I have seen too many friends die, too many men have died in this only 2 month old battle. Is 500 meters of ground really worth the lives of 50 men? 100 men? The tactic "Blitzkrieg" was supposed to end these awful battles, but it seems it has only intensified it.

But in battle, in both the sky and on the ground, heroes emerge. Men like Millerha has been trying for the past 2 weeks to try to keep our sky's safe, and at times has been very successful. But other times, the overwhelming crossfire of the tailgunners and escorts is too much. The life of an ace, or fighterpilot, is said to be irreplaceable, and in these circ/u\mstances it seems that is true. In the groundwar, as I was fighting there today a man named "Preacha9" stood out amongst them. He always was encouraging troops to push on, and even when being attacked by overwhelming forces, he was able to hold his assigned objective and helped win the day for the axis forces.

But now, the battle draws to an end. The French have lost control of their army bases and are holding out in the southern area of the city, near the munitions factory sector. How long will they hold? How high will the price be. I estimate casualties in Luxembourg alone to be around 800-1000 for the Axis 900-1200 for the French. Both sides have fought valiantlly and who ever emerges victorious certainly deserves it.



 
I'm on a roll. Must be the 1.9 Patch.

So what did 1.9 do for camping ?

1.9 killed AB assault camping.

What I mean is, 20 tanks all going straight for the AB, camping the tank and inf spawn for 10 minutes battle over.

If you guys think THAT camping is in the game, you're not playing it since 1.9 started.

NOW to "camp a town" requires armour AND infantry to supress 1-3 depots while infantry and armour defend the flag cappers. Once this is done you need to fight for the enemy spawning depots, supress them, take them from the enemy defenders, move onto the town AB, surrond the AB, supress it for 5-30 minutes, probably kill EVERY SINGLE DEFENDER, hold off counter attacks from enemy held cities elsewhere that are attempting resupply, call in air strikes to remove the last AT defence inside the AB (or use infantry to do an infantry asault to remove the AT) get the armour into the AB so it can supress the infantry spawn point without getting sapperd (though sappers are probably dead by then), kill more EI in it's last ditich stnd before the enemy AIR shows up or breaks through your air cover to bomb the armour, and THEN, and only THEN, assault the bunker.

"Camping" still exists. But it's only after a 15 minute to 2 HOUR fight involving all arms (Rifle, SMG, Sapper, AT, AAA, Light tank, Medium tank, Heavy Tank, Truck, Fighter, Bomber and Commanders at all levels). And 2-3 AB's take HOURS to DAYS.

1.9 makes both sides fight for the right to camp.



 
One my best posts

World War II Online HQ:

"I had sympthy for the axis. Hecko, I even posted on your fourms telling you how you could beat me!

Not today. Not Anymore. The three(!) axis infantry who camped the Ramet infantry spawn through the floor for 5 minutes just took away any feelings I had.

I'll take you villages. You're Towns, you're Cities, you're Airports and you're Factories.

And I shall show you NO mercy. "



 
This was posted to my WW2OL Squad forum.

WIsh I knew who wrote it.
----------------------

Naval Command SOP

The US Navy answers the question: Why did the Chicken Cross the Road?

Naval Education and Training Command (NAVEDTRA): The purpose is to familiarize the chicken with road-crossing procedures. Road-crossing should be performed only between the hours of sunset and sunrise. Solo chickens must have at least three miles of visibility and a safety observer.

Special Forces Command (SEALS): The chicken crossed at a 90 degree angle to avoid prolonged exposure to a line of communication. To achieve maximum surprise, the chicken should have performed this maneuver at night, using NVGs, preferably near a road bend in a valley.

Bureau of Naval Personnel (BUPERS): Due to the needs of the Navy, the chicken was involuntarily reassigned to the other side of the road. This will be a 3-year unaccompanied tour and we promise to give the chicken a good-deal assignment afterwards. Every chicken will be required to do one road-crossing during its career, and this will not affect its opportunities for future promotion.

Defense Intelligence Agency (DIA): Despite what you see on CNN, I can neither confirm nor deny any fowl performing acts of transit. Questions? Please see the SSO.

Naval Air Warfare Center (NAWC): This event will need confirmation; we need to repeat it using varied chicken breeds, road types, and weather conditions to confirm whether it can actually happen within the parameters specified for chickens and the remote possibility that they might cross thruways designated by some as "roads".

Naval Surface Reserve Force (NAVSURFRESFOR): The chicken should log this as a GCC sortie only if road-crossing qualified. The crossing updates the chicken's 60-day road-crossing currency only if performed on a Monday or Thursday. Instructor chickens may update currency any time they observe another chicken cross the road.

Commander-in-Chief, U.S. Naval Forces, Europe (CINCUSNAVEUR): The purpose is not important. What is important is that the chicken remained under the OPCON of COMSIXTHFLEET and did not CHOP to the theater on the other side of the road. Without CHOPing, the chicken was able to achieve a seamless road- crossing with near perfect, real-time in-transit visibility.

Theater Air Control Center (TACC): We need the road-crossing time and the time the chicken becomes available for another crossing.

Naval Intelligence: What chicken?

Naval Air Systems Command (NAVAIRSYSCOM): The chicken was instructed to hold short of the road. This road incursion incident was reported in a Hazardous Chicken Road-Crossing Report (HCRCR). Please re-emphasize that chickens are required to read back all hold short instructions.

Space and Naval Warfare Systems Command (SPAWARSYSCOM): The "stovepipe" chickens of today will be replaced with a multi-function, supported, affordable, integrated, and interoperable world-class chicken to warriors and supporting elements, enabling them to dominate the roads of today and tomorrow, as we move "Forward...From the Sea." Comptroller holds and corporate taxes, however, will require delay fielding for two years, unless Congressional plus-ups are approved.

Naval Sea Systems Command (NAVSEASYSCOM): Recent changes in technology, coupled with today's multipolar strategic environment, have created new challenges in the chicken's ability to cross the road. The chicken was also faced with significant challenges to create and develop core competencies required for this new environment.

NAVSEASYSCOM's Chicken Systems Program Office (PMS400CSPO): In a partnering relationship with the client, helped the chicken by rethinking its physical distribution strategy and implementation processes. Using the Poultry Integration Model (PIM), CSPO helped the chicken use its skills, methodologies, knowledge capital and experiences to align the chicken's people, processes and technology in support of its overall strategy within a Program Management framework. The CSPO convened a diverse cross-spectrum of road analysts and retired chickens along with MITRE consultants with deep skills in the transportation industry to engage in a two-day itinerary of meetings in order to leverage their personal Knowledge and capital, both tacit and explicit, and to enable them to synergize with each other in order to achieve the implicit goals of delivering and successfully architecting and implementing an enterprise-wide value framework across the continuum of poultry cross-median processes. The meeting was held in a park-like setting enabling and creating an impactful environment which was strategically based, mission-focused, and built upon a consistent, clear, and unified Mission Need Statement and aligned with the chicken's mission, vision, and core values. This was conducive towards the creation of a total business integration solution. The Chicken Systems Program Office helped the chicken change to continue meeting its mission. The actual crossing of the road has not occurred, however, due to the number of actions items still open from the meeting.




 
Sigh. Get home from TAFE and I feel so bloody tired. I was so tired yersterday I forgot to read ANY of my webcomics.

Snzzzzzzzzzzzzz..................



 
It was rickb, not Kfsone who had the blog.

Had being the operative word. Looks like they talked to much and were....eliminated. :(



Wednesday, August 13, 2003
 
Damm this adictive. Scary feeling to see MY BLOG on the same list as some seemligly big and not so big names every time it updates.

Very scary.



 
BLOGGER

Hmm, Blog this for netscape?



 
Seeing as KFSONE was the insperationn for this...

Listing to "The making of WW2OL, in 60 seconds Flat".



 
Hear I am talking to the entire Internet world...shesshh.

Well, to bed, I'm still sick as a dog from the flu of the last 3(!) weeks and I get to catch the bus to school tomroow, or what fun. Probably throw up OTW too.



 
And here's a nice pic of me pawning the Axis FLAK and PAK guns in some unknown recently liberated town in Belgium





 
I spend most of my time at World War II Online where I am a member of the ANZAC squad, the best Allied Squad in the game, bar none.



 
I think I figured this thing out.

A prize to the first person to email me they read the blog and it's not a spam email.

I expect never to have to pay out.



 
Ok, should I say First Post or something?

Hello World. Damm this is a big place isn't it.




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